Fed Space dock?

Post ideas and suggestions on new features or improvements here.

Question: Do you want to implement the space-dock with what I've said below?

Total votes: 28
yes, i like your idea exactly as described3 votes (11%)
i want the space dock ingame, but not with the options described below14 votes (50%)
no, this would be overpowered6 votes (21%)
no, useless4 votes (14%)
no, other1 votes (4%)
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posted on October 17th, 2011, 9:22 am
I was just thinking... Why not get the space-dock in as a "super civilian station".
Takes tons of resources(eg: 2000-3000 di, 1000-2500 Tri, 100-200 sup, 100-200 secs) to build but afterwards, you can:
increase offensive and defensive power for platforms.
increase ship build speed
increase station build speed
hire extra engineers for x time (up the repair rate 1.5x for 10 secs on all ships for x amount of res)
upgrade for constant supply income
hire mercs
dock ships in it for protection (might be OP), slow dock & undock.
grant temporary view of the map (3 secs)
down the waiting time for warp-in reload, up the warp-in slots
possible to warp in buildable ships with the station (not SC)
defence fighter squad
etc...

weak vs long range & support
strong vs short range.
4-5 mid-game long-range ships destroys it in 10-20 secs
6-8 mid-game mid-range ships destroys it in 10-20 secs

This is me putting all my ideas down, I don't necessally want all of them in the game. of course, all of this is customisable,
posted on October 17th, 2011, 9:52 am
I think its imba.

The klingons have a single purpose station, that will increase the offense of all ships by a certain amount of time. THIS station you suggested would wipe out the klingon station in ANY way. The feds could spam, if they retreat, they can turtle like hell, if they want to build up a fleet, they could warp-in rush + ship spam like the klingons/dominion etc. The idea of having a support station is nice, and it fits the feds too, but not in this way you suggested. The support-station could be something like the borg incub-station, that generates supplies - and thats it. But this way, the other fractions, like the doms or the borg would lose its special buildings special, because now everyone can generate supplies ex klingons and rommies.
posted on October 17th, 2011, 9:59 am
feds shouldnt get a station that gives them supply either, currently 1 mild weakness for feds is that you can take away their supplies and make them spend (relatively little compared to other races) on buying. they definitely dont need a station to give them supply.
posted on October 17th, 2011, 10:24 am
Any kind of late game station cannot be a simple stationary defense.

  NO one in MP builds multiple starbases.  Extra SB's have not yet been found to be at ALL useful in  practical sense.  A heavier version of a starbase would not offer any better benefits.

  If there were to be a Spacedock type unit, it would have to offer some kind of stalemate-breaking function that the Feds cannot get otherwise.  Frankly, like revealing the entire map if it were to cost 4k plus resources.  Something akin to the Technology center in C&C Red Alert.

  Other than that it would just be a static defense that's impractical.
posted on October 17th, 2011, 10:35 am
Ich am with Boggz in this manner. MAYBE an avatar-Bonus could make your starting-base somewhat of a DS9 battlestation, that is not "just" an outpost. But other than that, I have no idea for an effective, static defense-station. In a game, you must secure your mining and build ship. A station cant make anything for you - it only serves as a limited defense-perimeter for a limited part of the map and thats it.

Ships are better - they can retreat, they can repair, they can use specials and so on... one weapon disable-special on a battlestation and its gone for.

Such support-stations may be better off for the borg - there we also have a lot of creative headroom for the upcoming borg-fraction-redo.
posted on October 17th, 2011, 12:57 pm
The defence of this is bad for the resources you give. 3-4 mid-game long-range are really easy to get. as I said, dock/undock is really slow. If you want, IT could be a special SB; half research, half practical. you can nerf it all you want. I'm not at all saying you have to do what my first post says. I manly suggested this for mercs, but its a space dock so I thought research & engineers would be logical (If you want, scrap the part that says "increase ship build speed.). resources are what you want. We didn't see any Rom or Klingon space-docks but if there were I would have been happy to implement them.
there Is also another option, nerf the feds a bit, just enough so that they use this station
posted on October 17th, 2011, 4:26 pm
Nah I gotcha, you're just throwing the idea out there :).  Sorry to come down on it.

