Boarding Deaths Idea
Post ideas and suggestions on new features or improvements here.
posted on February 12th, 2010, 12:00 pm
Captain Proton wrote:If so,why hasn't it been implemented before?
The devs simply didn't have enough time to implement every possible feature yet.

posted on February 12th, 2010, 1:58 pm
I was actually thinking of making a thread about boarding party strengths, seemsyouv read my mind but at least not my ideas.
I wanted species strength to make a difference again, humans being natural well trained soldiers, klingons being natural strong warriors romulans being cowards and weak(except their marines) and borg who can forget that the borg adapt to energy weapons quite quickly so i think research should be made to keep adapting or vessels would fall to just a hand full of borg drones who assimilate and take control of the ship.
Didn't need to write anything on the jem'hadar that kind of speaks for it self really.
I wanted species strength to make a difference again, humans being natural well trained soldiers, klingons being natural strong warriors romulans being cowards and weak(except their marines) and borg who can forget that the borg adapt to energy weapons quite quickly so i think research should be made to keep adapting or vessels would fall to just a hand full of borg drones who assimilate and take control of the ship.
Didn't need to write anything on the jem'hadar that kind of speaks for it self really.
posted on February 13th, 2010, 3:47 pm
eraldo wrote:I was actually thinking of making a thread about boarding party strengths, seemsyouv read my mind but at least not my ideas.
I wanted species strength to make a difference again, humans being natural well trained soldiers, klingons being natural strong warriors romulans being cowards and weak(except their marines) and borg who can forget that the borg adapt to energy weapons quite quickly so i think research should be made to keep adapting or vessels would fall to just a hand full of borg drones who assimilate and take control of the ship.
I mentioned the idea of species strength difference before, FO turned its nose up at it.
posted on February 13th, 2010, 5:21 pm
eraldo wrote:I was actually thinking of making a thread about boarding party strengths, seemsyouv read my mind but at least not my ideas.
I wanted species strength to make a difference again, humans being natural well trained soldiers, klingons being natural strong warriors romulans being cowards and weak(except their marines) and borg who can forget that the borg adapt to energy weapons quite quickly so i think research should be made to keep adapting or vessels would fall to just a hand full of borg drones who assimilate and take control of the ship.
Didn't need to write anything on the jem'hadar that kind of speaks for it self really.
Hate to burst your bubble, but Romulans are far stronger than any Human
posted on February 13th, 2010, 9:28 pm
I never really liked the species specific boosts, because generally all the races can do pretty well in boarding situations. I mean, everyone on every ship went through some sort of military academy (e.g. starfleet) so they're all at least fairly good. As for Borg slowly assimilating a ship with only a few drones, that does make sense but I think it would be overpowered.
As for the ideas in the original post, I love them.
As for the ideas in the original post, I love them.

