Borg Idea
Post ideas and suggestions on new features or improvements here.
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posted on January 27th, 2012, 8:02 pm
When borg capture an enemy battleship with torpedo power, the miss chance is improved as the Borg would improve the system.
Hit chance would perhaps gain a bit. Instead of 40% miss rate, reduced to 20% miss rate.
Also could work for improving the other factions trip ups with long range short range counters etc. If a unit receives additional damage from a short range unit and gives extra damage to a long unit, i.e. receives 20% increase damage, and deals 35%increase damage, it alters the numbers to receiving 10% increase damage, and deals 40% increase damage as a now borg unit.
Hit chance would perhaps gain a bit. Instead of 40% miss rate, reduced to 20% miss rate.
Also could work for improving the other factions trip ups with long range short range counters etc. If a unit receives additional damage from a short range unit and gives extra damage to a long unit, i.e. receives 20% increase damage, and deals 35%increase damage, it alters the numbers to receiving 10% increase damage, and deals 40% increase damage as a now borg unit.
posted on January 27th, 2012, 8:43 pm
Not opposed to the idea, but I'm hoping for borg weapons on assimilated vessels 

posted on January 28th, 2012, 3:33 am
I was thinking the Borg would naturally figure out the ships purpose and enhance it.
I would love to see an assimilated borg ship receive an alternate rank up setup.
For instance, Descent that ranks gaining improved targeting system as it goes. Where torpedoes eventually reach near 100 percent hit rate.
Obviously this idea has a lot of mobility for what it could imply.
I would love to see an assimilated borg ship receive an alternate rank up setup.
For instance, Descent that ranks gaining improved targeting system as it goes. Where torpedoes eventually reach near 100 percent hit rate.
Obviously this idea has a lot of mobility for what it could imply.
posted on January 28th, 2012, 3:55 am
I think assimilated ships should gain Borg weapons - but only as an upgrade. It could also increase hull regen rates.
posted on January 28th, 2012, 4:31 am
Last edited by godsvoice on January 28th, 2012, 4:42 am, edited 1 time in total.
How does any other faction have its ship be able to use borg weapons? How's a borg slicer or massive torp or nanites going to be installed on fed, klingon, romulan or dominion ships?
I think it is hasty to get fed cruisers to start using big borg torps, and Romulan Warbirds to all of a sudden get slicers. Those weapons only work for specific borg ships anyways. Not every borg ship is equipped with torps or nanites. Even beam weaponry, I don't see what the attraction is with getting fed ships shooting borg beams all of a sudden. Even if it is done through rank up, or assimilation feature, or etc.
I dunno. I think some version of enhancement is suitable. Increase hull regen rate is fine.
Also, it might just be me, but I noticed in recent games when I assimilate ships, even with 15 officers, the crew colour is green. A monsoon with 15 borg crew is good. The subsystems seem to repair themselves fairly quickly actually. I try to fill it up as best possible still.
But yeah, borg crew giving improved stats is interesting.
Edit: I once watched this comedian do a skit on drug use in the olympics. (Winter Olympics were just recently held in Canada) It was absolutely hilarious how he gave the delivery. He was joking in that exaggerated voice and quick speech: "" Why are we limiting our athletes and what they can do with their own bodies? I think we should give them all the drugs they want... The fastest sprint right now is under 10 sec for 100 m (or whatever it is). If a guy can get jacked-up and run 100 m in 4 seconds - I WANT TO SEE THAT!!!! I'd even PAY to see! Have some athlete foaming at the mouth, gun shoots and by the time the sound and smoke clear the race is already over, who wouldn't want that.""
I mean, the guy had it worked out perfect, you just laughed your ass off. Doing all the actions and everything. Ha fun.
Anyways, kinda what I would go for with these assimilated ships and how they ultimately get incorporated into the borg.
What I'm trying to say is: I want a Descent on Borg steroids firing 16 quantum torps, 15 guaranteed to hit!!
