evasive maneuvers

Post ideas and suggestions on new features or improvements here.
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posted on June 27th, 2007, 7:58 pm
Last edited by ewm90 on June 27th, 2007, 8:03 pm, edited 1 time in total.
My idea is to add a new options for medium/smaller ships this would make the ship fly around the a hostile avoiding main foreword firepower. Smaller ships would move faster than medium sized ships making them useful trod the end of the game where both side have over whelming firepower.

This would take some work and would not be able to put it in v3. all so if you give bigger ships stronger firepower will fores players to diversify their weapons.


ups I just nottested this was posted in the rong place sory for eany probloms
posted on June 27th, 2007, 8:29 pm
By now the Saber-class has a passive special ability called "Evasive Maneuvers".
It decreases the chance to be hit by torpedo and pulse weapons.

Since evasive maneuvers are already implemented I don't see a need to change or add something. But I could imagine evasive maneuvers as an active special ability for some smaller ships, as you (ewm) suggested. If it would give small vessels a chance to stand against bigger ships for a longer time or even to take them out it could make them important in the end of a game but in my opinion it would also make the present situation of small-ship-spam worse.
posted on June 27th, 2007, 9:06 pm
giving smaller ships easier ways to kill bigger ones I think is a bad Idea :P the mulitplayer games already suffer from (DD) spam.
posted on June 27th, 2007, 10:42 pm
not to take out just makes harder hit their for they will last longer the smaller ships weapons would stay the same. the the litter weapons on the larger ships will be a bit weaker not alto.

this Idea is just makes smaller stay in the game at the end. not to make them big threat just to make them a anoints a small problem that makes them slow down and deal with the littal ships. but if big ships are escorted by small ones then you will not have to wherry.

This will make the game closer to what it is on the show.

If you can see tord the end of the promo you will see a half a secnd whare the delta flyer is doing some thing like what I was thinking.


I have allso consitered makeing it advasnted option one would need be resherched.
sore: http://www.startrek.com/startrek/view/s ... 11361.html
posted on June 27th, 2007, 10:43 pm
smaller ships are faster even now... so i don't see what you mean ewm... 0o
posted on June 27th, 2007, 11:04 pm
The idea is making smaler ships be abule to fly around thare tagets avoding thare forword weponds.
posted on June 28th, 2007, 7:32 am
moved to feature requests
posted on June 28th, 2007, 9:27 am
But the engine does not feature separate fire modes in different directions. They also fire backwards and then turn around. I fear this could be problematic. And even if the idea sounds interesting to me and worth a try I highly advise on the current balancing problems with unit spam. This should be solved in absolutely first place.
posted on June 28th, 2007, 3:47 pm
Well it you look at some of the ships in fo have a primary wepon in front I was thinking of this ship: //www.fleetops.net/index.php?optio ... ey=9&hit=1
posted on June 28th, 2007, 6:47 pm
Jan wrote:But the engine does not feature separate fire modes in different directions.


Well, it does. It's an adjustment of some line in the weapon-odfs if I got it right.
At least it worked for a special weapon I created and added to the Keldon class (of Zeichs Cardassian Avatar Mod). This weapon could only be used if the target was right in front of the Keldon. If it wasn't, the Keldon turned until the target was within the firing arc.
posted on June 29th, 2007, 6:04 am
If I recall correctly the B5A2 mod had the Omega destroyers had to turn to the right arc to fire certain weapons.
posted on July 3rd, 2007, 7:16 pm
Heck, it goes all the way back to A1.  It works that way with all disruptor weapons, and I can't imagine taht it would be hard to transfer it to beam weapons...
posted on July 4th, 2007, 3:53 am
RedShirt wrote:Heck, it goes all the way back to A1.  It works that way with all disruptor weapons, and I can't imagine taht it would be hard to transfer it to beam weapons...
It should be in the ODF's i am almost sure that firing arc is in the ODF files.
posted on July 4th, 2007, 4:36 am
Fullphaser wrote:It should be in the ODF's i am almost sure that firing arc is in the ODF files.

And you are right. It is in the weapon-odf-files.

For example this one here:
restrictFireArc = 1
fireArc = 1.61
posted on July 19th, 2007, 2:19 am
yes that would be cool like that one DS9 episode it was a crossover episode and sisco had to make the defiant for them and later they had to destroy that HUGE :woot: neg'var and they flew around it and they could not hit it so they could destroy it this would be cool to do something like this you could also have it be like for small against medium it would be like 20% less chance of being hit and bigger like  40% less chance of being hit and for stations like 70% less for medium against big like 30% less medium against stations like 50% less and big against stations 10% less you could also make it like proportional to the number of weapons and faster moving weapons will be more likely to hit the target  :D
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