Dominion Supply Idea
Post ideas and suggestions on new features or improvements here.
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posted on July 27th, 2010, 9:38 pm
Dominus_Noctis wrote:Personally I still find Dominion as one of the strongest factions - they aren't as flexible as the Feds with multi-tasking units, but they have access to every single solid counter you want with just a single click of the button essentially. That's more than any other faction can ask for. Dominion protos dropped in price making them even MORE affordable too.
agree with all of this

additionally when u enter late game u have some really excellent stuff to work with.
posted on July 27th, 2010, 9:57 pm
Last edited by Anonymous on July 28th, 2010, 4:08 am, edited 1 time in total.
Edit: Weeee re-writing my post. 
Yeah, this idea was proposed about a year and a half ago, and it's still a bad idea for the dominion. One major obstacle is the fact that if all your stations are destroyed (or the s-2 escort cruisers as has been proposed), then your entire fleet is boned. You HAVE to then send your fleet to attack or die, where other factions can rebuild with their fleet intact. This kills the Dominion's strength as a good rebuilder.
The Dominion are a strong faction, but as Dominus has pointed out, their specific counters mean that they can be specifically countered very easily if you know what you're doing. Keep working at it, I know you'll get it!

Yeah, this idea was proposed about a year and a half ago, and it's still a bad idea for the dominion. One major obstacle is the fact that if all your stations are destroyed (or the s-2 escort cruisers as has been proposed), then your entire fleet is boned. You HAVE to then send your fleet to attack or die, where other factions can rebuild with their fleet intact. This kills the Dominion's strength as a good rebuilder.
The Dominion are a strong faction, but as Dominus has pointed out, their specific counters mean that they can be specifically countered very easily if you know what you're doing. Keep working at it, I know you'll get it!

posted on July 28th, 2010, 6:52 am
maybe you cant execute dominion early game well, read the guide, or go practice. just because YOU get beaten as dominion dont mean they are weak. have u ever actually played dominion? online, not against ai.
You are just provoking once again...I never said I lose many Bugs. It was an Observation of games I had against or with ppl. And in many cases the Bugs were just killed without doing proper damage...and this allowed leveling of early or mid-game units till they reach vet rank

One major obstacle is the fact that if all your stations are destroyed (or the s-2 escort cruisers as has been proposed), then your entire fleet is boned. You HAVE to then send your fleet to attack or die, where other factions can rebuild with their fleet intact.
I dont know what you mean by this? They can rebuild...if they have workers...
but they have access to every single solid counter you want with just a single click of the button essentially. That's more than any other faction can ask for
Others have to build only research stations for some res. This takes almost as long as prototypes and you get access to research. The large yard you need for other factions too.
posted on July 28th, 2010, 8:06 am
Drrrr ....
I'll admit this: I'm not all that good with Dominion.
However, I am fully aware that it's not because the Dominion are too weak
. I can still play very competently, I am just not all the experienced with them and make simple mistakes in build orders and such that many others tend not to make.
Also, once you forgo Bugs for Bombers/S-2/B-8's, you need to continue to build Bugs to prevent your opponent from straight-countering you again. 2 yards will allow you to do this and to have a better ability to be flexible as if you were playing Feds
.
I'll admit this: I'm not all that good with Dominion.
However, I am fully aware that it's not because the Dominion are too weak

Also, once you forgo Bugs for Bombers/S-2/B-8's, you need to continue to build Bugs to prevent your opponent from straight-countering you again. 2 yards will allow you to do this and to have a better ability to be flexible as if you were playing Feds

posted on July 28th, 2010, 10:29 am
Also, once you forgo Bugs for Bombers/S-2/B-8's, you need to continue to build Bugs to prevent your opponent from straight-countering you again. 2 yards will allow you to do this and to have a better ability to be flexible as if you were playing Feds
So why do you address this to me? I never said something different. The point is that Dominion ships, especially bugs, die quite fast and therefore allow easier leveling. Thats all I mentioned...if I am wrong explain plz.
posted on July 28th, 2010, 1:40 pm
I'd like to return to topic a bit. 
If something like that was implemented into the game, you could even make a restricted amount of Torpedoes and empty phaser batteries for all races.
I consider that to be bad. You eliminate one of the greates advantages Dominuion has: speed. You can't make a good raid around the map if your Jem'hadar get mad after half the way.
Dominion right now is well balanced in my eyes, while still being close to canon in their behaviour: building large fleets consisting of weak ships.
However, I experienced, that Dominion is not favoured by many people. I think you have to know them well to play them good. Romulans, Federation and Borg are easier, you may have success even without knowing all the counters as their ships last long enough even against their counter.

