Borg lack some depth
Post ideas and suggestions on new features or improvements here.
posted on July 7th, 2010, 1:25 pm
Scion wrote:I doo agree with you on some of the suggestions, well maybe not directly but i would like to see a little change in some of the borg gameplay aspekts. Would be nice if adaption was implemented to some more ships than the adaptor, even if the adaptor is quite powerfull with adaptmodules its still hard to comeby since you need to assimilate a contructionship that mostly will spend its time near a starbase...
Assimilation also comes in mind, its what borg doo. Problem is that they lack some tools to doo it more effective. Yeah i know, they can get assimilators bla bla bla... Thats ONE ship that does the job well, and it becomes a little obsolete lategame. Also holdingbeams are pretty bad, i still never see a reason to get them...
You raise the same point. Gameplay depth.
I just provided some thoughts to enhance exactly gameplay depth.
The techtree is fairly simple, so maybe some more tech modules and research can balance this.
That was my thought (for assimilator avatar), let the borg just construct the 5 basic solids the borg way, and all the rest of ships have to be unlocked by assimilation. Wether the borg construct or warp in the new ships doesn't really matter. This way, the borg were forced to assimilate instead of pure destruction.
This and a stionary assimilator.
Also interesting was to see a pyramid with assimilator beam instead of holding beam.
At the moment, the assimilator avatar seems to lack much depth. Spamming assimilators and later pyramids and sphere is almost the only option.
Scion wrote:What i am proposing is more lategame assimilation options or in general more assimilation options for borg, maybe by upgrades or enable borg ships to install modules after they are built. This will enable borg ships to "adapt".
sry if my english sucks..
Interesting idea too, installing modules if ship already built.
Dynamic modules, one can constantly change them.
posted on July 7th, 2010, 5:08 pm
This is so typical... One guy comes up with some interesting new ideas, and the other guy rejects them lile they were nothing and says stuff like: "Oh yeah, but those things are allready in the game, well... sort of"
myleswolfers you are telling me things i allready know, im just saying that some of the borg abilities lack in power and dont see much use, close to any use at all. And that borg gameplay needs some adjustments and more depth. Its kinda booring that by playing assimilate avatar, you only spam assimilators and if you havent won or lost by then: spam pyramids... Not that optimize is much better, but at least the avatar can make use of allmost all ships available to the race. For instance the romulans: their theme is "cloak and dagger" and the entire romulan armada fills that role pretty well, all ships can cloak and use some sort of backstabber ability. While the borgs main theme should be assimilation, and they only have one ship that furfills that role. Am i the only one who thinks this is bad?
totally forgot about the nanite factory module, its damn useless really! 500 energy for 5% crew loss!?!? AND the the slow as assimilator needs to get close too? It should be at least 20% to even matter in a fight...
myleswolfers you are telling me things i allready know, im just saying that some of the borg abilities lack in power and dont see much use, close to any use at all. And that borg gameplay needs some adjustments and more depth. Its kinda booring that by playing assimilate avatar, you only spam assimilators and if you havent won or lost by then: spam pyramids... Not that optimize is much better, but at least the avatar can make use of allmost all ships available to the race. For instance the romulans: their theme is "cloak and dagger" and the entire romulan armada fills that role pretty well, all ships can cloak and use some sort of backstabber ability. While the borgs main theme should be assimilation, and they only have one ship that furfills that role. Am i the only one who thinks this is bad?
totally forgot about the nanite factory module, its damn useless really! 500 energy for 5% crew loss!?!? AND the the slow as assimilator needs to get close too? It should be at least 20% to even matter in a fight...
posted on July 7th, 2010, 9:35 pm
I think it's rather typical to have one guy say "oh yeah, so much of the gameplay is worthless, FIX IT!" instead of seeing how it works in multiplayer over the course of several months
.
Incidentally, the Pyramid when equipped with 4x Holding Beam outperforms an Assimilator. On top of that, each Holding Beam reduces special weapon damage by 20%, not to mention tons of strategic possibilities. If all you are doing is spamming Assimilators and Pyramids as Assimilate, you're doing something very very wrong.
All ships can very easily assimilate if you use Nanite Burst (oh look, all your opponent's ships have 50% fire rate now) and Boarding. Holding Beam + Dodecahedrons means that out of your main Borg chassis, Diamond, Cube, Assimilator (can boost energy regen rate), Pyramid can assimilate opponents with vast energy reserves if you so wish it.

Incidentally, the Pyramid when equipped with 4x Holding Beam outperforms an Assimilator. On top of that, each Holding Beam reduces special weapon damage by 20%, not to mention tons of strategic possibilities. If all you are doing is spamming Assimilators and Pyramids as Assimilate, you're doing something very very wrong.
All ships can very easily assimilate if you use Nanite Burst (oh look, all your opponent's ships have 50% fire rate now) and Boarding. Holding Beam + Dodecahedrons means that out of your main Borg chassis, Diamond, Cube, Assimilator (can boost energy regen rate), Pyramid can assimilate opponents with vast energy reserves if you so wish it.

