Federation Diplomacy Avatar

Post ideas and suggestions on new features or improvements here.
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posted on June 6th, 2011, 5:29 pm
Unleash Mayhem wrote:Ambassador Picard would be cool.

I expect he would use more Federationy ships like the Canaveral (Maybe a chance to get Oberth via warpin? They were quite often S.S. but still had Federation markings).
Maybe a way to get more galaxy's/give them saucer separation (to make ray happy of course :P)


Following on from my earlier post about ideas for Ambassador Picard. (Sorry for being slightly off topic)

Also, Tachyon detection grid? What about an ability that if you line up some sensor stations, you can turn off the ping and have a tachyon beam going between the stations to detect any cloaked ships going through the beam? Maybe a limited range on the beam, so with just 2 or 3 sensor stations you are better off with the ping.

As for diplomacy, I said in another thread, a neutral zone ability would be cool, although I'm not sure how it could be implemented. Maybe a forced cease-fire, and if you cross some kind of border then you can attack the enemy ships who can't fire back?
posted on June 6th, 2011, 5:44 pm
Just because you said that, and because I'm excited about my new laptop coming this week, I will make a map of the neutral zone.  :thumbsup:

I don't know about game mechanics though.  I do like the Tachyon detection grid idea.

What if there was an option to do a radar-style sweep instead of a ping?  Like a line that extends out and spins around the station like an actual radar dish and has the same area-based cloak detect as the ping?  There could be a button to "lock" it so it doesn't spin, and with that people could build their own grid if they wanted.
posted on June 6th, 2011, 5:52 pm
Radar sounds like a cool idea. I think a neutral zone idea could be really cool, if implemented well. But i have no idea how that would work.
posted on June 7th, 2011, 12:58 pm
Actually a neutral zone could be relativly easy. a large column area effect that disables the weapons of any ship in it
Or special nav boyes that generate the effect around them
posted on June 7th, 2011, 1:45 pm
Yeah, nice idea.
posted on June 7th, 2011, 1:58 pm
A Neutral Zone... hm, how does this work? Some kind of "Massiv-Range-Home-Base-Special-Weapon-Ability" (for short: MRHBSWA!) that effect the weapon-systems of the enemy and my own vessels and bases? Sounds simpel but it could work this way. :borg:
posted on June 7th, 2011, 7:40 pm
"(for short: MRHBSWA!)"  lolz try prounce that. quiet funny if u try . i got mur-ab-swa lol
posted on June 13th, 2011, 1:53 am
Call me crazy, but aren't cease fires multi-sided?  I can send all diplomats I want to my enemy, but it's up to them to talk to them and agree to it.  The only faction in FO that might take every offer made would be the Feds, and even they were down right aggressive in DS9.

If diplomacy is going to be introduced, why not something like Imperium Galactica?  Make it possible to create and break alliances dynamically in-game.  It should take agreement from all parties to improve relations or call cease fires.  It would tie in nicely when trade is reimplemented.

Some of the ideas here would be better classifed as misinformation - like hacking into the enemy communications and issuing false orders.  "Don't fire at the enemy ships coming into range - they're our friends now."
posted on June 13th, 2011, 9:05 am
Cease-fires are usually two-sided, ones made through the Gunboat Diplomacy Starfleet seems to love rarely are.
posted on June 13th, 2011, 9:42 am
dragonmalice wrote:If diplomacy is going to be introduced, why not something like Imperium Galactica?  Make it possible to create and break alliances dynamically in-game.  It should take agreement from all parties to improve relations or call cease fires.  It would tie in nicely when trade is reimplemented.


thats been in game all along since stock, its called alliances mode. during game you can switch your stance to another player, if u put them as enemy, then your ships will fire at them. any time player A changes stance towards player B, player B gets a message saying the new stance, so they cant be surprised.
posted on June 17th, 2011, 9:32 pm
Myles wrote:thats been in game all along since stock, its called alliances mode. during game you can switch your stance to another player, if u put them as enemy, then your ships will fire at them. any time player A changes stance towards player B, player B gets a message saying the new stance, so they cant be surprised.


Is that strictly a multimplayer thing?

I was thinking of more complicated ways of going about it.  It may be more useful in single player than online, but the idea of starting out with all players in a game as neutral and gradually having hostilities and alliances develop would create new ways for each game to play out.  If each race had unique resources to trade, the alliances you form (or races you capture) would determine your abilitiies.  It would add an interesing element if there were critical resources that could only be obtained through trade or conquest.

I'm always looking for ways to make the game play differently.  I often start skirmishes, use the map editor to delete my starbase and resources, and have a couple combat ships to use to try and capture enemy stuff to build from (have to have AI allies, of course).  It's not always about making the game harder, just more engaging.
posted on June 17th, 2011, 9:36 pm
dragonmalice wrote:Is that strictly a multimplayer thing?


no, set the option in any mp mode (such as gamespy, or just use lan mode), then click save settings, then in sp click load setiings.
posted on June 18th, 2011, 10:08 am
protean wrote:Actually a neutral zone could be relativly easy. a large column area effect that disables the weapons of any ship in it
Or special nav boyes that generate the effect around them

So instead of hide n' seek we play "let's draw this for sure!"... just asking.
For future map and game types it could be a lot of fun though.

At the original "avatar idea": i'm not really sure. I always thought FO is an RTS which "simulates" the situation after all diplomacy has failed? I just don't think there's a place for any kind of diplomacy once the game has started - except there gonna be NPC races you need to conquer, assimilate, or whatever - as above, it depends on future game modes.
posted on June 18th, 2011, 2:51 pm
Starting with a neutral zone instead of making one might be good. A pair of 1v1s where the winner of each wins and leaves without meeting the other 2 he's not fighting. Anyone cross the border and it because a 2v2.
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