Federation Diplomacy Avatar

Post ideas and suggestions on new features or improvements here.
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posted on June 6th, 2011, 1:15 am
How would you make a fed diplomacy avatar?
posted on June 6th, 2011, 1:27 am
I don't think the Federation condones the use of weapons of mass destruction.

Boring your opponent to death by negotiation is cruel.
Reminds me a bit of



But more seriously, what do you have in mind for this avatar.

Addition of more vessels with higher diplomatic grades or e.g. a penalty for pure combat vessels?
posted on June 6th, 2011, 2:14 am
All vessels equipped with a cease fire special ability that plays a long drawn out negotiation for peace talks most likely covering the topics of the futility of war.... yadayadayada :thumbsup:
posted on June 6th, 2011, 3:16 am
Maybe they could get mixed tech for all races automatically at the start since they are diplomats?
posted on June 6th, 2011, 3:20 am
Last edited by Re4_Wesker on June 6th, 2011, 3:31 am, edited 1 time in total.
A Diplomacy Avatar should totally have one of the most generic and boring characters representing it.   :lol:

Instead of having the ability to call in warpins, you could open all diplomatic channels, forcing your opposition to listen to peace talks.  This would also slow down enemy ship build times.   ^-^
posted on June 6th, 2011, 3:29 am
I imagine after NPC Races are finally put into FO an avatar specializing in this would come in handy.
posted on June 6th, 2011, 10:18 am
Re4_Wesker wrote:Instead of having the ability to call in warpins, you could open all diplomatic channels, forcing your opposition to listen to peace talks.  This would also slow down enemy ship build times.   ^-^


speechify at the enemy. picard avatar definitely. their crews fall asleep and all ships go derelict.
posted on June 6th, 2011, 11:40 am
Last edited by Anonymous on June 6th, 2011, 5:28 pm, edited 1 time in total.
Ambassador Picard would be cool.

I expect he would use more Federationy ships like the Canaveral (Maybe a chance to get Oberth via warpin? They were quite often S.S. but still had Federation markings).
Maybe a way to get more galaxy's/give them saucer separation (to make ray happy of course :P)
posted on June 6th, 2011, 12:29 pm
Diplomacy is indeed planned as a new feature in the future along with other cooperative features, as we would like to establish teamplay as the default game format (2vs2 namely). I can think of avatars focusing on these features. :thumbsup:
posted on June 6th, 2011, 12:33 pm
As long as there are no mercenaries or NPC races I don't see much use for a diplomat avatar. But when they are implemented, I'd love it. The Puretech Dominion should also get some kind of Vorta for that ;).
posted on June 6th, 2011, 1:29 pm
Allience of Convenience could be another special ability: An area effect weapon that stops enemies attacking you but automatically puts them on high agression. each time they score a weapon hit it extends the duration slightly. this way if you attack an enemy base/fleet at the same time as a mutual opponent they concentrate on one enemy. Also if puny humans force attack one of your ships it will only extend the problem.
Could also turn the tide if you find your defending from 2 forces
posted on June 6th, 2011, 3:01 pm
I like the idea of Diplomacy. The question is who could it work without mutch work?

now I quote myself:
Diplomacy, exploration, contacts are all things I see in the future of FleetOps. There are easy ways to make this happen. For example: modified Ceasefire as a specialweapon/building can simulate a diplomatic-coorp as a way of play the federation in the future. Let's say just a 2 minutes Ceasefire and the resulting rebuild possibility on a 3on3. Let's spin-on while Ceasefire is activ the romulan can still use there spystation and you got the whole stuff into a new coldwar/intelligence-level. Explorations and contacts seems more a hard point for the singleplayer and we got planets, colonisation, text pop-ups and all blocks to build fascinating non-combat-stuff.

A totaly limited (1x) "non-combat"-weapon of a Ceasefire for 3 - 5 minutes could be a great additional for the gameplay. Yes, you can still buildup or even re-build, fly and scout, research and do some spy-specials (the Tal'Shiar don't care about temporary peace). To make it a little harder to make this Ceasefire happen let's say you have to deliver the Ambassador directly into the enemy starbase. Some kind of Scout or perhaps a new shipclass got this special-ambassador and the enemy is able to stop by killing he ship before it get into the range of the starbase to click the transporter.

But for now I'm totally with my previous writers until there are some mercenary and npc fractions there is no need for this. But we can try to do some formulation how it can work. Someone know Sins of a Solar Empire? This game have a rudimentary Diplomacy I could imagine for FleetOps (if possible). Particularly the Bounty-System could be easy work with npcs?!
posted on June 6th, 2011, 3:40 pm
I like the idea of a ceasefire as well but I can see a big problem with back stabing against computers(or people if they have to accept it no matter what .I play sins of a solar empire so I think I know what I,m talking about I think  :sweatdrop:)
Lets say that I set up a 5 min. cease fire with a dumb computer. I would send my fleet or parts of my fleet to their shipyards or moons so when the ceasefire is done boom no more of those for a while. or I could set up a shipyard with my fleet or a starbase if I was quick enough. If I could do it with a human that would be much better because then if I tried that they would do the same to me or crush the fleets that I sent when the ceasefire was up up but with cloked ships it would be much more devestating. but roms are known for sneeking about so :shifty:
The basic thing that I,m getting at is that ceasefire could be used to bypass enemy defence to kill your opponents shipyards or miners and your opponent can't realy stop you. I still like it but I think it should be a little less backstaby.
posted on June 6th, 2011, 4:47 pm
In regards to a Ceasefire weapon... I've seen "Armistice" in Sins of a Solar Empire, and even with its well-designed mechanics it just isn't fun.  In some cases it can be cruelly overpowered and it only delays the game.

One very simple way of increasing diplomatic complexity is to make it so resource transfers between players have a "tax" of 30% or something (so you lose 100 but they only get 70) until the player researches something that reduces or removes the tax.  Then you give some races/Avatars better techs to do this and you've got varied "diplomatic ability" between players.

What if there was some kind of "cooperation index" that changed the way friendly effects work on your allies?  A single multiplier that affects all friendly specials (range boosts, Energy beacons, yard repairs).  If it started at 0.5 then those effects would all be reduced to half efficiency when used on other players.  So a special that recharged 80 energy would only recharge 40 energy on an allied ship, and a repair yard would take twice as long to repair allies.  Then there could be one universal tech that increases this number and improves all effects at once.  A Federation diplomacy avatar could receive maybe a 20% boost from the start, so once they tech up their specials and yards actually work BETTER for allies than it does for their own ships.
posted on June 6th, 2011, 5:18 pm
If a  Diplomacy avitar was to be implimented I feel  it should only be available at  the  present NPC station "Unity One" that way All negoatiations have to be carried out in neutral  space . If possible give it a large  footprint of neutral space your ships have to be at  or  suffer  the possibliity of a NPC race attacking or the  Orgainians interfering.For the  duratuion of the negoations ALL  ships yards are shut down (to prevent a masive Pear Harbor attack after the  truce ends). If a player breaks the truce (s)he could experiancea random act of sabatoge . So if  (s)he breaks the truce  they have a chance  of them losing the same # of  ships  or value  of the attacked ship or station as a penatly.
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