Game result repository
Post ideas and suggestions on new features or improvements here.
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posted on August 13th, 2011, 6:17 pm
I would like to see a possibility to make game results accessible via web. It would work as follows:
Before a match is started the host can check a box so a report of the match is send to a server. From here results can be checked and used further.
Some applications can be:
- public ranking
- statistics for balance discussions
- galactic map with conquest mode
Is that possible and is anyone else interested in this?
Before a match is started the host can check a box so a report of the match is send to a server. From here results can be checked and used further.
Some applications can be:
- public ranking
- statistics for balance discussions
- galactic map with conquest mode
Is that possible and is anyone else interested in this?
posted on August 13th, 2011, 6:44 pm
Sounds interesting. Right now there's a tool in the user section of the guide that lets you submit an admiral's log and it grabs basic data like player names, map, etc. when you're uploading a replay/commentary. It would make an awesome feedback tool if people could track details like which ships were built and how they performed across a large number of games.
As far as getting it done, the devs have reworking the admiral's log on the todo list, so they probably don't want to build this until they've finished with the log itself. Somebody else would probably need to volunteer to do it, I would but I'm pretty new to web scripting.
As far as getting it done, the devs have reworking the admiral's log on the todo list, so they probably don't want to build this until they've finished with the log itself. Somebody else would probably need to volunteer to do it, I would but I'm pretty new to web scripting.
posted on August 13th, 2011, 7:20 pm
such a reporting tool would be a first step towards a transparent balancing tool...we can, e.g. see then how many ppl tend to go for warpins or other powerful strats
posted on August 13th, 2011, 7:30 pm
Drrrrrr wrote:such a reporting tool would be a first step towards a transparent balancing tool...we can, e.g. see then how many ppl tend to go for warpins or other powerful strats
If you're going to be playing a match against someone, you can look up the games in which they've played, and you can see how they play. Then you can tailor your strategy against theirs.
posted on August 13th, 2011, 8:11 pm
i'm not a fan of storing of results, would lead to too much of a win or die attitude and breed elitism. im more for keeping fo friendly and about recreation, rather than competition. the tournaments are a great place for the sort of competitiive attitude that sometimes people desire.
posted on August 13th, 2011, 8:21 pm
I would not mind a list of certain harmless stats, though; things like which race/avatar/map you used most, which used last, which game types you prefer and the such. Personal preference stuff.
posted on August 13th, 2011, 8:23 pm
The game is already about competition since certain people use the strongest strats all day just to win. We are far away from games where people chose a nice strategy over a winner strategy. So this argument is not valid at all, e.g. 2 or more warpins in 1 exp early on. And elitism is not that much of a problem as well.
The idea to store data is just to make them available for other purposes. If someone builds a tool to get a ranking out of it, fine. And an open balancing approach is much better than this "we test things silently without the community" approach.
The idea to store data is just to make them available for other purposes. If someone builds a tool to get a ranking out of it, fine. And an open balancing approach is much better than this "we test things silently without the community" approach.
posted on August 13th, 2011, 8:24 pm
Myles wrote:i'm not a fan of storing of results, would lead to too much of a win or die attitude and breed elitism. im more for keeping fo friendly and about recreation, rather than competition. the tournaments are a great place for the sort of competitiive attitude that sometimes people desire.
Quoted for truth. I played a number of games online, having a ladder like that is only going to encourage elitism. I love playing competitively sometimes (not FO, I'm not good enough for that

posted on August 13th, 2011, 8:40 pm
and what is the problem with "top 30 only"? If you would join such a game your would have a hard time. So play against equally good people guarantees fair challenges. Also this community is too small to have such an important ladder...
posted on August 13th, 2011, 9:31 pm
Ok what about anonymous stats meaning that they are not tied to any particular person they are just stats.
posted on August 13th, 2011, 9:34 pm
Drrrrrr wrote:The game is already about competition since certain people use the strongest strats all day just to win.
fortunately thats not true for everyone. i for one play for fun, not for competition.
