Field Training

Post ideas and suggestions on new features or improvements here.
1, 2
posted on April 28th, 2011, 4:03 am
I wondered when this would be moved i decided after i posted it that it was in the wrong place thanks dom :)
posted on April 28th, 2011, 5:23 am
I like the Idea of being able to send  a warp in back after being needed. However I agree some could use this feature  to a potentially enethical advantage. So If it was a feature to be implemented ,I say it  should have a cooldown timer as well on the function to  send back(dismiss) a ship to SFC. Each ship sent back(dismissed)should have a 5 minute cooldown  time  frame for the function to be used again.If a warp in ranks up the Promoted warpin adds a bit  of supply ( 25 Supply Points) to your total. Non ranked warpins  dismissed  will add  a minium of  3 supply points  or 1/3 of the supply cost of building the ship  which ever total is lesser amount.
posted on April 28th, 2011, 7:48 am
I thought this was exactly what decomm. did:  Get rid of an unwanted warp-in with no supply loss and regaining a portion of resources (that you didn't even spend in the first place, no less)
posted on April 28th, 2011, 8:33 am
Personally, I don't think you should be able to decom Warp-in ships. Imagine what Starfleet would say!
posted on April 28th, 2011, 12:04 pm
Last edited by Tyler on April 28th, 2011, 12:10 pm, edited 1 time in total.
They'd say exactly the same as if it was a buildable ship; Make sure it had a point, and the crew get a new post.
posted on April 28th, 2011, 1:18 pm
In Fleet Ops, story-wise it seems like ships you build are almost like conscripts, drafted as quickly as possible for battle and they aren't cared about that much afterwards.

On the other hand with SFC, it seems that Starfleet is pulling often old starships off their patrol routes to help you. If they aren't destroyed, I imagine Starfleet will want them back.
posted on April 28th, 2011, 1:23 pm
Starfleet still doesn't consider decomissioning evil and do it themselves. Game-wise it can be bad with Warp-Ins, story wise it's an established and accepted part of a ships life. Especially since they're older ships.
Dr. Lazarus
User avatar
posted on April 28th, 2011, 2:11 pm
Don't some of the SFC ships warp back on their own anyway, when the new "request" exceeds your quota?
posted on April 28th, 2011, 2:13 pm
Yeah, but you can't really exploit that since it's random which ones leave.
posted on April 28th, 2011, 3:18 pm
I support being able to send back the ships. I don't think this would be easy to abuse, especially if the supply you get back was only about 5 per rank for an E1 and maybe more for others (so you get 25 supply...at the cost of a veteran E1.) Also, the long cooldown and the fact that what new standard warpins you get are random would make it hard to get just the right ship you want, and mean your fleet is less powerful once you do send them back.
One thing to add would be to not be able to send back ships with above a certain amount of damage (need full hull, more than 60% shields), or ones that are being attacked. This way you can't have them tank, then have them warp out before they die.

I also see this as a way of removing supply liabilities, by sending them back but not warping in more if I think the rest of my fleet can handle things.

Perhaps ranked decommissioned warpins could give back supply just like ones sent back, but at higher rates per rank (since decommissioning takes longer.) The dil/tri/(nonrank)supply goes back to starfleet as compensation for not giving them their ship back.
1, 2
Reply

Who is online

Users browsing this forum: No registered users and 36 guests

cron