chayenne class mixed tech
Post ideas and suggestions on new features or improvements here.
1, 2
posted on October 15th, 2012, 3:40 pm
Hallo dear community!!!
I would like to propose the Cheyenne Class as a buildable Mixed tech ship for thr federation when you choose the romulans for your allies!!
I have seen that this ship is on the to do list as an map object. But since the devs have announced that they plan to enhance the mixed tech possibilities greatly I think that this ship would fit very well in that mixed tech description.
Since the cheyenne is classified as a super scout it should be a medium sized fast ship maybe somewhere between the akiras and ambassador speed and its focus should be on her XI phaser weapons and one limited arc non rapid photon torpedo launcher.
Maybe starting out with none system value bonus and than gaining plus 3 system value as a veteran
In addition I would like propose a possible special ability for the Cheyenne Class that would be some kind of refit that cost additional resources/ and or supplies! So its used in late game as some kind of strategic support ship.
"Strategic countermeasures"the targeted enemy ship looses 5 to 20 % hull/ armor bonus for a duration of 5 to max 8 seconds but so that the effect is proportional to the size of the enemy ship. This ability would be very good for micromaniging
And P.s In case the devs have already planned something for mixed tech why not having two specific ships for an alliance??
Just wanna to hear your oppinions/ suggestions on that one guys


I would like to propose the Cheyenne Class as a buildable Mixed tech ship for thr federation when you choose the romulans for your allies!!
I have seen that this ship is on the to do list as an map object. But since the devs have announced that they plan to enhance the mixed tech possibilities greatly I think that this ship would fit very well in that mixed tech description.
Since the cheyenne is classified as a super scout it should be a medium sized fast ship maybe somewhere between the akiras and ambassador speed and its focus should be on her XI phaser weapons and one limited arc non rapid photon torpedo launcher.
Maybe starting out with none system value bonus and than gaining plus 3 system value as a veteran
In addition I would like propose a possible special ability for the Cheyenne Class that would be some kind of refit that cost additional resources/ and or supplies! So its used in late game as some kind of strategic support ship.
"Strategic countermeasures"the targeted enemy ship looses 5 to 20 % hull/ armor bonus for a duration of 5 to max 8 seconds but so that the effect is proportional to the size of the enemy ship. This ability would be very good for micromaniging

And P.s In case the devs have already planned something for mixed tech why not having two specific ships for an alliance??
Just wanna to hear your oppinions/ suggestions on that one guys

posted on October 15th, 2012, 8:36 pm
not sure if it makes sense to build them since they are of older generation of ships. perhaps a new version like the Miranda 2 or excelsior 2?
posted on October 15th, 2012, 8:48 pm
I'd be fine with it. The tech inside is what's important; if the tech inside is new, it's no different to building new ones aside from the look and name.
Then again, if they do that with one old design, all older designs will be fair game. Even something as old as the NX will be just as capable as a similar-sized new ship if built with the same tech as the modern one already in place (probably only ones built that way, not refitted ships).
Then again, if they do that with one old design, all older designs will be fair game. Even something as old as the NX will be just as capable as a similar-sized new ship if built with the same tech as the modern one already in place (probably only ones built that way, not refitted ships).
posted on October 15th, 2012, 9:00 pm
hellodean wrote:not sure if it makes sense to build them since they are of older generation of ships. perhaps a new version like the Miranda 2 or excelsior 2?
Tyler wrote:I'd be fine with it. The tech inside is what's important; if the tech inside is new, it's no different to building new ones aside from the look and name.
Then again, if they do that with one old design, all older designs will be fair game. Even something as old as the NX will be just as capable as a similar-sized new ship if built with the same tech as the modern one already in place (probably only ones built that way, not refitted ships).
The case of inside tech being important was for example a very clear thing on "the Pegasus" for instance. Neither the admiral nor Riker lost a single word about the Pegasus being a very old Oberth-class ship, they only talked about the prototype-phase-cloak inside it.
Older ships are actually great for being used as a testbed, as they don't instantly raise suspicion among enemy spies or scouts to be priority-targets like current prototypes would do.
posted on October 15th, 2012, 10:12 pm
my point was that they wouldnt build the old design after all that time. they would update it. new hull plates and what not. the old version as a warp in makes sense but to build old designs doesnt. since fleet ops is based (please correct me if im wrong), 20 years after nemisis? and the ship was designed decades before that.
also in the shows the older ships were updated to be quite powerful. like the excelsior that fought the defiant. didnt they say it was an even match?
perhaps the warp ins could gain a upgrade system (similar to romulan ships) or an extra station dedicated to research and improvement of the warp ins
also in the shows the older ships were updated to be quite powerful. like the excelsior that fought the defiant. didnt they say it was an even match?
perhaps the warp ins could gain a upgrade system (similar to romulan ships) or an extra station dedicated to research and improvement of the warp ins
posted on October 15th, 2012, 10:48 pm
Yes guys I have to admit that i've missed to investigate the age of the cheyenne class.
But I thought that design wise it looks in line with the warp in ships you know like Nebulae class and the galaxy Class.
So this one would be refited to meet the standarts of modern combat......and since it was on the todo list why not use it.
By the way it would be nice to see a special ability that deals indirect
hulldamage for the feds. Since it would still be usefull in fleet action and thats what the fed gameplay is all about the synergy between ships!
I'm not shure about the age of the Miranda 2 I was thinking that the miranda 2 is older than the cheyenne...... I was wrong about that.
Too be honest there are many other cool designs for the feds out there for ships which serve this role.I would also be open for suggestions

