Boobytraps - defensive structures in nebulas and asteroid fi
Post ideas and suggestions on new features or improvements here.
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posted on December 16th, 2010, 6:12 pm
i play on halma a lot too.
posted on December 16th, 2010, 6:24 pm
Lt. Cmdr. Marian Hope wrote:You are argumenting with Star Wars in a Star Trek game?
Asteroid thickets are highly unrealistic versions of asteroid fields in science fiction. Turbolasers are a lot like phasers too, the point is that even if you can destroy asteroids quickly, asteroid thickets will lead to collisions.
posted on December 20th, 2010, 8:15 pm
Last edited by Anonymous on December 20th, 2010, 8:18 pm, edited 1 time in total.
I'm still waiting for a phase cloak for Rommies, Klingons or Feds (All have been mentioned researching in canon). Might be a cool scout refit for say Risner's venture, but loses the cloak detect.
But I think it would be cool for one of those 3 factions in some small way. Either build limit of 1 or 2 on a weak ship (refit?) or for scouts (also refit?)
For this specific ability, I think Dominion or Feds would be a good choice for having a refitted scout to move through asteroids. I also think however as a drawback there should be a chance of the vessel being destroyed outright in a collision (maybe not too large, say 10% for a rough figure).
Lore wise, the Dominion just wouldn't care if they lost a ship, and the Federation love to explore and are known for their brave and daring pilots.
Thirdly, I really miss the nebula gun from stock A2 (8472?). Target a nebula with this ability and ships inside would take great damage. What would be really cool is if this didn't do much to shielded ships, but could do significant or even heavy damage to the hull. Would help deal with borg retreating for one faction somewhat, and just be damn cool.
EDIT: That last idea was intended for use outside a nebula on all ships inside a nebula within short range say.
But I thought the Borg could do with their "depth charges" they used in BOBW as one of their free researches. Gameplay wise they should cause AOE damage to non borg ships in the nebula, but the difference is the Borg ship has to be in the nebula to use it and does a lot of damage to shields.
But I think it would be cool for one of those 3 factions in some small way. Either build limit of 1 or 2 on a weak ship (refit?) or for scouts (also refit?)
For this specific ability, I think Dominion or Feds would be a good choice for having a refitted scout to move through asteroids. I also think however as a drawback there should be a chance of the vessel being destroyed outright in a collision (maybe not too large, say 10% for a rough figure).
Lore wise, the Dominion just wouldn't care if they lost a ship, and the Federation love to explore and are known for their brave and daring pilots.
Thirdly, I really miss the nebula gun from stock A2 (8472?). Target a nebula with this ability and ships inside would take great damage. What would be really cool is if this didn't do much to shielded ships, but could do significant or even heavy damage to the hull. Would help deal with borg retreating for one faction somewhat, and just be damn cool.
EDIT: That last idea was intended for use outside a nebula on all ships inside a nebula within short range say.
But I thought the Borg could do with their "depth charges" they used in BOBW as one of their free researches. Gameplay wise they should cause AOE damage to non borg ships in the nebula, but the difference is the Borg ship has to be in the nebula to use it and does a lot of damage to shields.
posted on December 20th, 2010, 8:18 pm
Speaking of phase cloak, why is the existing phase cloak (rom_phase_cloak.odf) called 'Combat cloak' and unable to phase?
posted on December 20th, 2010, 8:19 pm
Sounds like the generix combat cloak that keeps shields up.
posted on December 20th, 2010, 8:24 pm
Yeah, but the odf and tooltip still use phase cloak despite not actually being one.
posted on December 20th, 2010, 10:04 pm
A lot of names in the ODFs have been kept the same over many versions - take for instance the remoore or the disruptor turret.
posted on January 17th, 2011, 3:18 am
Browsing Memory Alpha weapons Weapons - Memory Alpha, the Star Trek Wiki i found this: Aceton assimilator - Memory Alpha, the Star Trek Wiki
Could be interesting.
Could be interesting.
posted on January 17th, 2011, 4:12 am
Unfortunately, that weapon was shown as being basically unstoppable. It almost killed the Enterprise. Energy draining is just one of those kinds of things that is stupidly powerful, there so that the heroes can ass-pull a solution (their solution? turn on manual control and use inertia. why manual? because the computer didn't have intuition. yeah, intuition is definitely the thing to use when you have no room for error with precise thruster bursts and only need to avoid like two asteroids.)
posted on January 17th, 2011, 5:05 am
I think what you guys really want is more varied types of nebulas. For example, a "nebula effect" that is actually a passable asteroid field. Maybe it deals more damage to large ships than it does to small ships? Maybe it only deals damage when ships move around, but they can hold still and be fine?
I very much like the idea of excitable nebulas, like a nebula that does nothing until a ship fires inside it. What about an "energy lattice" that reduces damage to ships inside but if it absorbs too much damage they get hit with a shockwave of damage?
The devs are working to give us new nebula types, this they've already said. However building inside them can't be handled properly until a good pathing scheme is worked out: how strongly should ships avoid entering the nebula when they are given orders?
I for one intend to make a lot of use of the new blue nebulas; even if they ARE overpowered for borg the problem is much smaller than it used to be. I want to make situations where entering a blue nebula is a fair gamble and can pay off for the player willing to risk it.
I very much like the idea of excitable nebulas, like a nebula that does nothing until a ship fires inside it. What about an "energy lattice" that reduces damage to ships inside but if it absorbs too much damage they get hit with a shockwave of damage?
The devs are working to give us new nebula types, this they've already said. However building inside them can't be handled properly until a good pathing scheme is worked out: how strongly should ships avoid entering the nebula when they are given orders?
I for one intend to make a lot of use of the new blue nebulas; even if they ARE overpowered for borg the problem is much smaller than it used to be. I want to make situations where entering a blue nebula is a fair gamble and can pay off for the player willing to risk it.
posted on January 17th, 2011, 12:39 pm
Nebula_Class_Ftw wrote:Unfortunately, that weapon was shown as being basically unstoppable. It almost killed the Enterprise. Energy draining is just one of those kinds of things that is stupidly powerful, there so that the heroes can ass-pull a solution (their solution? turn on manual control and use inertia. why manual? because the computer didn't have intuition. yeah, intuition is definitely the thing to use when you have no room for error with precise thruster bursts and only need to avoid like two asteroids.)
Still it makes for an interesting booby trap. It doesn't have to be as "unstoppable" as in the series. When in range it could start damaging subsystems with engines last to go.
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