Couple of requests
Post ideas and suggestions on new features or improvements here.
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posted on September 2nd, 2010, 9:41 pm
Last edited by Nebula_Class_Ftw on September 2nd, 2010, 9:43 pm, edited 1 time in total.
I would just like ships auto-retreating as an option, since in larger battles it can be very difficult to find, select, and hit r for that one ship getting attacked. Also, sometimes it is necessary to split fleets (when you have a large fleet but want a swift raiding party and some ships to defend as well as a main fleet), your mouse cannot click on every damaged ship at once.
As for the suddenly winning and then damaged warbird runs away, you could set it to a "fight to the death" level. Also, if your opponent is doing the cycling to get your ships to run and you have stuff set to "fight to the death", then you've given yourself the advantage by turning the tables on your clever opponent.
If it ever is put in, I think it should be "fight to the death" by default.
As for the suddenly winning and then damaged warbird runs away, you could set it to a "fight to the death" level. Also, if your opponent is doing the cycling to get your ships to run and you have stuff set to "fight to the death", then you've given yourself the advantage by turning the tables on your clever opponent.

If it ever is put in, I think it should be "fight to the death" by default.
posted on September 2nd, 2010, 10:03 pm
I was just wondering how to make the research stations and shipyards along with the Trading Stations armed in a mod using Stock Armada II and Vanilla Ultimate? I have a mod that arms the first shipyard for the Federation but the rest of the races and the Federations' second yard won't use their weapons. The mods creator said the concept to arm the shipyards was simple and to do the rest on your own, they aren't working for me though.
The same can be said for a mod that I got the Trading Stations armed right after starting to use it, the Trading Stations for all the races in Star Trek Armada II started crashing after being built. I reverted back to the original unarmed Trading Stations, but the crash still occurs. More can be found in my crashing threads, # 3 I believe.
The same can be said for a mod that I got the Trading Stations armed right after starting to use it, the Trading Stations for all the races in Star Trek Armada II started crashing after being built. I reverted back to the original unarmed Trading Stations, but the crash still occurs. More can be found in my crashing threads, # 3 I believe.
posted on September 2nd, 2010, 10:58 pm
Megadroid wrote:At first repair autonomy might seem like it would decrease the amount of micromanagement - however an enemy could make your life difficult by cleverly cycling through your ships, causing them to one by one go for repair. You end up having to catch a constant stream of your ships leaving the fray, while the rest of your ships die (especially if your support ships are leaving).
Edit - Dom you Ninja
thats right except that without this feature your ships will die in same way ( if you dont let them juse die in battlefield ) with you having to spend time microing it.Especialy if you play one larg map,attacking mulltiple oponents with crazy number of ships its impossible to micromanage everything.This would not make game play it self,it would just make it more user friendly.If you select bad retreat mode it will make killing those ships even easier so it will still be about skill.
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