Dominion Modifications - opinions please
Post ideas and suggestions on new features or improvements here.
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posted on May 4th, 2009, 4:04 am
they do have one - the prometheus.
no idea why it has been left out.
no idea why it has been left out.

posted on May 4th, 2009, 4:08 am
I believe they said they were not satisfied with how mvam works.
posted on May 4th, 2009, 5:00 am
Ok if i could give my thoughts on the ideas here:
1. That could be good if the cost is raised to 1500-2000 dilithium (and similar other costs). It would be nice if i could have it in normal construction, because i didnt see it myself till i started toying with the mixed tech.
2. I disagree. Building a single supply station around each moon youu have will get you more than enough to build ships without having to worry about damaging your normal resource intake.
3. I like this idea, because the dominion simply builds massive fleets of vessels that arent incredibly powerful.
4. Eh.
1. That could be good if the cost is raised to 1500-2000 dilithium (and similar other costs). It would be nice if i could have it in normal construction, because i didnt see it myself till i started toying with the mixed tech.
2. I disagree. Building a single supply station around each moon youu have will get you more than enough to build ships without having to worry about damaging your normal resource intake.
3. I like this idea, because the dominion simply builds massive fleets of vessels that arent incredibly powerful.
4. Eh.
posted on May 4th, 2009, 6:48 am
serp its not even in the game, if anything, it should be descent, since you can only get 2, or phalanx
posted on May 4th, 2009, 8:25 am
it IS, but its just there enough to demonstrate the MVAM. it uses sov weapons, no tooltip, etc...
posted on May 4th, 2009, 3:21 pm
as i said,
No idea why they let it out.
If it were in game, as a one at a time build that needs MVAM to be researched and if destroyed will need MVAM to be researched again to be rebuilt (allowing the delay to bring it in late to mid-late game) it would be a perfect fed super ship - And CANON at that.
But I do not know what the problem was for which they left it out.
Initially when they announced V3 final, they mentioned it would be included. we were all shocked when it was omitted. I never saw any post as to why, and did not bother as i dont like playing as human/feds when the opportunity exists to play as another race.
No idea why they let it out.
If it were in game, as a one at a time build that needs MVAM to be researched and if destroyed will need MVAM to be researched again to be rebuilt (allowing the delay to bring it in late to mid-late game) it would be a perfect fed super ship - And CANON at that.
But I do not know what the problem was for which they left it out.
Initially when they announced V3 final, they mentioned it would be included. we were all shocked when it was omitted. I never saw any post as to why, and did not bother as i dont like playing as human/feds when the opportunity exists to play as another race.
posted on May 4th, 2009, 3:24 pm
It was never mentioned for release... it was mentioned for the patch-project to test MVAM and as a possible map object: but never for release.
"We" were never shocked. Maybe only a couple folks here were....
"We" were never shocked. Maybe only a couple folks here were....

posted on May 4th, 2009, 3:42 pm
Last edited by Anonymous on May 4th, 2009, 3:43 pm, edited 1 time in total.
as regards the prom being in FO -
Star Trek Armada II: Fleet Operations - Proof of concept: Multi-vector assault mode
Star Trek Armada II: Fleet Operations - Federation starships (your own post)
Star Trek Armada II: Fleet Operations - The Promethesus Class Starship
Star Trek Armada II: Fleet Operations - New STARSHIPS
Star Trek Armada II: Fleet Operations - Prometheus And Descent
as regards shocked (WE):
-No Prometheus!!!
Dam! Do you guys hate the feds or something?!? from -
Star Trek Armada II: Fleet Operations - Fleet Ops V3 Pr
not to mention the rest who actually read and posted in the above threads confirming their enthusiasm for the Prom
nah

Star Trek Armada II: Fleet Operations - Proof of concept: Multi-vector assault mode
Star Trek Armada II: Fleet Operations - Federation starships (your own post)

Star Trek Armada II: Fleet Operations - The Promethesus Class Starship
Star Trek Armada II: Fleet Operations - New STARSHIPS
Star Trek Armada II: Fleet Operations - Prometheus And Descent
as regards shocked (WE):
-No Prometheus!!!
Dam! Do you guys hate the feds or something?!? from -
Star Trek Armada II: Fleet Operations - Fleet Ops V3 Pr
not to mention the rest who actually read and posted in the above threads confirming their enthusiasm for the Prom








posted on May 4th, 2009, 3:59 pm
Last edited by Dominus_Noctis on May 4th, 2009, 4:28 pm, edited 1 time in total.
I would ask you to read those posts again before posting Serpicus (don’t just do a search for the word “Prometheus”) 
For instance, your first link:
"Now, if you have the hope that the Prometheus is going to be a buildable or available as warp-in vessel in v3.0 then i have to disappoint you. Currently the Prometheus doesn't fit in our concept we have established for v3.0. Still - she may be featured as placeable map object. To set the dot on the i, I have a few screenshots for you For our proof of concept we have used Deemons nice Prometheus model here. Enjoy" –note that this is for the release of V3.0: and thus the most accurate.
My post was two years later (2009), and in relation to a recent comment by Optec... that might have suggested that the Promie might be in for a version other than V3 (I believe he said that the Team would think it over). I don't see it anymore in the list of tasks for map-object... so take that to mean whatever you want it to.
The next link after that is four years before the most recent one: "The prometheus may come in a later FO version. There are no sure plans to add it for v3, sorry". I'm sure you'd agree a lot can change
The next link after that is again fan speculation--just like my own. Note that it is also from four years ago. So far there is no inconsistency between the Developer’s various statements on the Prometheus in relation to version 3 of FO.
The last link is also four years old… and fan speculation based on the “old” Descent (the kitbash).

