Hospital Ship
Post ideas and suggestions on new features or improvements here.
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posted on November 29th, 2004, 10:01 am
ok, the new crew mechanics are implemented and tested. vessels do now lose a bit more crew if the shilds are down.
a quote from the v3 changelog:
[color=3366ff]Crew Mechanics[/color]
If a starships enters combat and gets hits on its hull it may lose crew. As soon as the crew drops below a certain limit (the limit differs from ship to ship and from race to race) it enters yellow crew state (the crew display turns yellow). If this vessel loses even more crew it enters red crew state (the crew display turns red).
If a vessel enters yellow crew state the repair rate of that vessel is slightly reduced and the rate of fire is reduced by half. If the vessels enters red crew state the time it takes to repair damage is even doubled and the combat capabilities of that vessel get down to a minimum.
The only exception to this rule is the Federation. A Federation vessels gets no repair rate reduction on yellow state and only half of the normal reduction on red state.
I think it shouldn't effect weapons or movement, just repair since 1 crew member is pressing a button to fire wich won't change until he or she is injured/killed but would be taken over by another crew member.
so I think repair rates should be affected more and firing weapons and speed of a vessel less
posted on November 29th, 2004, 4:50 pm
In starfleet command 3 your repair rate is dictated by the skill of your engineering officer, who can be injured, and the tactical officer (same thing). I think the idea in Armada is if you're constantly taking damage you need lots of crew to repair the damage to keep the weapons up to max damage and of course repair rate too. Two different ways of reducing effectiveness when taking lots of extreme damage, but accomplishes the same thing.
posted on November 29th, 2004, 9:52 pm
well than maby the longer a ship is arawnd in a game the beter it will become. what do you think about this?
posted on November 29th, 2004, 10:05 pm
Does what you just asked have anything to do with the topic anymore?
posted on November 29th, 2004, 11:23 pm
i gess not sary lets get back on topic.
posted on November 30th, 2004, 2:19 am
You mean veterancy? Yeah that would be nice, but I think you're talking about a mod to C&C Generals now 

posted on November 30th, 2004, 9:41 am
There are alot of games with the veterancy thing, but thats going off topic again...
posted on November 30th, 2004, 10:51 am
Yeah but I dont think A2 engine supports that :cry:
posted on November 30th, 2004, 11:23 am
and this got nothin to do with the topic again and again *lol
btt:
i like this idea pretty much. i always like ideas that make this game more "trekalike"
even if its impossible, its worth a try i think
btt:
i like this idea pretty much. i always like ideas that make this game more "trekalike"

even if its impossible, its worth a try i think

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