Endless Torpedos anyone ?
Post ideas and suggestions on new features or improvements here.
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posted on March 14th, 2009, 2:02 pm
I just thought about the number of torpedos vessels usually have and it occured to me that in FO any ship that has torpedos has an endless supply, not very realistic.
I don´t know if that would be possible, just giving any ship a certain amount of torpedos and once they´re fired they´re gone. You would have to resupply that ship with new torpedos in a yard.
I´m thinking that would be great by adding a new balancing factor, cause small ships couldn´t carry as much torps as a battleship. (the descrition of the remore class specifically says it hasn´t much torps and so uses the few it has to the greatest possible effect, but ingame a remore can fire 10000 torps if it lives long enough).
Any thoughts ?
I don´t know if that would be possible, just giving any ship a certain amount of torpedos and once they´re fired they´re gone. You would have to resupply that ship with new torpedos in a yard.
I´m thinking that would be great by adding a new balancing factor, cause small ships couldn´t carry as much torps as a battleship. (the descrition of the remore class specifically says it hasn´t much torps and so uses the few it has to the greatest possible effect, but ingame a remore can fire 10000 torps if it lives long enough).
Any thoughts ?
posted on March 14th, 2009, 2:12 pm
I don't like the idea, it would only make people build big ships fearing not to run out of ammo and would complicate the game needlessly.
posted on March 14th, 2009, 2:33 pm
if such a feature would be implemented i would deinstall the game immediately 

posted on March 14th, 2009, 2:35 pm
The weapons supply ideea is interesting but not like that. It would turn most battles in a face the enemy and run back to ressuply. And old game called Conquest Frontier Wars had something similar but way more fun. Each ship has a fixed amount of weapons supply and witch each shot that supply is depleted. But the player may build so called supply stations and most important supply ships that can ressuply your fleet when in battle. If something like this could be implemented in armada i'm all for this ideea, but to ressuply only at the shipyard takes away all the fun of the game. Like i said you would attack you enemy with 2 salvos and then bouth of you run back to ressuply and engage again and so on ... not verry fun ...
posted on March 14th, 2009, 2:38 pm
Galefury wrote: I don't like the idea, it would only make people build big ships fearing not to run out of ammo and would complicate the game needlessly.
That is exactly what would happen, no one ever will build small ships, because they will become useless and to expensive...
posted on March 14th, 2009, 2:56 pm
But what about this: A ship fires it torpedos just like it does now, only it´s firerate is decreased after a certain amount of time has passed in which the ship constantly fired them.
The main reason i came to think about that was the remore class special weapon Precise Volley, which contradicts the use of it´s weapons. It says to have few torpedos, so it fires that precise volley, but it also fires standard torpedos all the time.
Otherwise i see why my initial idea wouldn´t work, but i just wanted to know if anyone gave that a thought before.
The main reason i came to think about that was the remore class special weapon Precise Volley, which contradicts the use of it´s weapons. It says to have few torpedos, so it fires that precise volley, but it also fires standard torpedos all the time.
Otherwise i see why my initial idea wouldn´t work, but i just wanted to know if anyone gave that a thought before.

posted on March 14th, 2009, 3:05 pm
I like the idea!
This is assume! I would also like to see this self prepare ability only repair some not all of the ship for a full prepare they would have to go back to the yards.
I like the way this is going!
This is assume! I would also like to see this self prepare ability only repair some not all of the ship for a full prepare they would have to go back to the yards.
I like the way this is going!
posted on March 14th, 2009, 3:12 pm
i guess we should just change the tooltip of the remoore then 
i think there are some armada mods out there that exactly do that - limiting the torpedos to a certain amount. i never tried such a mod cause i don't like the idea of returning to the base for resupply after each fight. in my opinion that would take too much "movement" out of fleet operations..
the idea with the supply stations sounds interesting to me though

