Defense-stations - new ideas

Post ideas and suggestions on new features or improvements here.
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posted on May 24th, 2009, 9:37 am
Last edited by Sheva on May 24th, 2009, 9:03 pm, edited 1 time in total.
Hi. We already have a topic to the new starbase-idea so I thought about a topic for the rest.

I had some ideas, so I wish to tell you someting about it:

Borg:
The collective is most efficient, when it is 'together'. So I though about something like a defense-ring.
When you build up a torpedo turret and build right next to it another torpedo turret, a link between them will be engaged, a kind of 'line' will be created. Every station along this line will affect all stations that are linked to it. The line can only be broken, if great parts of it in the middle will be destroyed so that the hole is so large, the line cant hold.
I think the links between the line should be maxed out by a value of 6, 7 or 8 quad-fields. When two stations are build within the 'line' range, a support line will be engaged. So now you are able to build up a 'net'.

For example:
You build up two torpedo turrets and link them together. They will share its energy and will synchronize. Now, the hull-repair rate will be pushed up by 5% and the rate of fire will be enhanched by 5%. Now you build a third torpedo turret, and you get additional 5% up to a max. value of 50%.

But we wont stop here. Because the borg are able to adapt, you can also build link-stations. These link stations are some kind of special, because they are able to give the whole line an upgrade, for exapmle 'adaptive shields'. So you turret line will be the only one equipped with shields.

The borg also have two kinds of turrets. The 'simple' one and the 'advanced' one. The simple one is a torpedo turret and the advanced one is a torp-turret with the ability to upgrade to an additional beam. The link-stations are like the dominion perimeters. You can give them one 'special' slot and by the way upgrade their offense and defense, so they make a good battlestation.

But this will cost the borg the ability, to build outposts and starbases. The borg *only* have the deep-space station and the defense-perimeter + defense-line.
Thus, this line is, when fully outbuild extremly powerful.

The special abilities of the perimeters: You can give you defense-net (or line, what you prefer) some special abilities. Every perimeter is able to add ONE ability and you are NOT able to do one ability twice to a net.

Options:
- Tactical armor:
This ability will give the stations linked to the ned the tactical armor ability, so that the defense line is more resistant against enemy fire. Resistance against beam and pulse weapons: 20% Resistance against torps: 10%
- Energy supplies
This special ability will boost the energy you put into your defense-line. Offense and defense values will be increased by 20%
- Adaption shield
This shield goes throug the overall net. It is not limited to a single station, but for this, it is attackable from every point. The strength of the shield depends on the amount of linked stations and the special abilities. Energy supplies for example will increase the shield strength and reg-rate
- Combat unit
This is not a special ability. The combat upgrade will upgrade the perimeter to a combat station with additional weapons and defense abilities. This station is a good defense perimeter but wont affect other stations in the line.


Limiting factors:
Every segment of the line will drop your supplies and every perimeter in the line will decrease your supplies by one per 20 seconds. So 2 perimeters are worth one supply-station. So now, your line is so to say limited to the amount on supply station you have and these are limited to the room you have left to build them.
So no 'unlimited net-building'.

Romulans:

Romulan defense stations are also splitted up in two kinds of turrets. The first is ste standard turret which can be refitted. The second is the perimeter with the ability to sensor-blockout weapons. It can destroy torpedos that are 'on the way' within a limited range. So the defense perimeter will be very effective against torpedo weapons and it is mighty, so to say. You can upgrade the perimeter with an 'shielding beam' that will transfer its special energy to a near object and will regenerate its shields.

As for known, this perimeter also deals disruptor and torpedo weapons like the turret.

Klngons:

Mass-driver: The klingon perieter is able to fire a single mass-driver cannoen which disables the enemy ship for a few seconds. Platform will then be very effective against single ships, but not very effective against fleets of enemy ships. This station got a vrew inside and will level up (not veteran) so when it will reach its officer rank, it can fire more mass drivers in a time which will last longer. With this method, single ships like dreadnoughts or tactical cubes will have real problems.
The perimeter will also deal a combat-tractor beam that will maybe hold an enemy ship on distance when its shields are shut down. Very effective against borg ships.

Dominion:

Perimeter of the founder:
We already have a perimeter, but you can, if you want send a founder in there. The station will get a high boost of offensive and defensive value and all units nearby will have an increased rate of fire and will deal extra damage. Even ships around the perimeter.

Federation:

Fighter-bay:
This perimeter not only is a stronghold, it also will send up fighters against enemy ships. These fighters are specialized on killing enemy weapon systems and will deal direct damage to the weapon systems, in addition to the normal damage they deal.
This perimeter got also the ability of repair-drones that will try to repair friendly ships and stations.
Special ability: Shield overload. This ability will trible the shield reg-rate and double the shields strength of all stations around by absorbing its special energy.
posted on May 24th, 2009, 9:44 pm
Wow... very well thought out and interesting! it would definitely be nice to see as the turrets almost seem like an afterthought ("oh we'll add a turret to each race so that opponents cant pwn the undefended mining stations and stuff so fast" ;) )in the current version. The only downside is that this is very intricate and would take the fleetops team a long time to implement :( but i like your idea! i might suggest a few things though:

for the federation: instead of a "perimeter", have it be a "fighter outpost".

