[Idea] classLabel - reprogramWeapon

Post ideas and suggestions on new features or improvements here.
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posted on April 14th, 2011, 6:20 pm
i think this could be split into two weapons. one could shut down the turret temporarily, by interfering with its operation signal but not steal it.

while a more advanced one would steal it for a fixed period.

im definitely against permanent stealing.

maybe the feds could get the temp disable, while the romulans get the temp steal, as both are sciency, but roms more so.
posted on April 14th, 2011, 6:23 pm
Maybe not affect anything Borg, I doubt many could overpower the Collectives hold on them.
posted on April 14th, 2011, 6:45 pm
Tyler wrote:Maybe not affect anything Borg, I doubt many could overpower the Collectives hold on them.


interesting, they only really have the dodeca, which is rather expensive to be affected. i also think that the deployed relay dodeca should be immune.

rationale: its probably linked to the collective in a similar way to the way drones are. the original dodeca had all the stuff needed for drones, like a vinculum and whatnot. so even though the drones leave when it becomes a turret, the link would probably remain tough to screw with. otherwise the borg could get their ships hacked  :blink:

hey tchapman, you listening, this could be the new terrerneran way of humiliating the borg, hax their ships out of the collective.
posted on April 14th, 2011, 7:13 pm
Once the turret has been reprogrammed, it has to be reprogrammed again to reverse the affect.  Unless the station has been upgraded to revert back to it's original program after unauthorized modifications.  If you manage to take the station, you deserve to keep it.  If you manage to take it back, you deserve to keep it.  And not have it pulled away from you because of a temporary affect.  If you want the affect temporary, you'll have to upgrade it to revert itself to it's original programming.  The time it takes to reprogram the station and whether or not it can be reprogrammed is possible on a per-ODF basis.  The turret will not be disabled during the process.  If you get into weapons range of the turret, too bad!
posted on April 14th, 2011, 8:13 pm
Denarius wrote:It takes some time to rewrite the systems. Say 10 seconds (may depend on balancing off course)


Quatre wrote:After he fought against an enemy raidingforce in his heartland supportet by his own tower(s)? Great idea.
I would say this ability would only not be op if the station is just shut down for some time.
And 10s to overtake is way not long enough.


Did you even read the whole post?
Or did you just conveniently forgot the stuff I said in the brackets?
10 seconds was an example and the time it takes to break into and steal and or disrupt the turret must be experimented upon.

I'd say let the takeover be permanent. But it should take a reasonable amount of time to crack the security of the station and then override its systems. It shouldn't be overpowered of it the time to steal it would be something around 20-30 seconds. By that time the vessel is either destroyed or severely damaged. Not that this ability should be only effective mid-late game. A single monsoon for example shouldn't be able to take over a turret.

Just my opinion.
posted on April 14th, 2011, 8:27 pm
You know how the autotargeting in Fleetops works?
The ship with the weakes defence is targetet first. Just make shure there is allways a weaker ship in range then the hacking ship and it will work early game.
And taking in early game an mayson phaserturret permanently is the dead for the expension the turret is guarding.
After that you can go elswhere and the other player got a huge problem or you will have more then enough firepower to anihilate the hole mining and kill any defending ship.
You ever played on a large map? It will take more then just 30 seconds to get on of the defencegroups to one of your minings and even then you will need the tower against an raidingforce.
Permanent takeover will mean, that you will have to take back your fleet from the battleline just to finish of some of your own turrets to repair your minig.

I think you just can't imagin how battles will be then. And how much more useless turrets will be if it is such easy to steal the turret completly. Then building distracting turrets to hold of haressing would be dangerous.
posted on April 14th, 2011, 8:42 pm
Dunno if this was already suggested but you could always make the hold temporary by requiring the vessel that hacked the turret to stay within range. Thus destroying the vessel returns control or driving the vessel out of range returns control. Seems balanced to me.
posted on April 14th, 2011, 8:44 pm
It's not realistic that way.
posted on April 14th, 2011, 8:53 pm
Stealing a turret permanently would be very, very powerful.  To the point that it should be harder than destroying the turret.  In that case it could be okay, but the only race that could withstand the firepower long enough is borg.

With that said, I think having specialized anti-turret weapons is a very good idea.  For example the borg dode/diamond/cube/whatever could get a passive ability that shuts down turret weapons within an area around the ship?

Maybe there could be a new passive that deals bonus damage to enemies with 0 crew that could be given to some ships from the other races (Specters!!!  Finally a more offensive role, and you could give it a drawback that makes them less universal!)
posted on April 14th, 2011, 9:02 pm
TChapman500 wrote:It's not realistic that way.


oh noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

but srsly, its a game, realism isnt as important as it being fun.
posted on April 14th, 2011, 9:05 pm
Damn, that's a long Big No... too long for the page.

That method of balance would probably make the ability not worth it. Making it temporary would be preferable.
posted on April 14th, 2011, 9:08 pm
Tyler wrote:Damn, that's a long Big No... too long for the page.


i feel each and every o is justifiable in order to properly demonstrate the level of sarcasm i was using. scroll bars are sometimes a necessary evil.
posted on April 14th, 2011, 9:12 pm
TChapman500 wrote:Once the turret has been reprogrammed, it has to be reprogrammed again to reverse the affect.  Unless the station has been upgraded to revert back to it's original program after unauthorized modifications.  If you manage to take the station, you deserve to keep it.  If you manage to take it back, you deserve to keep it.  And not have it pulled away from you because of a temporary affect.  If you want the affect temporary, you'll have to upgrade it to revert itself to it's original programming.  The time it takes to reprogram the station and whether or not it can be reprogrammed is possible on a per-ODF basis.  The turret will not be disabled during the process.  If you get into weapons range of the turret, too bad!


This is much too complicated, TCR. I don't see how one could get the turret back. Specials that every race has are boring. Additionally, stealing things permanently is always hard to balance, that's why FO Borg suck at assimilating. The time and costs a player invested into something is taken away and given to his enemy. I think it would be nice if the Borg had a special that allowed them to get a turret temperarily, similar to the vanilla Diamond special for ships.
@Quartre
You don't seem to know how FO turret auto targeting works ;). They don't aim on the weakest defense but on the closest enemy.
posted on April 14th, 2011, 9:25 pm
Lt. Cmdr. Marian Hope wrote:
You don't seem to know how FO turret auto targeting works ;). They don't aim on the weakest defense but on the closest enemy.

Often enough I see them changing the target from a nearer one to a farther away but weaker.
Just today, A starbase supportet by a perimeter had nearly destroied a Bog Assimilator when a Scoutcube came in range. The Assimilator was fleeing and he did flee because starbase and perimeter changed the target exactly at that point the scoutcube was in range while the Assimilator was nearer.
posted on April 14th, 2011, 9:27 pm
Myles I have a present for you.  Happy Birthday :D :thumbsup: :D


http://www.nooooooooooooooo.com/
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