Firing at Cloaked Ships
Post ideas and suggestions on new features or improvements here.
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posted on July 31st, 2008, 10:23 pm
What about the ships that do not have a 360 degree firing arc? Like the Klingon BOP(Brel and Kvorts) For those ships Fleet salvo where every ship will fire Torp, mine or phaser or disrupter on to a spot designated by the Lead ship .The lead ship will "paint" a target area and all ships will fire a spread around that target area. Any ship in the designated area will at the least lose their cloak the, worst they will take sheild and ship damage.[br]Posted on: July 31, 2008, 11:18:57 PM
For the Federation there could be a Remorae upgrade for salvo launch of tordedo's.
For the Federation there could be a Remorae upgrade for salvo launch of tordedo's.
posted on July 31st, 2008, 10:28 pm
Hmmm... I was hoping rather that they would take a bit of damage and it would act as a crude sensor to detect if cloaked ships were even there. After the damage was done, the ship would remain cloaked if not too badly damaged 
The idea of painting a target area seems good

The idea of painting a target area seems good

posted on August 1st, 2008, 4:52 am
The 360 degree phaser spread sounds cool. You could probably use a combination of the tachion scan ability and multi target phasers to make it work. Maybe I will play with some ODFs on V3PR later. (much later as I am starting a college class, buying a house and working full time at the moment)
Also, someone mentioned cloaking stations. Wasnt there a post awhile back saying the romulan turrets in V3 could be cloaked by the cloaking generator? I believe this was supposed to be a reason to make the generator more desirable as many people, including me, tended to just build 2 inteligence centers. Correct me if Im wrong, I may be thinking of another mod.[br]Posted on: August 01, 2008, 05:50:38 AM
Oh, I almost forgot, one ship that can hit cloaked vessels is the Klingon one with the microtorpedoes
Also, someone mentioned cloaking stations. Wasnt there a post awhile back saying the romulan turrets in V3 could be cloaked by the cloaking generator? I believe this was supposed to be a reason to make the generator more desirable as many people, including me, tended to just build 2 inteligence centers. Correct me if Im wrong, I may be thinking of another mod.[br]Posted on: August 01, 2008, 05:50:38 AM
Oh, I almost forgot, one ship that can hit cloaked vessels is the Klingon one with the microtorpedoes
posted on August 1st, 2008, 7:29 am
we had some balancing issues with the cloaked turrets, but we are working on bringing their cloak to v3 

posted on August 1st, 2008, 6:44 pm
would've prefered this special on the sovie instead of its current (as of V3pr) engine disruptor thingy.
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