posted on February 13th, 2010, 10:31 pm
Captain Proton wrote:Hate to burst your bubble, but Romulans are far stronger than any Human
No im speaking of the romulans in next gen and DS9 they were considered weaker than humans they don't have the same traits as vulcans. The romulans relied on sneak/ambush tactics not strength.... hell even Geordie beat a Romulan in hand to hand and he was the enterprises loser like Kim was in voyager.
The movie created by the guy who created that crap called lost just made a load of crap up ... a romulan lifting kirk above his head by his throat .... yeah right even vulcans cant do that in fact even data would have problems doing this get real.
posted on February 13th, 2010, 10:37 pm
Well, Romulans are supposedly genetically the same as Vulcans, so they should have greater strength than humans, whether they show it or not. And you yourself said that the Romulan marines were an exception to their being "weak and cowardly", and every ship would have a complement of marines.
posted on February 13th, 2010, 10:58 pm
the romulans moved from vulcan to romulus a while back, romulus has been seen to be less desert like and more hospitable than vulcan, so they may have lost some of their adaptations such as strength and endurance. i would give romulans 95% strength of humans if not equal.
in my opinion klingons would have 110% of humans, their physical strength may be more, but we saw in ds9 their tendancy to be stupid and fight hand to hand while they get phasered. dukat and garak took down at least 10. so they only get a 10% boost.
i think the dominion troops should have 120% of human because they are genetically cooked up to be perfect warriors.
and if i were following canon rules the borg would only lose 50 drones in the whole game, then no more because they would adapt. and their boarding abilities would reflect this, the first 50 drones (of the game against a particular race) have no effect on the enemy, then it switches to the borg lose 1 drone for every 20 enemy crew. but for the game i would give them 150% of human strength to reflect that they should be the kings of capturing stuff.
just my two pence
in my opinion klingons would have 110% of humans, their physical strength may be more, but we saw in ds9 their tendancy to be stupid and fight hand to hand while they get phasered. dukat and garak took down at least 10. so they only get a 10% boost.
i think the dominion troops should have 120% of human because they are genetically cooked up to be perfect warriors.
and if i were following canon rules the borg would only lose 50 drones in the whole game, then no more because they would adapt. and their boarding abilities would reflect this, the first 50 drones (of the game against a particular race) have no effect on the enemy, then it switches to the borg lose 1 drone for every 20 enemy crew. but for the game i would give them 150% of human strength to reflect that they should be the kings of capturing stuff.
just my two pence
posted on February 13th, 2010, 11:07 pm
I would think that even if they did lose the adaptation a bit they wouldn't lose their increased strength completely. Also, according to Memory Alpha, Romulans are stronger than humans, and though the source is Star Trek 11 it still is canon.
posted on February 13th, 2010, 11:10 pm
i agree, but from what we've seen in star trek the romulans dont share the vulcan strength. they seem very similar in strength to humans. which i think is reasonable. not every alien in star trek has to be stronger or weaker.
posted on February 14th, 2010, 12:27 am
Vulcan strength would come from Vulcans gravity as much as their body design, while Romulus is more of an Earth-like planet.
posted on February 14th, 2010, 1:43 am
But canonically Romulans are still stronger than humans, so I'd assume it's genetic.
posted on February 14th, 2010, 6:00 am
Yeah the strength is a genetic thing, not one acquired from living on a planet.
posted on February 14th, 2010, 9:59 am
Back to topic, there are two issues:
-IIRC, there was a racial bonus/penalty system when boarding in stock STA2. If you hovered the mouse over the faction logo, it returned the crew's strength when boarding, the resistance to be boarded and the capacity or rate for repairing a ship's internal systems. The feeling in FO is that that bonus/penalty system is removed or disabled and all races behave in the same way.
-Transporters are controlled by a game-wide variable ( "TRANSPORTER_MAX" in the RTS_CFG.H file ) and I think it overrides any attempt to make adjustments on a faction or ship basis. In stock STA2 this variable is set to 5 and in FO is set to 3. This applies to the troopships same as to the scouts. So the only way of doing justice to the troopships is to invent a "weapon" that "shoots" crew, like the Tavara has. Incidentally, the Tavara Marine complement cannot be sent against a ship with full crew by a human. Set the Tavara to high special weapon autonomy though, and it will start beaming marines regardless of the target having a full crew or not.
-IIRC, there was a racial bonus/penalty system when boarding in stock STA2. If you hovered the mouse over the faction logo, it returned the crew's strength when boarding, the resistance to be boarded and the capacity or rate for repairing a ship's internal systems. The feeling in FO is that that bonus/penalty system is removed or disabled and all races behave in the same way.
-Transporters are controlled by a game-wide variable ( "TRANSPORTER_MAX" in the RTS_CFG.H file ) and I think it overrides any attempt to make adjustments on a faction or ship basis. In stock STA2 this variable is set to 5 and in FO is set to 3. This applies to the troopships same as to the scouts. So the only way of doing justice to the troopships is to invent a "weapon" that "shoots" crew, like the Tavara has. Incidentally, the Tavara Marine complement cannot be sent against a ship with full crew by a human. Set the Tavara to high special weapon autonomy though, and it will start beaming marines regardless of the target having a full crew or not.
posted on February 14th, 2010, 1:53 pm
DarthThanatos wrote:Back to topic, there are two issues:
-IIRC, there was a racial bonus/penalty system when boarding in stock STA2. If you hovered the mouse over the faction logo, it returned the crew's strength when boarding, the resistance to be boarded and the capacity or rate for repairing a ship's internal systems. The feeling in FO is that that bonus/penalty system is removed or disabled and all races behave in the same way.
-Transporters are controlled by a game-wide variable ( "TRANSPORTER_MAX" in the RTS_CFG.H file ) and I think it overrides any attempt to make adjustments on a faction or ship basis. In stock STA2 this variable is set to 5 and in FO is set to 3. This applies to the troopships same as to the scouts. So the only way of doing justice to the troopships is to invent a "weapon" that "shoots" crew, like the Tavara has. Incidentally, the Tavara Marine complement cannot be sent against a ship with full crew by a human. Set the Tavara to high special weapon autonomy though, and it will start beaming marines regardless of the target having a full crew or not.
Interesting post, though I fail to see your point?

Are you saying this is what we need to consider?

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