If you get where I'm going with this. Borg should make improvements to super increase effectiveness of the ships at their disposal in the system they are in, not spending huge resources in putting borg based weaponry into pitiful constructs of the factions it assimilates.
I think it is hasty to get fed cruisers to start using big borg torps, and Romulan Warbirds to all of a sudden get slicers. Those weapons only work for specific borg ships anyways. Not every borg ship is equipped with torps or nanites. Even beam weaponry, I don't see what the attraction is with getting fed ships shooting borg beams all of a sudden. Even if it is done through rank up, or assimilation feature, or etc.
I dunno. I think some version of enhancement is suitable. Increase hull regen rate is fine.
Also, it might just be me, but I noticed in recent games when I assimilate ships, even with 15 officers, the crew colour is green. A monsoon with 15 borg crew is good. The subsystems seem to repair themselves fairly quickly actually. I try to fill it up as best possible still.
But yeah, borg crew giving improved stats is interesting.
Edit: I once watched this comedian do a skit on drug use in the olympics. (Winter Olympics were just recently held in Canada) It was absolutely hilarious how he gave the delivery. He was joking in that exaggerated voice and quick speech: "" Why are we limiting our athletes and what they can do with their own bodies? I think we should give them all the drugs they want... The fastest sprint right now is under 10 sec for 100 m (or whatever it is). If a guy can get jacked-up and run 100 m in 4 seconds - I WANT TO SEE THAT!!!! I'd even PAY to see! Have some athlete foaming at the mouth, gun shoots and by the time the sound and smoke clear the race is already over, who wouldn't want that.""
I mean, the guy had it worked out perfect, you just laughed your ass off. Doing all the actions and everything. Ha fun.
Anyways, kinda what I would go for with these assimilated ships and how they ultimately get incorporated into the borg.
What I'm trying to say is: I want a Descent on Borg steroids firing 16 quantum torps, 15 guaranteed to hit!!

posted on January 28th, 2012, 5:00 am
Your ideas give me some ideas of my own... while I see what you are saying about improving hit chances but what about assimilated vessels having a rank system that represents how assimilated each vessel is. Through combat each ship gets more experience and would then gain more Borg tech integrated into it. Visually each vessel could have more Borg nodes appear on it at each new rank. Certain ships could be limited to passives or hit chance increases while larger ships could get energy slicer and critical shot at high rank.
posted on January 28th, 2012, 6:53 am
I wasn't talking about Borg transmission matrix abilities, only about standard weapons with a minor offensive boost.
posted on January 28th, 2012, 7:16 am
Your point being? My idea is my idea.I took some elements I liked from yours and made up my own. Here's an example of how it could work.
Saber class
Initial assimilation grants no bonus
1. % passive
2. Borg beam weapon
3. % passive
4. Energy slicer
Akira class
Initial assimilation grants no bonus
1. % increase to hit chance for torpedo weapons
2. Borg beam weapons
3. Energy slicer
4. Critical shot / Borg torpedos
Saber class
Initial assimilation grants no bonus
1. % passive
2. Borg beam weapon
3. % passive
4. Energy slicer
Akira class
Initial assimilation grants no bonus
1. % increase to hit chance for torpedo weapons
2. Borg beam weapons
3. Energy slicer
4. Critical shot / Borg torpedos
posted on January 28th, 2012, 7:28 am
Njm1983 wrote:Your point being?
I was responding to godsvoice - he misunderstood what I meant by Borg weapons. I hadn't read your post yet.
Now that I have, I guess experience is a tolerable mechanic to use. Still, I think that dedicated upgrades are closer to the Collective's industrious shipbuilding methods. That one could be argued either way, though, and I don't really hold a strong opinion on the matter.
posted on January 28th, 2012, 10:34 pm
Yeah I think I might have misunderstood. But still, I'd rather not see any Borg weaponry of any kind being fired from assimilated ships.