If something like that was implemented into the game, you could even make a restricted amount of Torpedoes and empty phaser batteries for all races.

I consider that to be bad. You eliminate one of the greates advantages Dominuion has: speed. You can't make a good raid around the map if your Jem'hadar get mad after half the way.

Dominion right now is well balanced in my eyes, while still being close to canon in their behaviour: building large fleets consisting of weak ships.
However, I experienced, that Dominion is not favoured by many people. I think you have to know them well to play them good. Romulans, Federation and Borg are easier, you may have success even without knowing all the counters as their ships last long enough even against their counter.
posted on July 28th, 2010, 5:10 pm
Hmm.... this could be very good of an idea.
Resources are harvested and brought to Ketracel White processing facility, there it is synthesized and made from the raw materials. Then another freighter docks with the station to deliver it to either a Ketracel Storage Facility to be held until ships need a refill, or to the starbase to be added into the stocks for construction.
When brought to the Ketracel storage facility, it has the ability to use long range transporters to beam them do distributor stations (which distribute to ships near expansions of the map it is a part of) or able to directly beam it to ships that are directly near the storage facility. While the storage facility has the ability to refill multiple nearby ships at once, distributor stations can only do it singularly (it is mainly for the purpose of refilling front-line ships without having to go to the main station).
Now of course the Ketracel storage facility can slowly synthesize some ketracel. But not enough to where someone would want to depend on it. This is simply as a backup for if there is a point in the game to where someone is having trouble with filling the inventory (whether it is losing freighters or just not properly organizing them).
While we have the starbase filling up the construction inventory, we can bump up the price for purchasing supplies because of us having a supply fill system that significantly almost replaces the role.
Now usually there has to be some logic. Now I recommend that we have it where larger ships use Ketracel White faster. Thereby making it to where they are powerful and all, but cost significantly larger for supply use because of having relatively larger crews. Troopships will also spend a lot of Ketracel because of abnormally large crew for a ship its size. Breen ships will be using very little ketracel if at all because I'd presume most of the Breen ships would consist mostly of Breen crews. There would be a small usage for the small amount of Jem'Hadar there may be. But overall Breen ships would have Breen crews.
Resources are harvested and brought to Ketracel White processing facility, there it is synthesized and made from the raw materials. Then another freighter docks with the station to deliver it to either a Ketracel Storage Facility to be held until ships need a refill, or to the starbase to be added into the stocks for construction.
When brought to the Ketracel storage facility, it has the ability to use long range transporters to beam them do distributor stations (which distribute to ships near expansions of the map it is a part of) or able to directly beam it to ships that are directly near the storage facility. While the storage facility has the ability to refill multiple nearby ships at once, distributor stations can only do it singularly (it is mainly for the purpose of refilling front-line ships without having to go to the main station).
Now of course the Ketracel storage facility can slowly synthesize some ketracel. But not enough to where someone would want to depend on it. This is simply as a backup for if there is a point in the game to where someone is having trouble with filling the inventory (whether it is losing freighters or just not properly organizing them).
While we have the starbase filling up the construction inventory, we can bump up the price for purchasing supplies because of us having a supply fill system that significantly almost replaces the role.
Now usually there has to be some logic. Now I recommend that we have it where larger ships use Ketracel White faster. Thereby making it to where they are powerful and all, but cost significantly larger for supply use because of having relatively larger crews. Troopships will also spend a lot of Ketracel because of abnormally large crew for a ship its size. Breen ships will be using very little ketracel if at all because I'd presume most of the Breen ships would consist mostly of Breen crews. There would be a small usage for the small amount of Jem'Hadar there may be. But overall Breen ships would have Breen crews.
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