 
  All I'm saying is that it would have to have a unique function that affects much more than just the immediate area.  Moq'bara for example effects all your dudes while SFC sends ships out anywhere.  They all are stations but are much more than just a station.
posted on October 17th, 2011, 5:57 pm
:lol: no its fine, you know, English isn't my first language. I guess you're right, but as I said, it was mainly for mercs. maybe an avatar Admiral high up in SF can use this (second only to the president)?
Or what if this station is always there but each avatar gets 1 or 2 bonuses?
like mayson can have engineers and station build speed upgrade
but Risner can have the ship build speed upgrade and upgrade weapon offence for platforms?
posted on October 17th, 2011, 6:08 pm
I could imagine the spacedock to actually replace SFC, being capable to repair ships and MAY BE (if it ever becomes possible) capable of loading several ships in order to protect them and let them repair faster (up to eight ships)...
posted on October 17th, 2011, 9:52 pm
RedEyedRaven wrote:I could imagine the spacedock to actually replace SFC, being capable to repair ships and MAY BE (if it ever becomes possible) capable of loading several ships in order to protect them and let them repair faster (up to eight ships)...


Kind of like Fortresses in many RTS Ground games like Age of Empires where you can get your units to go inside and be protected but once the fortress goes boom the units are exposed. I like that idea and perhaps give the units a random amount of damage if they are inside when the station is destroyed, as a station being destroyed would damage and/or destroy the units inside. :thumbsup:
posted on October 17th, 2011, 10:11 pm
i'd rather run away from a fleet then try to dock in a fortress/spacedock. It kinda reminds me of those long repair queues. that will happen when you want your fleet docked in that fortress/spacedock

Majestic wrote:Kind of like Fortresses in many RTS Ground games like Age of Empires where you can get your units to go inside and be protected but once the fortress goes boom the units are exposed. I like that idea and perhaps give the units a random amount of damage if they are inside when the station is destroyed, as a station being destroyed would damage and/or destroy the units inside. :thumbsup:
posted on October 17th, 2011, 10:52 pm
Last edited by RedEyedRaven on October 17th, 2011, 10:54 pm, edited 1 time in total.
robin1983 wrote:i'd rather run away from a fleet then try to dock in a fortress/spacedock. It kinda reminds me of those long repair queues. that will happen when you want your fleet docked in that fortress/spacedock


Errm... docking freighters which aren't very durable in a dock with strong shields would give a player more time to intervean.

Also, why a queue? They are docking inside the base, not docking at a repair yard. Ever played Warcraft 3? Alert: Workers will hide inside the primary structure. Same with Age of Empires or Empire Earth, just slightly different in exact mechanics, should be possible in a similar manner for FO though as the coding evolves.
posted on October 18th, 2011, 12:42 am
Last edited by Arash8472 on October 18th, 2011, 12:44 am, edited 1 time in total.
will it only have 10 crew and could take half the size of duel map so a borg nexus can throw a holding beam onto it and if the station gets down to 0 crew or if it gets captured no matter who controls it will all federation ships, stations, and the entire human race is obliterated off the map?

if so it's a GREAT IDEA


if assimilated by the borg,
does it give the borg the ability to resist all damage and constantly drain hull from all enemy ships until they are destroyed?
will the borg get a transwarp ability to warp in lots and lots of borg ships out of nothing at the cost of 1 resource per unit?

if so it's a better idea than BEFORE!


me a happy  borg <3
posted on October 18th, 2011, 1:25 am
There is this massive station (what was it.. unity one?) in the game already.
As a capture able station which deploys fighters it's be nice.

Most of the other things would be hard to balance though.
posted on October 18th, 2011, 2:39 am
Actually, something like this could probably replace Starfleet Command at some point, having both warp-ins and the ability to 'dock' certain vessels like miners and construction ships, protecting them from harm. I'm all for seeing this station in some way or another in-game, so long as it doesn't become overpowered and completely obliterate all the other races :)
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