The standard beam, much less the transmission upgrades.
I'd like options like the following:
Increase ships normal speed by 15 for medium and small ships, 10 for battleships.
Increase a miss rate to torpedoes where applicable by additional 10 percent, I.e. if a small ship has passive or whathaveyou to dodge weaponry, increase it.
Better hit rate.
Decrease damage from counters, increase damage given to ships that the assimilated ship is intended to counter.
Increased hull strength. +5% overall hitpoints.
Increased Shield strength (yes, borg wouldn't necessarily have great experience with using shields for their own vessels, but they would still find ways to improve a ships system, and they have experience in damaging shields from all races they assimilate, and they have found weaknesses which they could help to somewhat improve)
Better subsystem repair/strength.
Increased sensor range with applicable upgrades from transmission (this one might not be so bad)
Increased fire rate, or additional volleys. I.e. that descent fires several additional torps with each volley.
Just make everything increased... But curb it to be appealing, not just haphazardly everything across the board just makes a petty saber all of a sudden able to shoot down a whole vorcha in seconds.
Also, these upgrades should occur over time, and not really need outside research or experience. Like, the time should be the rank. Not rank with experience for through other things. The more time the ship is under assimilation, the more assimilated it will be.
Possibly an anti-recapture feature can be installed or researched etc somehow though I would be open too. So let's say I captured your very first Akira produced. Then 10-15 min pass, and you now have a bunch of sovereigns and all, but I've really been able to assimilate that Akira for quite a while now, it should be easier for you to recapture it in the first 2 min, but the longer time goes, the harder it should be. So some feature additional to transporting and crew combat. Not sure quite what, perhaps even if you do defeat all the borg crew, the ship is to far gone for you to control it. But if you did defeat the borg drones and get control, you could choose self-destruct. All assimilated ships would have some visible way of telling how far along it is underway in assimilation process.
The standard beam, much less the transmission upgrades.
I'd like options like the following:
Increase ships normal speed by 15 for medium and small ships, 10 for battleships.
Increase a miss rate to torpedoes where applicable by additional 10 percent, I.e. if a small ship has passive or whathaveyou to dodge weaponry, increase it.
Better hit rate.
Decrease damage from counters, increase damage given to ships that the assimilated ship is intended to counter.
Increased hull strength. +5% overall hitpoints.
Increased Shield strength (yes, borg wouldn't necessarily have great experience with using shields for their own vessels, but they would still find ways to improve a ships system, and they have experience in damaging shields from all races they assimilate, and they have found weaknesses which they could help to somewhat improve)
Better subsystem repair/strength.
Increased sensor range with applicable upgrades from transmission (this one might not be so bad)
Increased fire rate, or additional volleys. I.e. that descent fires several additional torps with each volley.
Just make everything increased... But curb it to be appealing, not just haphazardly everything across the board just makes a petty saber all of a sudden able to shoot down a whole vorcha in seconds.
Also, these upgrades should occur over time, and not really need outside research or experience. Like, the time should be the rank. Not rank with experience for through other things. The more time the ship is under assimilation, the more assimilated it will be.
Possibly an anti-recapture feature can be installed or researched etc somehow though I would be open too. So let's say I captured your very first Akira produced. Then 10-15 min pass, and you now have a bunch of sovereigns and all, but I've really been able to assimilate that Akira for quite a while now, it should be easier for you to recapture it in the first 2 min, but the longer time goes, the harder it should be. So some feature additional to transporting and crew combat. Not sure quite what, perhaps even if you do defeat all the borg crew, the ship is to far gone for you to control it. But if you did defeat the borg drones and get control, you could choose self-destruct. All assimilated ships would have some visible way of telling how far along it is underway in assimilation process.
posted on January 29th, 2012, 1:08 am
A lot of ideas being thrown around.
