FleetOps Chess

Post ideas and suggestions on new features or improvements here.
1, 2
posted on May 24th, 2011, 2:33 am
Last edited by yandonman on May 24th, 2011, 5:23 am, edited 1 time in total.
Ok, so this idea is silly, but kinda fun.


Each unit gets a coresponding chess piece 'assignment'. Tier 1 ships are all mostly pawns. Tier 2 ships are mostly rooks, bishops and knights. Tier 3 ships are kings and queens.

The playing field is overlayed with a standard chess layout. (visibility of overlay is togglable)

Players alternate taking turns (defined by making one "chess move" in a 10 min window), similar to chess.

When making a "chess move", the player selects a ship and, in a movement pattern befitting its chess piece assignment, the ship WARPS to its new position and, if there are attackable ships/stations there, performs an attack against one of them with a 300% offensive bonus. 

Blocking triggers don't block chess move warps, but you can't "land" on a blocking trigger.

Keep in mind, this would be at the same time as the real-time action that is going on.

Totally wacky, but it would be cool :)
posted on May 24th, 2011, 2:44 am
lol a fun way to play fleetops :P
posted on May 24th, 2011, 2:50 am
awesome idea id love to play flops chess  :thumbsup:
posted on May 24th, 2011, 3:25 am
Great idea! =D Fleet Ops mini-game haha
posted on May 24th, 2011, 5:21 am
Would certainly have to be a mod, but a fun and interesting one for sure.
posted on May 24th, 2011, 6:20 pm
interesting. like an actual chess game within a game?

how would you set limits, ie. legal moves only?

allow: castling, en passant, no other movements during checks, except those that move king, block check, take piece checking etc.

a 300% percent bonus would be fun to see. an intrepid can swoop in and blow to bits a cube? voyager!

might have to be just as dramatic as that, because the piece always has to be able to take. perhaps a 300% bonus, and reduction to the attacked unit to 1% defense.

could be interesting to see that in a video. pawns often guard and recapture for more prominent pieces. saber faces off with a vorcha and kills it in 5 shots. yea!

brel now tears sovereign and descents to pieces.
posted on May 24th, 2011, 7:13 pm
Lol this would be fun.  You would probably use the transwarp abilityfor your warp manuver.

Of course, you could just play on this map. :D

Chess Map Download, Star Trek: Armada 2 Maps

:lol:
posted on May 25th, 2011, 10:39 pm
So what happens when a Saber or venture (Pawn) takes out a tac cube (King)? Cry? Because thats what I would do.  :crybaby:
posted on May 25th, 2011, 11:48 pm
well, would you even have to ever take out the king?

mate is mate. is it over when checkmate, or do you still have to capture/destroy it?

whoever gets to be the queen is going to get a lot of the glory. also pawns. they are numerous enough to always see action.
posted on May 26th, 2011, 12:18 am
I got bored, so I decided to give my picks for the units. ^-^

    Federation:
    • Pawn:  Monsoon
    • Rook:  Galaxy
    • Knight:  Defiant
    • Bishop:  Excelsior-II
    • Queen:  Sovereign
    • King:  Descent

    Dominion:
    • Pawn:  Bug
    • Rook:  B-5
    • Knight:  T-15
    • Bishop:  C-17
    • Queen:  V-13
    • King:  Dreadnought

    Romulan
    • Pawn:  Rhienn
    • Rook:  Cehlaer
    • Knight:  Generix Spectre
    • Bishop:  Norexan
    • Queen:  D'deridex
    • King:  Tavara

    Klingons
    • Pawn:  B'rel
    • Rook:  Sang
    • Knight:  K'beajq
    • Bishop:  Vorcha
    • Queen:  Luspet
    • King:  Negh'Var

    Borg
    • Pawn:  Probe
    • Rook:  Sphere
    • Knight:  Adaptor
    • Bishop:  Assimilator
    • Queen:  Diamond (of course!)
    • King:  Cube (black, non-tactical)
posted on May 26th, 2011, 12:27 am
"Taking a piece" in my idea only gave the boost - the ships still have to fight it out, and a saber +300% offence vs a cube is still going to lose.
posted on May 26th, 2011, 12:33 am
Oh, you're not talking about real chess. :pinch:

Would passive bonuses apply?  And can cloakers cloak? :D

How would this play out exactly?  And would they get attacked en route?
posted on May 26th, 2011, 5:17 am
Oh, Borg just flat win then? A lot of their ships will win in a one v one. They're ships are designed to be fleets in themselves.

If it is only 1 v 1, the cube will take its fair share. Borg just have to exchange the minor pieces and the queen, and what piece can take on a cube?

Cloaking would just be unfair. Any one vs one with chance of piece not taking is going to destroy any real sense of a chess game.
posted on May 27th, 2011, 3:33 am
"How would this play out"

... it's basically a way to add warp into the game with a fun(ny) set of limitations.  :sweatdrop:

It'd be like playing the game as is (in real time - like I'm moving my fleet across the map), then being able to take one ship and WHAM-OH! warp-chess-pow some one other ship, while the rest of your fleet moves across the map. The you gotta bring your ship back to your fleet (at normal speed) and attack something normally (like we do now in the game).

It adds (on top of existing gameplay) some dramatic tactical and stratigic options. Like a Diamond (queen) warping all the way across the board to wack some miners... but then being stranded (no longer your turn) and having to "walk" back ... at which case you can wack her.

Cloaking: chess move would bring you out of cloak and attack.
posted on May 27th, 2011, 3:46 am
I think I get it.  So any destroyer like the saber or monsoon would act like a pawn and warp one space diagonally to hit a ship with 3 times the damage.  What if that lone ship gets tractored? :sweatdrop:
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 37 guests