But I thought that design wise it looks in line with the warp in ships you know like Nebulae class and the galaxy Class.
So this one would be refited to meet the standarts of modern combat......and since it was on the todo list why not use it.
By the way it would be nice to see a special ability that deals indirect
hulldamage for the feds. Since it would still be usefull in fleet action and thats what the fed gameplay is all about the synergy between ships!
I'm not shure about the age of the Miranda 2 I was thinking that the miranda 2 is older than the cheyenne...... I was wrong about that.
Too be honest there are many other cool designs for the feds out there for ships which serve this role.I would also be open for suggestions

posted on October 15th, 2012, 11:04 pm
And the upgrades for warp ins or a special station for that would be a very interesting idea
posted on October 25th, 2012, 1:47 pm
The Cheyenne is indeed on todo for a while now and i could see her well as mixed-tech or in the scope of one of the other new features planned 

posted on October 25th, 2012, 2:03 pm
Thanks for your reply optec
!!
Would be need to see her in general in some way!! After all I think she is a too need design for a sole mop object.
And having a let's say little more "robust" supportship would not hurt


Would be need to see her in general in some way!! After all I think she is a too need design for a sole mop object.
And having a let's say little more "robust" supportship would not hurt

posted on October 25th, 2012, 2:41 pm
love the chayenne class glad it's gonna be included somehow. A refitted mixed-tech or warp-in upgrade would be awesome. in either role sounds like it would have a pretty strong impact either with abilities or stats. i'll take anything that can help beat down on some borg haha.
posted on October 25th, 2012, 7:36 pm
hellodean wrote:my point was that they wouldnt build the old design after all that time. they would update it. new hull plates and what not. the old version as a warp in makes sense but to build old designs doesnt. since fleet ops is based (please correct me if im wrong), 20 years after nemisis? and the ship was designed decades before that.
Building new ones with the old tech makes no sense, but a new one with the new tech is a different matter. Having the same tech makes it just a reskin of a new ship (like STO ships). I wonder why everyone forgets the age of the tech is what matters, not the appearance or name?
The only way changing the looks could be explained is Starfleets canon habit of changing their visual style for a fresh look every so often, even though changing the appearance is not needed. No-one else seems to do that...
posted on October 25th, 2012, 9:48 pm
Falaffelboy wrote:Thanks for your reply optec![]()
!!
Would be need to see her in general in some way!! After all I think she is a too need design for a sole mop object.
And having a let's say little more "robust" supportship would not hurt
Honestly, the Cheyenne, being a design that's either contemporary to or older than the Galaxy, should only be a warp-in or a map object, especially as there is a canon "modern" design that isn't represented as a production ship in Fleet Ops (Prometheus class).
posted on October 25th, 2012, 9:53 pm
i would say the change in style could be explained by improvements in build and materials.
tho there is alot to say for making your new stuff look impressive, like what the military do today.
but yeah when i was talking about designs i meant both external hull plates and internal workings. (like the excelsior and excelsior 2)
tho there is alot to say for making your new stuff look impressive, like what the military do today.
but yeah when i was talking about designs i meant both external hull plates and internal workings. (like the excelsior and excelsior 2)
posted on October 25th, 2012, 10:05 pm
Not sure how changing the cosmetics would reflect improvements, everyone else seems to manage without making hundreds of ships with different names and looks.
But that's Starfleet for you; it's all about looking good in your flying death machines. They feel like a change of look and anything they build after that has the new style, with the previous one falling out of use.
But that's Starfleet for you; it's all about looking good in your flying death machines. They feel like a change of look and anything they build after that has the new style, with the previous one falling out of use.
posted on October 25th, 2012, 11:21 pm
Tyler wrote:But that's Starfleet for you; it's all about looking good in your flying death machines. They feel like a change of look and anything they build after that has the new style, with the previous one falling out of use.
Eh? That's a pretty bizarre assertion.
If you take a look at a naval vessel of the mid 19th century and compare it with an up-to-the-minute ship, there'll be huge differences in they way they look. In the Star Trek canon, you're looking at a similar march of time from the NX class to the refitted Sovereign in Nemesis; it's not surprising that there are generational differences in the way ships look. It's most prevalent in Starfleet's ships because all of the material is Federation-centric, but even with the Klingons and Romulans there's some evidence of evolution and generational differences in ship designs.
1, 2
Reply
Who is online
Users browsing this forum: Bing [Bot] and 10 guests