Dominion Supply Idea

Post ideas and suggestions on new features or improvements here.
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posted on July 27th, 2010, 3:33 pm
Whenever I play FO, if I go against the Dominion it's always a Dominion win, especially if they're on Hard or above. So, I sat down and thought, how can we change Dominion gameplay, to make sure they're not uber powerful, and have a more accurate reflection upon their behaviour.

As we all as know, the Jem'Hadar make use of Ketracel White to function correctly and to survive. However, the current supply systems used by the Dominion doesn't reflect this need for White, and the effects the lack of it has upon the Jem'Hadar and the Dominion as a whole.

Now, as of recent updates, the Romulans make use of the Singularity Transmitter to essentially provide power to their turrets. This is where I believe a similar idea could be used with the Jem'Hadar.

We've seen on DS9 episodes many cases of crashed Dominion ships and rationing of White, suggesting that they don't have a particularly large amount in stock. So, how can this be worked into FO?

Now, Ketracel White would be collected in it's current form, yet in higher quantities in order for this to work. A ship would have a starting amount of supply.
For example, a v-13 would have around 200 supply.

This supply level will slowly drop, as the ship is active. In order to replenish the supply, and keep the Jem'Hadar under control, the ship must either return to a repair station, or it must enter the zone of 'Ketracel Stock Stations' (Bad name I know). These act in the same way as the Singularity Transmitter, but beam Ketracel White to ships within it's area.

I'll let you guys decide what the effects of no stock are on the ship, baring in mind it'll have to be pretty brutal to encourage players to repair the ships and restock.

Personally, i'm a fan of this idea. It's stops the Dominion getting to uber for it's own good, reflects their behaviour better and makes the Dominion a more complex and interesting race to play.

Any questions, just ask!  :thumbsup:
posted on July 27th, 2010, 3:38 pm
I think something like this was discussed sometime before, and those stations are usually just called 'Ketracel-white facility' in the show.
posted on July 27th, 2010, 3:39 pm
big maps means the dom are at a major disadvantage having to return to base to restock on white if away from the base for any amount of time

all it will do is encurage massive turtling for dominion and force them to build alot of shipyards on large maps to be effective

it might be more cannon but in the end this is a game and some things that are cannon should be left out for playability and fun factors
posted on July 27th, 2010, 3:40 pm
Ahh, but what if we had supply ships? Ships designated to carry and supply Dominion ships on the front lines?
posted on July 27th, 2010, 3:40 pm
Captain Proton wrote:Ahh, but what if we had supply ships? Ships designated to carry and supply Dominion ships on the front lines?


you mean the s-2  :whistling:
posted on July 27th, 2010, 3:40 pm
I like the idea.
As far as the Dominion being so powerful, the mod is balanced for multiplayer, the AI is a cheating bastard and so will often win if you don't do a lot to outsmart it. The Dominion AI is just more spammy than the others.
posted on July 27th, 2010, 4:39 pm
Captain Proton wrote:Whenever I play FO, if I go against the Dominion it's always a Dominion win, especially if they're on Hard or above. So, I sat down and thought, how can we change Dominion gameplay, to make sure they're not uber powerful, and have a more accurate reflection upon their behaviour.


  Erm, but actually Dominion still have a hard time in Multiplayer right now.

Is this an AI suggestion?
posted on July 27th, 2010, 4:45 pm
Either really. Depending on what it would be most fit to. I rarely play multiplayer due to bad experiences, so I'd say simply offline :)
posted on July 27th, 2010, 5:51 pm
actually multiplayer ends far before the dominion gets the advantage of good supply income (to compensate the high supply costs) in combination with very low costs at the ships. But the AI tends to seriosly spam more than any other AI, prolly the spammingrate of the AI deppends a bit on the prices. Im not sure though, its just a guessing.
posted on July 27th, 2010, 5:57 pm
in a team game dominion can be a potent ally.

they can fund other players supply needs if they dedicate a moon to supply.

they can make the dread, this is just plain fun, and if the enemy panics and goes after the dread, the special will punish them for their mistake.

they can make perimeters, which guard stuff while their fleet goes out, act as sensor pings and have the awesome at charges to clean up the remaining harassment.

they can make HSS for intel. and huge ping

they can make HSA which is plain awesome

they can make the awesome sensor station with its special.

and their late game ships are certainly worth every iso-whatever of res. with late game ships for every purpose. enemy turtles a little or spams adai? make some c17, spams SSEC? make v13 with special. enemy super turtles? make b5 with upgrades. spams short range? make t15 etc

the dominion are potent if played right.
posted on July 27th, 2010, 7:59 pm
But in many early-game situations they are not that good anymore...but this might be a matter of ships...I think all small Dominion ships should give only half the exp for killing...that would be nice.
posted on July 27th, 2010, 9:06 pm
Drrrrrr wrote:But in many early-game situations they are not that good anymore...but this might be a matter of ships...I think all small Dominion ships should give only half the exp for killing...that would be nice.


actually they can make a sizable number of bugs in the early game, outnumbering enemy ships. after a few bugs if the enemy is countering with supports then you move to something else. but the sheer numbers advantage will protect for a short while. then the bugs can be used to absorb damage or ram.
posted on July 27th, 2010, 9:24 pm
Have you ever realized that many good players just use these Bugs to level their ships...? Any ship you lose as Dominion is an exp Bonus to your enemy...and this is what happens if a Bug spam is not done well.
posted on July 27th, 2010, 9:29 pm
Last edited by Anonymous on July 27th, 2010, 9:31 pm, edited 1 time in total.
Drrrrrr wrote:Have you ever realized that many good players just use these Bugs to level their ships...? Any ship you lose as Dominion is an exp Bonus to your enemy...and this is what happens if a Bug spam is not done well.


maybe you cant execute dominion early game well, read the guide, or go practice. just because YOU get beaten as dominion dont mean they are weak. have u ever actually played dominion? online, not against ai.

i have no problem with dominion early game, make a few bugs to get some ships out, then customise based on enemy. if they dont make supports then feel free to make a few more bugs. if they build supports then change your strat. fast t15 can be effective against shorts spam.

after a while of course the bugs become less and less useful due to weak defence. use them differently then. by this time you probably have other ships to do the main dps so use bugs to ram escaping ships to get the kill. or one to die while making the whole enemy fleet waste its first shots on a bug. etc
posted on July 27th, 2010, 9:33 pm
Personally I still find Dominion as one of the strongest factions - they aren't as flexible as the Feds with multi-tasking units, but they have access to every single solid counter you want with just a single click of the button essentially. That's more than any other faction can ask for  B). Dominion protos dropped in price making them even MORE affordable too.
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