i think there are some armada mods out there that exactly do that - limiting the torpedos to a certain amount. i never tried such a mod cause i don't like the idea of returning to the base for resupply after each fight. in my opinion that would take too much "movement" out of fleet operations..
the idea with the supply stations sounds interesting to me though
posted on March 14th, 2009, 3:16 pm
Well in the way I had seen it.
If you look at the galaxy class for example they have a large stock of torpedoes it would take like 5 fights for it to run out but adds a another dynamic to the game.
If you look at the galaxy class for example they have a large stock of torpedoes it would take like 5 fights for it to run out but adds a another dynamic to the game.
posted on March 14th, 2009, 3:21 pm
That wouldn't be a real dynamic part, its more like a limitation and it goes contra to the current outline of Fleet Operations, so no combat limitations for now. We already have something similar - special weapon energy - used for special abilities, and thats the only thing we want to limit at the moment. We already discussed "ammo" as a new feature in the staff a year ago, although it would bring some nice new balancing features (damage per second characteristics for different vessels) its overall influence wouldn't benefit the Fleet Operations gameplay. So: no, probably won't be included 

posted on March 14th, 2009, 3:30 pm
Last edited by mimesot on March 14th, 2009, 3:32 pm, edited 1 time in total.
If anyone knows "World war 3":
They solved that problem with an ammunition heli, that transports ammo between the weaponary and th ships. That mechanism is very quick.
Let the carryer have a load of 1000 torpedos, be as fast as a bird of prey, and make it refill any ship, that has less then 75% of it's full load there will be no bottleneck at all. I liked that idea and it brought a new feature, you could cut down supply routes, which was great fun.
I don't think his is a necessary feature for FO, but just think of that idea, in contrast to the common return to base mechaism.
Something more impotant would be a auto rtreat function, that makes every ship leave the range of fire, when it's down to several % if it's hull integrity. An "avoid contact with enemy" option would be nice too. Unfortunatly that would need to be hardcoded IMO and thus, a really long term feature request.
They solved that problem with an ammunition heli, that transports ammo between the weaponary and th ships. That mechanism is very quick.
Let the carryer have a load of 1000 torpedos, be as fast as a bird of prey, and make it refill any ship, that has less then 75% of it's full load there will be no bottleneck at all. I liked that idea and it brought a new feature, you could cut down supply routes, which was great fun.

I don't think his is a necessary feature for FO, but just think of that idea, in contrast to the common return to base mechaism.
Something more impotant would be a auto rtreat function, that makes every ship leave the range of fire, when it's down to several % if it's hull integrity. An "avoid contact with enemy" option would be nice too. Unfortunatly that would need to be hardcoded IMO and thus, a really long term feature request.
posted on March 14th, 2009, 3:40 pm
mimesot wrote:If anyone knows "World war 3":
They solved that problem with an ammunition heli, that transports ammo between the weaponary and th ships. That mechanism is very quick.
The game Earth 2150 has this system too. It was really annoying to see your troops running out of ammo, waiting for the heli and get fragged by some lasersystems which has just 1 hitpoint left....

posted on March 14th, 2009, 8:23 pm
I feel somehow sotty for your troops. But lasertowers should't be able to fire, when down to 1 HP. That problem could be compensated, by damaged subsystems. Oh, we already have them.
But that problem could occur in World War 3 too, but the ammo load was much greater, than a single battle commonly lasted, so in fact it didn't occur.
So in my opinion there is a working solution for the finite torpedo payload, but I don't find the need to implement it. Doesn't a souvereign have nearly infinite torpedos?

So in my opinion there is a working solution for the finite torpedo payload, but I don't find the need to implement it. Doesn't a souvereign have nearly infinite torpedos?
posted on March 15th, 2009, 12:46 am
if i am not mistaken the torp limit for vessels is sort of implemented by their rate of fire.
posted on March 15th, 2009, 12:47 am
Most starfleet vessels carry several hundred depending on hull size.
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