Balancing the Borg and the Nebulas
Post ideas and suggestions on new features or improvements here.
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posted on May 20th, 2010, 10:47 pm
Boggz has often made a huge point about the Borg Mutara nebula advantage, and so, while reading over some threads, I thought of this idea. What if the races were to have a special Gravimetric Charge special on one of their ships making the mutara nebulas do damage toward Borg targets forcing them leave the nebula? When making maps it is oh so annoying not to be able to place mutara nebula's because of this advantage, so I thought it would add a true counter to it! 

posted on May 20th, 2010, 10:51 pm
Fluids are almost worse, too 

posted on May 21st, 2010, 12:01 am
well what about other races vs borg, they get a major advantage by being in nebulas that regen shields
posted on May 21st, 2010, 12:04 am
barely regens sheilds
posted on May 21st, 2010, 12:06 am
No it regens shields REALLY fast, but Borg players can still assimilate, strip crew, or just move on. Fluid and Mutara nebs remove 1/3 to 3/4 of a player's hp (depending on which race your are facing) immediately. Feds cannot enter nebula after Borg, while Klingons can.
Simple truth. Green nebs I do not find to be so unbalancing. Borg ships are bigger and harder to destroy, thus letting one escape indefinitely into a neb is much more dangerous than piece-mealing a fed fleet.
Simple truth. Green nebs I do not find to be so unbalancing. Borg ships are bigger and harder to destroy, thus letting one escape indefinitely into a neb is much more dangerous than piece-mealing a fed fleet.
posted on May 21st, 2010, 12:28 am
if you have a race with sheilds in a nebula and your borg you cant kill at all, or else you will loose your whole fleet for one ship
posted on May 21st, 2010, 1:45 am
But the Borg can just move on, or assimilate the crew/do various other things. When a Borg cube that's badly damaged goes into a nebula, the other races almost have to go in to finish it because of the cost of the ships the Borg already destroyed, and when they do that the Borg can destroy even more.
posted on May 21st, 2010, 3:54 am
Its terrible! I cant stand it. I cant tell you how many games Ive lost because of it. 

