Cloak Button

Post ideas and suggestions on new features or improvements here.
1, 2, 3
posted on October 4th, 2010, 11:59 pm
Tyler got me thinking, and I was wondering if the cloak button could be spaced a little ways away from other special ability icons.  There are a few buttons that look similar to cloak, and sometimes it's not always on the end when you group multiple units.  Having it separated a little would make it easier to use in some circumstances. :D
posted on October 5th, 2010, 1:05 am
In addition to ...
SC2 is using a set up where there is a cloack and a decloack button - this allows the player to effect what they intend in multi-select situations (i.e. I got half cloaked, half-uncloaked and I hit the cloak button - which do I intend in FO? Could be either (cloak all or decloak all) given current single-button for cloak).
posted on October 5th, 2010, 1:08 am
A two button system would probably be better - just would like to point out though that even if one unit is decloaked, if you hit the "cloak" button, all units will decloak. :)

Having the cloak button separated is an interesting idea, though when you have more than one row of special weapons there'd have to be some way of getting it to still space out enough to look different.
posted on October 5th, 2010, 1:31 am
I am definitely in favor of a two button cloak system....  :thumbsup:
posted on October 5th, 2010, 1:35 am
Two cloak buttons sounds great. ^-^
posted on October 5th, 2010, 3:13 am
Defiantly in favor of the separation of the two and if someone makes a saucer separation comment i may blow a gasket.
posted on October 5th, 2010, 3:24 am
On and off buttons sound better than a universal to me.
posted on October 5th, 2010, 3:27 am
Dircome wrote:Defiantly in favor of the separation of the two and if someone makes a saucer separation comment i may blow a gasket.

You just did. :blush:
posted on October 5th, 2010, 9:58 am
i am for separation...of the cloak/decloak buttons  :D :lol:
posted on October 5th, 2010, 10:23 am
can't say I haven't lost half a fleet or two to cloaking follies.' 
I usually just use the 'C' key though, which doesn't prevent the problem.  Two menu buttons sounds clunky, but the concept is good.  If only there was some other way..
posted on October 5th, 2010, 12:01 pm
I am all fpr 2 buttons... and Saucer Sep.
posted on October 5th, 2010, 2:10 pm
Two buttons sounds great.
Speaking of features SCII has that would be nice, can we get right clicking while a building is selected to set a rally point at the cursor's location? I played SCII singleplayer for a week and then when I got back to playing FO I found setting rally points really cumbersome (click structure, click rally point button, then click area. In SCII it takes only two clicks and is intuitive because it is just like giving something a move order, and rally points are where to move to.)
posted on October 5th, 2010, 2:52 pm
Nice one, Tyler. :lol:
posted on October 5th, 2010, 3:07 pm
I think my head will explode now.
posted on October 5th, 2010, 3:42 pm
yandonman wrote:In addition to ...
SC2 is using a set up where there is a cloack and a decloack button - this allows the player to effect what they intend in multi-select situations (i.e. I got half cloaked, half-uncloaked and I hit the cloak button - which do I intend in FO? Could be either (cloak all or decloak all) given current single-button for cloak).



+9k

1, 2, 3
Reply

Who is online

Users browsing this forum: Bing [Bot] and 9 guests

cron