Borg level up?

Post ideas and suggestions on new features or improvements here.
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posted on February 9th, 2010, 11:51 pm
Hi there.
I've played on my own map a few hours ago with the federation and did something... bad.

At first, I've build some turrets and starbases around the enter wormhole to turtle my base and be able, to build a strike force, to clean up the enemy bases. So far, so good.

I went to the romulan base at first and was able to capture a tavara warbird. Nice try I thought and gave it a try to do this again. After losing many ships while transporting marines to the enemy I finally got the second one. ... after a while, I got twelve of them.

Well, I thought that was enough and blew up the romulans (after getting at least one of their construction ships)

While I was flying around with my 12 Tavaras, I found a... tactical cube. I thought: Give it a try.

After lets say half an hour of following the tactical cube whil microing the tavaras and constantly beaming troops onboard whil recrewing the cloaked tavaras I managed to captue a tactical cube, as federation avatar  :D

Now I got it and thought: Well, what can I do with you? First: Recrew. 11.000 Federation officers... after lets say 20 minutes of waiting, it was complete. But... maybe it would be nice to give him level ups? Kill something, let get him two golden bars and then make him to veteran...

THIS would be really nice, dont you think? When you are able to capture borg vessels, they should be able to get golden bars because you have a crew onboard that is able to learn.

I know it is the last thing your do when fighting the borg trying to capture them (what an insane idea) but I managed it and thought "Well, this would be a nice feature"

Anyone?

Ah, before I forget: All enemies were on "hard", so no pussy play  :whistling:
posted on February 9th, 2010, 11:57 pm
Even if just taking the ship is all the reward you need, it might be nice... propbaly need quite a few odf's for that, though.
posted on February 10th, 2010, 1:17 am
In my honest opinion the federation crew would be incapable of running the Borg Ship (and even if they were, not nearly to the capacity that native borg could). And would have a difficult enough time with the conventional warships of other races.
posted on February 10th, 2010, 1:52 am
Rank-up is done with a new ODF for the ship per rank, 2 new ODF's per weapon per rank, and a full set of each must be made for each POSSIBLE combination of Borg modules.

  Needless to say ... that's a LOT of work given the fact that it's almost impossible to actually capture Borg ships.  The fact that you managed to capture 12 Tavaras is astounding.  The fact that you then managed to capture a CUBE with that is even more astounding. 

  I feel this would just NEVER happen unless you set out specifically in an instant action game to have this happen.  In MP I really cannot see it ever happening.  With that it seems like OODLES of work for something that will never actually occur.

  Sorry to be a nay-sayer  :blush:
posted on February 10th, 2010, 8:52 am
im with boggz on this. sure its a nice feature, but the question is... will it ever be used... will a borg cube really be captured that often to warrant the effort of putting this feature in... answer: i doupt it
posted on February 10th, 2010, 2:00 pm
No player in MP will ever try to capture a borg vessel. Capturing in MP is most ineffivient, except captures by the Tavara, Borgies and of course capturing cloaked Scouts.

I think boarding should be an option for klingons too, as they are some of the best matrial arts warriors in space.

As 2 Tavaras are not enough for a Capturing-Fleet, i#d recommend some additional capturing features for romulans too. Or some sneaky-capturing feature.
posted on February 10th, 2010, 6:30 pm
I think that if a Borg ship is captured, then it should self destruct. It has been known for the Borg in ST to destroy their own ships at whim, if they become compromised. Mind you, any queen that lets a cube, manned by thousands of crew, to be taken by the infinitely promiscuous crew of a Tavara needs to be infected by a neurolytic pathogen and killed off for gross negligence.
posted on February 10th, 2010, 6:37 pm
Self-Destruct is not popular because of the fact that ships will likely be set to blow up if taken, even though that is the very reason every race uses it.
posted on February 10th, 2010, 6:47 pm
I also agree with Bogzz on this topic...

However, while reading the title an idea came to me (one that might have been suggested b4, in which case I apologize :P). How about, in place of Borg leveling up, they get more and more adapted. So in terms of gameplay for each rank they get like 3% decreased dam recieved and 3% increased dam dealt.