posted on May 21st, 2010, 4:59 am
Borg RARELY have trouble with people puppy-guarding green nebulae.
I never put either nebula TOO close to starting bases in my maps. At least in a green nebula you can SEE your opponent from outside it.
I never put either nebula TOO close to starting bases in my maps. At least in a green nebula you can SEE your opponent from outside it.
posted on May 21st, 2010, 8:03 am
i played against myles yesterday, i was feds and alternate-end was romulan, the both of us were wiped out even though i put up a good deal of resistance, it was a pointless effort, imho the borg are way too overpowered and abused too easily because of the reg tanking for spheres cubes with thick armour and that BOTC the diamond has. the only way around the issue is to attack as fast as possible before they expand. but when actually playing a game, there is no stopping them, you would need fleets of ships to take down any of their ships. as for the nebulae, the borg could just sit there are fire and destroy a fleet of ships without shields pretty quickly. i feel the borg are a bit too overpowered and once past the initial start up phase, they will no doubt be impossible to stop.
alt was using intel center to attack borg, myles said that it shouldnt work against the borg and its exploitable. i was wondering because how else was alt going to cause any damage to the borg apart from his fleet of levs.
could be sour grapes but the borg seem a bit too much god like.
the borg in nebulae is a futile effort, doesnt matter which one due to the sheer reg ability, a couple of spheres could take out of a fed fleet in a green nebula easy as the shield reg ability is slow (i have tried it).
alt was using intel center to attack borg, myles said that it shouldnt work against the borg and its exploitable. i was wondering because how else was alt going to cause any damage to the borg apart from his fleet of levs.
could be sour grapes but the borg seem a bit too much god like.
the borg in nebulae is a futile effort, doesnt matter which one due to the sheer reg ability, a couple of spheres could take out of a fed fleet in a green nebula easy as the shield reg ability is slow (i have tried it).
posted on May 21st, 2010, 10:48 am
the borg arent too overpowered. right now the dode can be nasty if you give it two intercept modules. so i refrained from using them. i can see how nebs are good for borg. but i didnt use the nebs on that map. in fact on that map there were plenty of green nebs for u to regen shields in against me. but nobody used them.
also in that game i did build a diamond. but forgot to use it most of the time. i only used it once. a mistake on my part
also alt destroyed a couple of my spheres with his leahval fleet. if you had attacked me with your massive fleet of fed ships i would have had no defense and died.
the reason i won is because nobody expanded well. u tried expanding early which was admirable, but for some reason u let my detector destroy a miner and then gave up. u should have attacked the detector and i would have run away and let you build there. as i was busy attacking alt and making sure he didnt go after my first expansion. you did have a half expansion and i think u expanded down. but then u didnt defend either after i finished off alts first base. in the end i managed to expand to every moon pair and have like 7 incubators and 5 cubes. even your massive fleet couldnt handle that lol.
about the intel centre on borg. it is an exploit. nothing should take out a cube in one push of a button. i wasnt terribly bothered by alts intel destroying my cube because i had expanded and built 5.
and alt, i loved the way you built a second base. really good job. if canny had pressured me i wouldnt have expanded so fast and spammed cubes lol. and u should have expanded. maybe i wouldnt have steamrolled you with my balls of doom.
also i was trying out 3 regen 1 holding spheres so i could use 2 vinc dodes on them, they are amazing. even though they kill slower, they last longer and can use holding beam to stop people running away. when people are near a shipyard and think they can run the holding beam is their death lol.
also in that game i did build a diamond. but forgot to use it most of the time. i only used it once. a mistake on my part
also alt destroyed a couple of my spheres with his leahval fleet. if you had attacked me with your massive fleet of fed ships i would have had no defense and died.
the reason i won is because nobody expanded well. u tried expanding early which was admirable, but for some reason u let my detector destroy a miner and then gave up. u should have attacked the detector and i would have run away and let you build there. as i was busy attacking alt and making sure he didnt go after my first expansion. you did have a half expansion and i think u expanded down. but then u didnt defend either after i finished off alts first base. in the end i managed to expand to every moon pair and have like 7 incubators and 5 cubes. even your massive fleet couldnt handle that lol.
about the intel centre on borg. it is an exploit. nothing should take out a cube in one push of a button. i wasnt terribly bothered by alts intel destroying my cube because i had expanded and built 5.
and alt, i loved the way you built a second base. really good job. if canny had pressured me i wouldnt have expanded so fast and spammed cubes lol. and u should have expanded. maybe i wouldnt have steamrolled you with my balls of doom.
also i was trying out 3 regen 1 holding spheres so i could use 2 vinc dodes on them, they are amazing. even though they kill slower, they last longer and can use holding beam to stop people running away. when people are near a shipyard and think they can run the holding beam is their death lol.
posted on May 21st, 2010, 11:14 am
I don't feel that the Borg are overpowered either. You just have to remember two rules of Fleetops: 1, Attack! 2, when facing Borg, attack faster! 

posted on May 21st, 2010, 4:18 pm
early game the borg are pretty strong. you can whack out 2 probes and 3 scubes when your enemy has the same number of ships. but his ships will be weaker.
posted on May 21st, 2010, 5:05 pm
Feds actually tend to do really well against Borg. Lots of beams and torps. In my personal experience, the intrepid isn't actually worth that much against them, mind you. I'd rather use the resources to get some Akira, Excel-II, or Sovvies forced onto the field. Even if I have to take a big risk and tech straight to them.
But, there isn't really any single 'universal win strat'. Every race is different in how you beat them the easiest. Against Borg, the best ships from what I can tell are Akira, Excel-II, Sovereign, Descent.
Romulans tend to have a harder time of it. The D'deridex is far inferior to the Excel-II, Sovereign, or Negh'var for dispatching heavy borg vessels. It takes a notable number more of them, and tends to take them longer to do it. And that's the Beam-torp warbird.
But, there isn't really any single 'universal win strat'. Every race is different in how you beat them the easiest. Against Borg, the best ships from what I can tell are Akira, Excel-II, Sovereign, Descent.
Romulans tend to have a harder time of it. The D'deridex is far inferior to the Excel-II, Sovereign, or Negh'var for dispatching heavy borg vessels. It takes a notable number more of them, and tends to take them longer to do it. And that's the Beam-torp warbird.
posted on May 21st, 2010, 5:11 pm
if you tech too fast against borg you wont get enough ships to fight the spheres u will see. spheres require a large amount of offense power to hurt them. that is why the warpin is so useful. one e2 is useless if the borg have the sphere ready. which they often do.
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