EDIT: So as to take no more post-space, this is in reponse to your two posts below mine. I thought you were asking about why the Prometheus was left out, that’s the reason I responded in the manner that I did. Afterall, you did say “No idea why they let it out”… which by that I assume that you mean the Devs, and not as fans (as we don’t have jurisdiction over that anyway).

For instance, your first link:
"Now, if you have the hope that the Prometheus is going to be a buildable or available as warp-in vessel in v3.0 then i have to disappoint you. Currently the Prometheus doesn't fit in our concept we have established for v3.0. Still - she may be featured as placeable map object. To set the dot on the i, I have a few screenshots for you For our proof of concept we have used Deemons nice Prometheus model here. Enjoy" –note that this is for the release of V3.0: and thus the most accurate.
My post was two years later (2009), and in relation to a recent comment by Optec... that might have suggested that the Promie might be in for a version other than V3 (I believe he said that the Team would think it over). I don't see it anymore in the list of tasks for map-object... so take that to mean whatever you want it to.
The next link after that is four years before the most recent one: "The prometheus may come in a later FO version. There are no sure plans to add it for v3, sorry". I'm sure you'd agree a lot can change
The next link after that is again fan speculation--just like my own. Note that it is also from four years ago. So far there is no inconsistency between the Developer’s various statements on the Prometheus in relation to version 3 of FO.
The last link is also four years old… and fan speculation based on the “old” Descent (the kitbash).

EDIT: So as to take no more post-space, this is in reponse to your two posts below mine. I thought you were asking about why the Prometheus was left out, that’s the reason I responded in the manner that I did. Afterall, you did say “No idea why they let it out”… which by that I assume that you mean the Devs, and not as fans (as we don’t have jurisdiction over that anyway).
posted on May 4th, 2009, 4:10 pm
Last edited by Anonymous on May 4th, 2009, 4:18 pm, edited 1 time in total.
1. that was doca's post about it being iffy. it was at that time, part of V3, adn if u read further on in subsequent responses, people were out to see it in V3.

in fact this was ur post to it:
Star Trek Armada II: Fleet Operations - Proof of concept: Multi-vector assault mode
since ure not a programmer or a modder, your own statement expressed a bit of enthusiasm in this this thread about the possibility of seeing the prom soon.
then u added to that thread:
Star Trek Armada II: Fleet Operations - Proof of concept: Multi-vector assault mode
this is the sentiment that was created by the thread, to which i was calling ur attention... not the literalist verbatim quote

2. your post which i quoted initially- yes as i said it was expected by many. so we are in agreement here
3. next one - yes i was focusing on the disappointment and the fact that it was expected by MANY in
"68 topics. Thats how many the prometheus has been mentioned in"
which is where the link redirected. Too much digging on ur part kinda detracted from what was being referenced.. no worries
Again adding that it was indeed expected in FO 3.. as wasmy initial contention - that it was expected.
again - adding to the fact that there was disappointment at its not being included.
My initial post to which we were responding neverf referenced time - it merely refernced mood and expectation. So from what i see ALL the posts above DO support that....



in fact this was ur post to it:
Star Trek Armada II: Fleet Operations - Proof of concept: Multi-vector assault mode
since ure not a programmer or a modder, your own statement expressed a bit of enthusiasm in this this thread about the possibility of seeing the prom soon.
then u added to that thread:
Star Trek Armada II: Fleet Operations - Proof of concept: Multi-vector assault mode
this is the sentiment that was created by the thread, to which i was calling ur attention... not the literalist verbatim quote


2. your post which i quoted initially- yes as i said it was expected by many. so we are in agreement here

3. next one - yes i was focusing on the disappointment and the fact that it was expected by MANY in
"68 topics. Thats how many the prometheus has been mentioned in"
which is where the link redirected. Too much digging on ur part kinda detracted from what was being referenced.. no worries

Again adding that it was indeed expected in FO 3.. as wasmy initial contention - that it was expected.

again - adding to the fact that there was disappointment at its not being included.
My initial post to which we were responding neverf referenced time - it merely refernced mood and expectation. So from what i see ALL the posts above DO support that....




posted on May 4th, 2009, 4:19 pm
But let's not detract from the original content of the post. It was about the Dominion. And I was merely answering ray.
the fact that we do indeed have a Prometheus ingame, and that if ever activated by the mods it would be a worthwhile addition to the FO Fed line-up.
I dont find detracting in this unnecessarily puerile argument to be of any constructive use. Im sure you agree
the fact that we do indeed have a Prometheus ingame, and that if ever activated by the mods it would be a worthwhile addition to the FO Fed line-up.
I dont find detracting in this unnecessarily puerile argument to be of any constructive use. Im sure you agree

posted on May 5th, 2009, 2:52 am
Yeah, the Prometheus is available as a map placable object in the FO3 map editor (F4 > F7 > F2).
At least we have that. And i just got a new idea for a new map
.
At least we have that. And i just got a new idea for a new map

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