This could be 1 way of implementing Borg adaptation into FO, since their drones dont actually level up :) Also I dont think 3% would that significantly affect game balance, but its good for flavour ;)
posted on February 10th, 2010, 6:55 pm
-=B!G=-The Black Baron wrote:I also agree with Bogzz on this topic...

However, while reading the title an idea came to me (one that might have been suggested b4, in which case I apologize :P). How about, in place of Borg leveling up, they get more and more adapted. So in terms of gameplay for each rank they get like 3% decreased dam recieved and 3% increased dam dealt.

This could be 1 way of implementing Borg adaptation into FO, since their drones dont actually level up :) Also I dont think 3% would that significantly affect game balance, but its good for flavour ;)


I'd hate to encounter a Level 34 Tactical Cube!
posted on February 10th, 2010, 7:42 pm
You only have a maximum of 5 levels. So it would be 15% less damage and 15% increased damage on veteran rank.
Well, for adaption, I have another idea:

At first, you try to capture a construction ship and build you mixed tech yard out of it. This yard is not really a yard for the borg, it is more like a science center for adaption-reasons.
It works the way, that when you assimilate enemy vessels, you send them over to the "yard" in order to "analize" them. After decomission, you are granted a special bonus only against this ship class. You make 10% more damage and recieve 10% less from it.

With the combination of the rank-adaption we might have, that will give you 5% per each rank, you can gain at two golden bars a 30% offensive and defensive bonus for your borg vessels. This should be okay, since the two golden bars of the rest of the universe double the stats so to say.

But I dont know, if this must go all with the odf-files. The game needs more global elements :-/
posted on February 10th, 2010, 7:43 pm
Yep, me2. Thats why there would only be 5 levels (as many as there are ranks currently :P).
This would of course work in the same way as ranks do, just the bonuses would be different (well and the name :D)  ^-^
posted on February 10th, 2010, 7:48 pm
Sheva wrote:You only have a maximum of 5 levels. So it would be 15% less damage and 15% increased damage on veteran rank.
Well, for adaption, I have another idea:

At first, you try to capture a construction ship and build you mixed tech yard out of it. This yard is not really a yard for the borg, it is more like a science center for adaption-reasons.
It works the way, that when you assimilate enemy vessels, you send them over to the "yard" in order to "analize" them. After decomission, you are granted a special bonus only against this ship class. You make 10% more damage and recieve 10% less from it.

With the combination of the rank-adaption we might have, that will give you 5% per each rank, you can gain at two golden bars a 30% offensive and defensive bonus for your borg vessels. This should be okay, since the two golden bars of the rest of the universe double the stats so to say.

But I dont know, if this must go all with the odf-files. The game needs more global elements :-/


Global Elements? This sounds like it would use the old A2 tech assim yard weapon to research the ol' weapon upgrade pods / similar mechanism.
posted on February 10th, 2010, 7:53 pm
I think the Borg already have something that is something like a counterpart to the level-up-system of the other races. The transmission matrix with the collective features. They are used on every compatible ship and simulate "learning in a collective way".
Borg learn as a collective. Single ships leveling up would destroy that image as well as the collective principle.
I would rather say there should be more collective features available so you can more adjust your units to better counter an opposition.
posted on February 10th, 2010, 7:55 pm
-=B!G=-The Black Baron wrote:I also agree with Bogzz on this topic...

However, while reading the title an idea came to me (one that might have been suggested b4, in which case I apologize :P). How about, in place of Borg leveling up, they get more and more adapted. So in terms of gameplay for each rank they get like 3% decreased dam recieved and 3% increased dam dealt.

This could be 1 way of implementing Borg adaptation into FO, since their drones dont actually level up :) Also I dont think 3% would that significantly affect game balance, but its good for flavour ;)


 

 Actually Baron I think that an idea like this was put forth by Optec himself in regards to a Borg "Experience System".  I'm not sure if it was Optec who said he was looking into it or someone else suggesting it, but the idea was to kind of have a "overall counter" that allowed Borg players to track how many ships of each race they had destroyed or how much damage they'd taken .. yadda yadda... effectively allowing them to purchase upgrades and/or resistances based on that counter.  Sort of like "overall adaptation for the entire nearby collective"  :).

  I'm not sure if that's still in the primordial ooze any more but the new adaptations seem to have done at least a little bit in that regard with the modules.
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