for the klingons: mass drivers, while neat, seem to be too much stress to put on spaceframes for firing (i can see it now: "fire the mass driver!" *kapppew.....* *kaboom* "what happened?" "oh no we got hull breaches all over the place the warp cores gonna blow!!!" :D ) so maybe have a couple of those negh-var beam cannons mounted to a turret.

for the romulans: instead of a "perimeter", have it be an "ECM Warfare Turret" or something.

for the dominion: they seem fine, after all they have the avility to equip AT-Charges to their perimeter in addition to upgrading it...
posted on May 24th, 2009, 10:02 pm
I love your ideas. The massdrivers too.  :thumbsup:
posted on May 25th, 2009, 2:54 am
Love your ideas my favorite is the last 3 are my favorites though.
posted on May 28th, 2009, 12:48 pm
Your ideas sound interesting, but I don't like the Borgline, because you are unable to defend ressource locations outside your main base.
posted on May 28th, 2009, 1:19 pm
I was thinking about having each race be able to build two types of Starbases. The main thing is that the second Starbase can be upgraded with mixed technology.

For example: The Federation has Klingons as an ally... if the Alien Tech at the mixed tech yards was researched then they can upgrade the base with three (out of so many choices) different weapons from the allied race, like Disruptors, Torpedo Drones, and an Armor pod reducing damage recieved to the hull by 10% or so on. And the more allied races you have, the more choices you can make! :thumbsup:
posted on June 9th, 2009, 8:42 pm
New starbases for mixed tech require new models. We already are discussing about Deep space stations so... Why not simply add an upgrade option after building a mixed tech yard on the starbase?

So after getting a klingon construction ship and building its yard, you get the option to upgrade you space station with klingon technology. This will add a singe feature like an additional disruptor or something like that.
posted on June 9th, 2009, 8:46 pm
Love the ideas :thumbsup:
posted on June 12th, 2009, 8:37 pm
Last edited by Pappy63 on June 12th, 2009, 10:22 pm, edited 1 time in total.
Mass Driver is now commonlly called a "Rail Gun" such a weapond would be practically useless aginst a ship with sheilds. A rail gun works on the electro - magnetic  princeaple of accelerating a solid
Projectile to high velocties to be used aginst a target. A example would be of a such weapond is from the Mech Warrior/ Mech Commander 2  series is the Gauss Gun.  To have it  included in FO  It would  have to be a Short range "point defense weapond" only. The reason is  since  the  projectile would drift  due to gravitational forces and  not does have manual correction  of its trajectory  after leaving the  launch vehicle.  However on the plus side one could have a high rate of fire  with a   device of this type. As soon I can locate  the info on the Gauss rifle I will post.
posted on June 12th, 2009, 8:53 pm
I didn't read it all, got bored after reading the Borg part.

Sadly, I don't think that's possible in the Armada game engine.  You're talking about linking stations physically as well as through abilities.  If that were possible, I'm sure they would have made the Borg stations link up into unicomplexes.
posted on June 12th, 2009, 9:22 pm
It's called "Replaceweapon," dude :thumbsup: . How do you think the Akira can use it's special, or the Prommie MVAM? All that you have to do is not make a separation weapon, and you've got yourself a link!


BTW, and IMO, the Borg one should come with a separation, and the turrets should be able to be selected like ships, so that way, you wouldn't be wasting resources during times when no one's attacking.
posted on June 12th, 2009, 10:16 pm
to much talk about borgs and i think it cant be done


romulans
i played a modification for star trek armada it had a cloacked defense canon and it had tahion aray so it was awsome
it would be nice if we could chose like 4 kinds of defense for every race
so we can build up our kind of defense
also it would be nice to have outpost stations that can hold against ship atacks like a true outpost
alsooo im thinking about black wholes like a special weapon ^^
posted on June 12th, 2009, 10:29 pm
i see you took my federation fighter idea.....................
posted on June 12th, 2009, 10:29 pm
A Gauss weapon is not a railgun.
posted on June 12th, 2009, 11:46 pm
Last edited by RYDERSTORM on June 12th, 2009, 11:49 pm, edited 1 time in total.
Pappy63 wrote:Mass Driver is now commonlly called a "Rail Gun" such a weapond would be practically useless aginst a ship with sheilds. A rail gun works on the electro - magnetic  princeaple of accelerating a solid
Projectile to high velocties to be used aginst a target. A example would be of a such weapond is from the Mech Warrior/ Mech Commander 2  series is the Gauss Gun.  To have it  included in FO  It would  have to be a Short range "point defense weapond" only. The reason is  since  the  projectile would drift  due to gravitational forces and  not does have manual correction  of its trajectory  after leaving the  launch vehicle.  However on the plus side one could have a high rate of fire  with a   device of this type. As soon I can locate  the info on the Gauss rifle I will post.



Mass drivers are not railguns....also the gause cannon in mechwarior had one of the LONGEST ranges...I still have mechwarior 2.....If u ever saw babylon 5 when the centauri used mass drivers to bombard narn thats what mass drivers are and if u chucked an asteroid at a ship well it goes boom or is badly damaged unless u can advoid it.. Railguns work similarly but deal with small amounts of mass...they would be good for short range flak screens.
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