Drrrrrr wrote:We are far away from games where people chose a nice strategy over a winner strategy.
we arent as far as you imply, i do this all the time. currently the community has some people who play to win, and others who play for fun and do the sorts of things you describe. we're half way there.
Drrrrrr wrote:And elitism is not that much of a problem as well.
i have a completely opposite opinion to your's on that. i think elitism is bad for communities, especially small communities, where new people can easily be intimidated away. thats why i think the current approach has it pretty good. normal play has no ladders or leagues or results, but we have tournaments that people can enter when they are good and ready to do so. so the competitive players can enjoy themselves in the tourneys, and everyone else can just play for fun.
Drrrrrr wrote:The idea to store data is just to make them available for other purposes. If someone builds a tool to get a ranking out of it, fine. And an open balancing approach is much better than this "we test things silently without the community" approach.
if the info was stripped of anything personally identifying then i wouldnt oppose it. so raw stats of which race is played most, which strat played most, which strat wins most over which race etc, that would be ok with me, as it would purely be focussed on balancing the game.
and things arent tested "silently without the community", thats why there's a game balance forum, if enough people notice a balancing issue and post about it, then everyone will know about the issue.
Drrrrrr wrote:and what is the problem with "top 30 only"?
i think you ask that because you and he have different positions on elitism. when i see things such as "no noobs" or "top 30 only" etc i think its sad. mp gaming is something that brings large numbers of people together doing something they enjoy, but then you have people that wanna wall themselves off behind their veneer of elitism. these people that spend silly amounts of time playing a game becoming a "pro" and often dont have a job, still live with their parents and have very little social life. then they sit there feeling great behind their walls, but really they have nothing. nobody is gonna give them a medal for being in the top 30 of a game, nobody is gonna give them a pat on the back or anything. all they have is a meaningless self proclaimed title, which in a few years will be stripped from them when the game servers are turned off (for most games, which are not played over vpn). they totally miss the point of mp gaming, which is to bring people together, not separate them from each other.
Drrrrrr wrote:Also this community is too small to have such an important ladder...
that we can agree 100% on. the last thing we need is all games to count towards their skill level (or equivalent ranking). we'd never get any new players. or we'd get only hypercompetitive new players who think they know everything but dont. they think they can compete on their very first day but they immediately get stomped as all new players do, then take it extremely personally and dont wanna hear criticism.
Dircome wrote:Ok what about anonymous stats meaning that they are not tied to any particular person they are just stats.
i was typing the stuff earlier before you made this post. as i said before i think this would be a great idea, as it would give some stats for the devs to use mathcraft on, but not lead to any form of rankings.
posted on August 13th, 2011, 10:09 pm
Elitism may be bad, but it can be amusing; No noobs please practicaly screams Griefers this way.
posted on August 14th, 2011, 4:39 am
Anonymous stats is completely had in mind. I wasn't thinking at all that people could go online and look up each others' win/loss ratio and frequent strategies. People need to be free to try whatever they want without feeling self conscious about it.
I just think it would be nice to see overall stats, like how many people win after building a tavara or a cube. I don't need to know who those people were.
Ladders are good for competitive gamers, but people should never be forced into them.
I just think it would be nice to see overall stats, like how many people win after building a tavara or a cube. I don't need to know who those people were.
Ladders are good for competitive gamers, but people should never be forced into them.
posted on August 14th, 2011, 10:09 am
Optional ladders? Make an account and your score is recorded, don't make an account (or play off-line) and it's not.
posted on August 14th, 2011, 10:48 am
Tyler wrote:Optional ladders? Make an account and your score is recorded, don't make an account (or play off-line) and it's not.
might lead to people playing "ladder only" matches where they only wanna play to get rank improvements. thats why i like the tourney as it is now, where all the matches are scheduled so there is no chance of a new player being rejected as they arent worth rank improvements.
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