Flagship Ideas?

Post ideas and suggestions on new features or improvements here.
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posted on March 21st, 2009, 3:03 am
Well, the discussion always has to be complicated...otherwise it would be...a statement =/.

'we seem to have detracted quite a bit' is true however.

I stand with similar stats on flagships.
posted on March 21st, 2009, 3:19 am
Don't know how hard to code this but.Just a though why not  have a Command ,
Control ,Communications upgrade  for one ship you pick. Which  the one time build would give you  increased  sensors , command and  control over the Rest of the fleet The one ship would get a 2% increase in movement 2 % increase in defense Along with  the special ability to warp out once of the battle area.
posted on March 21st, 2009, 3:21 am
My FO flagship is a starting unit that really is only a Sovereign that starts on Lv5, with a version of the regular special that doesn't need research.

It has different names, too.
posted on March 21st, 2009, 4:32 am
i love your ideas, ver yvwr nice, many posts have been brought up about this, and the only main  difference i see is weather to pikc one ship in your fleet to be a flagship, or just one ship for all of your ships,

a question for you, if it is destroyed, how can it be replaced? although i like the specific ship idea gretly, if it is destroyed, well then its done,

whereas with appoiting a ship(or two) for each fleet(16 ships) it allows the flagships to be replaced, upgrade to make ships flagshigs ocuring by paying a fee, and sending it to an upgrade facility, where it recieves a slight offensive, defense bonus, and a special ability specific to that ship, as well as a passive fleet control ability(or somthing like it) which raises all the stats in the fleet by one, and a special ability specific to that fleet, such as(for kligons) "way of the warrior" (increases attack), also by clicking that ship (3 times maybye) you can control that fleet, and on that ships menu, are all the speical abilities that each ship in the flet has, so you have easy control, as is a button that sets of all the abilities, just by cliking that one button, also the flagship could be any ship, so you could have a flagship early on

personlly i think that method may work better, however i have thought of a system that would make specific ships work

okay so basically this is kinda takeing (and modyfying) an idea from age of empires, basically what it is, is you have your flagship, and its indestrutable, and cant be taken over, now before you say this is proposterous, heres the catch, it can be killed, simply once its sheilds and hull are gone, its crew dies, and basically the ship is dead in the water and hased to be towed back to base, or repaired where it stands, after that, theres a cooldown time before the ship is functionaly again,(in this period the ships hull and sheilds can not go down)

now as some might see the problem with this is the enemy can just guard, so maybye once its sheilds and crew is gone, another alternative could work, it cant be towed back to base, but instead a special button, sets it on a course, at a very slow speed back to the "flagship facility"

either of these ideas would help to make single specific flagship ideas work

however in my opinion, there need to be two specific, per admiral, and also, support flagships for each individual fleet, to control that specific fleet, and to take over, during the period the flagship is making its way back to base

so basically i really belive we need flagships, (and planets) and i also belive we need to decide, weather to have specific single flagships, many specific single flagships, appointing niormal ships flagships, or a combo(like my last idea) i personalyl support the combo

but i strongly belive that we need to have flagship be specialy made or upgraded to be a flagship, not just the expierience upgrade

and also to whoever started to post, more liekly mayson would be on a miranda 2 because of its higher defense
posted on March 21st, 2009, 4:59 am
the problem is we are talking about 2 different types of flagships here the first kind (silent93 original intent) is to have one for your avatar. the second type is your personal one witch varies by the person you are asking. personally i would rather see the first type where is based on the avatar. otherwise everyones personal flagships is going to be a vessel like a cube or a tavara. also the 2nd type would ruffly double the amount of odfs the team would have to make. I belive that would cause the load time to be even longer.
posted on March 21st, 2009, 5:01 am
Dircome wrote:also the 2nd type would ruffly double the amount of odfs the team would have to make. I belive that would cause the load time to be even longer.


What? Only double?
posted on March 21st, 2009, 6:08 am
Yeah...
posted on March 21st, 2009, 7:58 am
my point was, for example, mayson get a tricked out miranda 2 and a tricked out descent or sovy, where as risner gets a tricked out defiant and akira, 2 for each avatar, and then you can make 1 ship a flagship for each individual fleet, up to a max of idk maybye 5
posted on March 21st, 2009, 8:29 am
How much customization do we need? And...how come it seems oddly federation focused? A flagship is a neat idea...maybe for a 'kill the flagship' mode. But I think...I don't think they should be in the normal game, at least for now. There is so much more important work to be done.
posted on March 21st, 2009, 1:49 pm
I´d rather discuss what a flagship does and how it differs from the standard of it´s class then have redundant arguments about how when or where it does come from, basically someone says: hey, let´s use this ship as our flagship. (no voodoo or so....)

The point is to think about what such a ship means for the game in tactical and strategic means, since in the end that´s all that matters. In no way should a flagship feature be just another way to get some "super ship".
posted on March 21st, 2009, 2:49 pm
ray you are missing the point of having a flagship it is a Single ship in charge of the fleet.
posted on March 21st, 2009, 5:47 pm
Not sure if this is possible but why not have a refit option on all the different classes of ships tha can be turn a selected vessel into a flagship? this way the tech tree still applies: as you could only turn a ship into a flagship as high as you are on the tech tree.

Example: early game I could have a venture or sabre be my flagship. but as i move up the tech tree I could pick an intrepid or akira, but the vessel I chose earlier has to be destroyed before I can turn a higher ship into a flagship.
posted on March 21st, 2009, 7:21 pm
yeah thats what i was kinda saying, it would work very well

and dircome i know the point of a flagship, but in fleet ops, 16 ships are a fleet, and itd also be nice to have more then one flagship
posted on March 21st, 2009, 10:12 pm
an admiral would be in charge of more than 16 ships and once again this gets back to the personal flagship as opposed to the avatar flagship.
Njm1983 wrote:Not sure if this is possible but why not have a refit option on all the different classes of ships tha can be turn a selected vessel into a flagship? this way the tech tree still applies: as you could only turn a ship into a flagship as high as you are on the tech tree.

Example: early game I could have a venture or sabre be my flagship. but as i move up the tech tree I could pick an intrepid or akira, but the vessel I chose earlier has to be destroyed before I can turn a higher ship into a flagship.


in order to do that you have to rewrite a lot of odfs for this to happen
posted on March 29th, 2009, 10:57 am
To bad we can't have a drop in morale if the flagship gets detroyed... or can we?
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