posted on July 7th, 2010, 9:48 pm
Scion wrote:This is so typical... One guy comes up with some interesting new ideas, and the other guy rejects them lile they were nothing.
you posted your thoughts in a forum, a place for discussion, if u dont want people to voice a different opinion to you then dont post on a forum. not everyone has to agree with your ideas. also just because i disagreed with them doesnt mean the consensus is behind me.
Scion wrote:and says stuff like: "Oh yeah, but those things are allready in the game, well... sort of"
dont misquote me, i never said that. if u want to quote me, use the yellow quote button.
Scion wrote:myleswolfers you are telling me things i allready know, im just saying that some of the borg abilities lack in power and dont see much use, close to any use at all. And that borg gameplay needs some adjustments and more depth.
and your evidence for this is? you are saying quite a bit of your opinion here, moreso you are just repeating what u have said earlier, that doesnt enhance your point.
just because u dont use all these doesnt mean others dont. i happen to think that there are plenty of options for assimilation for the borg. many more and the borg will be op.
Scion wrote:Its kinda booring that by playing assimilate avatar, you only spam assimilators and if you havent won or lost by then: spam pyramids...
firstly there are plenty of viable assim strats, that avatar can build scubes and probes at the start and not fail.
also the assimilator has several useful module configurations, so there is customisation available. if your enemy builds lots of torp stuff then torp modules for torp compensation is useful, lots of small crewed ships call for assim modules etc.
the pyramid has different module arrangements too. and the diamond and cube are definitely worth the money for assimilate. so thats only the sphere that is ignored.
Scion wrote:they only have one ship that furfills that role.
thats not true, nearly all borg ships are useful for assimilating as they all have transporters. once u have transmission matrix up and boarding is available then everything is good for assimilation. and i mentioned before that other ships are useful for supporting your main ships, like the dode with its subsystem disabling torps.
Scion wrote:totally forgot about the nanite factory module, its damn useless really! 500 energy for 5% crew loss!?!? AND the the slow as assimilator needs to get close too? It should be at least 20% to even matter in a fight...
its not useless, that module gives defence to the assim, plus the crew reduction is useful, the more crew u remove means eventually the enemy ships will drop into yellow crew levels, reducing their fire rate and repair rate, and boarding can then be used, which instantly captures little ships, removing their fire.
20% crew losses is just plain ridiculous, a few assims using that would put crews in the yellow so fast, removing loads of firepower. it would be completely op.
posted on July 7th, 2010, 9:53 pm
hmm i cant say that i have ever spammed as borg
posted on July 7th, 2010, 9:56 pm
Dircome wrote:hmm i cant say that i have ever spammed as borg
its not easy to do so. assim can come close with assim spam, but even then you are probably gonna be varying modules so it wont be true spam.
even when u reach the ability to spam cubes (which most games dont) u will wanna make 1 diamond per 3/4 cubes.
posted on July 7th, 2010, 10:10 pm
With four bursts you'll get all ships in the area to yellow zone with the current Nanite Burst. With one burst of the 20% all ships would immediately have yellow zone I believe.
posted on July 8th, 2010, 6:19 am
Little is as humilitating as getting a Dreadnought assimilated by a bunch of scoutcubes and Adaptors with Boarding.
But it really can happen.
Which promptly led to the dread being rammed to death.
But it really can happen.
Which promptly led to the dread being rammed to death.

posted on July 10th, 2010, 4:46 am
silent93 wrote:Dreadnought assimilated by a bunch of scoutcubes and Adaptors with Boarding.
That sounds like a crazy idea I would do!!

posted on July 10th, 2010, 4:50 am
Boarding sends drones based on Chassis size, so it would still be difficult to board a Dread with Scubes 

posted on July 10th, 2010, 5:36 am
Well, I did say 'bunch' didn't I? 
That game was an attempt to see just how much I could accomplish using mostly Regen Scubes with Transwarp and Boarding. (The idea was to jump behind their lines, capture some stuff, turn it against them, and try to fight that way. Didn't really work well.)

That game was an attempt to see just how much I could accomplish using mostly Regen Scubes with Transwarp and Boarding. (The idea was to jump behind their lines, capture some stuff, turn it against them, and try to fight that way. Didn't really work well.)
posted on July 10th, 2010, 9:32 pm
silent93 wrote:Well, I did say 'bunch' didn't I?
That game was an attempt to see just how much I could accomplish using mostly Regen Scubes with Transwarp and Boarding. (The idea was to jump behind their lines, capture some stuff, turn it against them, and try to fight that way. Didn't really work well.)
lol duh, scubes don't have enough energy to transwarp + another special... actually transwarp eats all energy off scube/probe/detector...
posted on July 10th, 2010, 9:33 pm
transwarp only works on those 3 ships, so its a one off thing for any ship that uses it.
posted on July 10th, 2010, 10:44 pm
Arash8472 wrote:lol duh, scubes don't have enough energy to transwarp + another special... actually transwarp eats all energy off scube/probe/detector...
The key is the Regen module, and then being patient enough to wait a little bit before you strike. You don't have to transwarp right into their base. Behind it, just out of sensor range works nicely.
posted on July 10th, 2010, 11:23 pm
silent93 wrote:The key is the Regen module, and then being patient enough to wait a little bit before you strike. You don't have to transwarp right into their base. Behind it, just out of sensor range works nicely.
but transwarp range isn't that long.. it's faster to just move there instead of using energy going 1 screen away...
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