I would be against assimilated ships gaining abilities like Nanites and Slicer. If any ships were to get these sort of things then it should only be select larger vessels. Gaining Borg weapons could come with time and depend on the mission/capacity of the assimilated vessel. Example - an assimilated ship would not automatically have Borg torpedoes, but later after the original photon/quantum torpedoes ran out and some Borg tech was installed - then some sort of Borg torpedo could be fired.
Gradual stat boosts as time goes on is a good idea. We have the example of how the assimilation process proceeds from First Contact. Increases in the speed, firepower of weapons, hit points of shield, hull, and subsystems, and crew size slowly over time. There should also be a limit to how far the Borg can modify a ship - no Monsoon 1 v 1 a Breen Battleship. A resource cost to some/all of these upgrades would be good. Those resource don't come from nothing.
Annnnnd - Preserving balance is always important. And I would not want these sort of things to take too much time and crowd out other features.
There is my 2 cents(maybe 6
)
I would be against assimilated ships gaining abilities like Nanites and Slicer. If any ships were to get these sort of things then it should only be select larger vessels. Gaining Borg weapons could come with time and depend on the mission/capacity of the assimilated vessel. Example - an assimilated ship would not automatically have Borg torpedoes, but later after the original photon/quantum torpedoes ran out and some Borg tech was installed - then some sort of Borg torpedo could be fired.
Gradual stat boosts as time goes on is a good idea. We have the example of how the assimilation process proceeds from First Contact. Increases in the speed, firepower of weapons, hit points of shield, hull, and subsystems, and crew size slowly over time. There should also be a limit to how far the Borg can modify a ship - no Monsoon 1 v 1 a Breen Battleship. A resource cost to some/all of these upgrades would be good. Those resource don't come from nothing.

Annnnnd - Preserving balance is always important. And I would not want these sort of things to take too much time and crowd out other features.
There is my 2 cents(maybe 6

posted on January 29th, 2012, 2:12 am
Would be good as a rank system, not a time based system.
We have seen, not only from the movies, but that 4th season Enterprise episode. Two damaged drones took over a whole ship and totally modified it until it was hardly the same ship.
We have seen, not only from the movies, but that 4th season Enterprise episode. Two damaged drones took over a whole ship and totally modified it until it was hardly the same ship.
posted on January 29th, 2012, 2:19 am
Redshirt wrote:I was responding to godsvoice - he misunderstood what I meant by Borg weapons. I hadn't read your post yet.
My mistake. Apologies.
kainalu wrote:Would be good as a rank system, not a time based system.
We have seen, not only from the movies, but that 4th season Enterprise episode. Two damaged drones took over a whole ship and totally modified it until it was hardly the same ship.
Yeah. This and First contact are great examples of how a ship can be assimilated. I was thinking that each level of assimilation adds more borg nodes to the vessel and adds a small boon bringing it more borg like. Its really redundant to have a rank system for the borg thats just like all the other factions. It seems more canon and borg like to have assimilated vessels be augmented to be more like borg ships if not completely. I think a slicer or critical shot could work at complete assimilation IE "veteran rank" for an assimilated vessel, itd be pretty rare since the vessel would first need to be assimilated then exposed to combat to further its assimilation. thats quite a bit of exposure without be toasted. If the vessel were retaken I think it should be stripped of all the borg augmentation and just be back to normal. Voyager and the Enterprise -E were both returned to normal following their respective run-ins with the borg.
posted on January 29th, 2012, 2:30 am
I think Voyager kept some of the minor Borg stuff that improved the ship, so any retaken ships could remain slightly improved compared to the standard version. It would give the Borg reason to prevent it from being recaptured.
posted on January 29th, 2012, 3:35 am
Tyler wrote:I think Voyager kept some of the minor Borg stuff that improved the ship, so any retaken ships could remain slightly improved compared to the standard version. It would give the Borg reason to prevent it from being recaptured.
Good point. I should have remembered that bit.
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