B'rel Wing Movement

Post ideas and suggestions on new features or improvements here.
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posted on May 13th, 2010, 8:09 pm
Dominus_Noctis wrote:There would obviously need to be a pretty big cool down switching from attack mode to cruiser mode, that way you can't simply run off - blame it on those damn impulse manifolds. Klingon engineering for the win!

EDIT: move idea 2 to the first post.
posted on May 13th, 2010, 8:11 pm
Last edited by Anonymous on May 13th, 2010, 8:13 pm, edited 1 time in total.
I hear the cries of English majors lamenting the longest run-on sentence they've seen in years. :pinch:

Let me quote myself. :blush:

I'd like to see a cooldown of at least 15 seconds, but that would definitely make the bird of prey more useful.


It could go as high as 30 seconds, which is the same cooldown that hyper impulse has.
posted on May 13th, 2010, 8:14 pm
Last edited by Tyler on May 13th, 2010, 8:16 pm, edited 1 time in total.
How about a 15 second cooldown and the chance for it to breakdown and weaken the ships cruise or attack mode for a brief time (depending of what mode you were in at the time) if the ship isn't an officer rank?

The replaceweapon feature should be able to set a random change.
posted on May 13th, 2010, 10:21 pm
About the offensive reduction for Cruiser mode, will the torpedoes still do the same damage? I think the disruptors should definitely have reduced power, but the photons should stay the same.
posted on May 13th, 2010, 10:40 pm
Brel torpedoes end up being about half the dps for the ship.  If the damage wasn't reduced, you could reduce the fire rate instead.
posted on May 13th, 2010, 10:42 pm
I'd go with the firerate. It's easier to believe that reduced power to a torpedo launcher would make it take longer to charge the launcher than magically reduce the energy of a matter/antimatter explosion.
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