Area bonuses
Post ideas and suggestions on new features or improvements here.
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posted on June 25th, 2009, 3:06 pm
Last edited by Zebh on June 25th, 2009, 3:31 pm, edited 1 time in total.
I was thinking about old Armada 1 and remembered that when you build a starbase near a planet, you would get crew faster than without nearby planet. There isn't a crew pool in FO anymore, but the idea of an effect area to stations would be interesting.
I think that if some stations could get some bonuses if it is near some map object, like planet, moon or nebula. For example the shipyards could get faster build time, if they are nearby an star or starbases could get higher defensive value when near a planet or Romulan intelligence center/Cloaking generator could have reduced special energy requirements when nearby a nebula that hides vessels.
I know that this game is fleet operations, not build your base operations, but this would make a new strategical aspect in game, when there could be a good reason to build some facilities away from the relative safety of the main base.
I think that if some stations could get some bonuses if it is near some map object, like planet, moon or nebula. For example the shipyards could get faster build time, if they are nearby an star or starbases could get higher defensive value when near a planet or Romulan intelligence center/Cloaking generator could have reduced special energy requirements when nearby a nebula that hides vessels.
I know that this game is fleet operations, not build your base operations, but this would make a new strategical aspect in game, when there could be a good reason to build some facilities away from the relative safety of the main base.
posted on June 25th, 2009, 3:08 pm
We could have it where the more starbases you have, the faster you can recieve supplies. Anyway, but it would be good of course to have area effects. 

posted on June 25th, 2009, 3:16 pm
I believe this is planned for a future release... 

posted on June 25th, 2009, 3:21 pm
Last edited by Zebh on June 25th, 2009, 3:41 pm, edited 1 time in total.
Well, I didn't see anything similar in the project progress page and don't remember that anyone else would have posted similar idea. If the devs have already planned something similar, even better.
The supply idea is quite nice. Perhaps more starbases would give a small increase to the amount of supply what you get when you buy it, because the sector would be more important if there is more starbases (bigger increase could affect the balancing).
The supply idea is quite nice. Perhaps more starbases would give a small increase to the amount of supply what you get when you buy it, because the sector would be more important if there is more starbases (bigger increase could affect the balancing).
posted on June 25th, 2009, 3:34 pm
Yeah, it was back a few years ago that it was discussed and I believe Optec said he would implement it in a future version 
But a jolt to their memory might not hurt

But a jolt to their memory might not hurt

posted on June 25th, 2009, 3:51 pm
actually, i have recently have re-implemented code that was missing to make this armada 1 feature work again. obviously in it's old form it isn't much use for us anyway... but we have more possibilities to make use of it. for nearly every kind of station, nearly every kind of bonus could be possible with the new code. we haven't thought about much it yet... so if you guys have some ideas, i am eager to hear them 

posted on June 25th, 2009, 3:55 pm
We could have it that starbases hovering over planets could recieve supplies at a slow rate. The rate increases as more Starbases are stacked above planets.
posted on June 25th, 2009, 3:57 pm
Last edited by Zebh on June 25th, 2009, 7:05 pm, edited 1 time in total.
Cool
I have some ideas in addition to those in first post (about shipyards,starbases,romulans):
Faster research times when nearby an wormhole/tritanium moon/nebula
A small increases to the amount of supplies when bought if starbase is near a planet
Incubation complexes generate supply a little bit faster near a planet (assimilation)
Stations have stronger shields when built near shield regenerating nebula or planet (orbit)
I have some ideas in addition to those in first post (about shipyards,starbases,romulans):
Faster research times when nearby an wormhole/tritanium moon/nebula
A small increases to the amount of supplies when bought if starbase is near a planet
Incubation complexes generate supply a little bit faster near a planet (assimilation)
Stations have stronger shields when built near shield regenerating nebula or planet (orbit)
posted on June 25th, 2009, 4:58 pm
Don't forget:
Shipyards building slightly faster in the vicinity of a planet (more available engineers etc).
Sounds very neat
Shipyards building slightly faster in the vicinity of a planet (more available engineers etc).
Sounds very neat

posted on June 25th, 2009, 5:06 pm
Last edited by Zebh on June 26th, 2009, 6:50 am, edited 1 time in total.
And near a star too, like Monarch ship yards. (almost) an infinite power source.
posted on June 25th, 2009, 5:08 pm
Hmmm... About that an area that is near something such as a star or some other light source distorts the cloaking feild?
posted on June 25th, 2009, 5:11 pm
Smart, didn't think of that Zebh 

posted on June 25th, 2009, 7:03 pm
New ressource: Energy
In order to maintain your stations, you need energy. There are some kind of stations, that need no energy, but most do.
An outpost/starbase/Deep Space station got its own main reactor, so it wont need energy.
Planet:
- You can colonize a planet with construction ships like we knew from the vanilla version
A colonized planet will give you a constant flow raw materials and supplies. A planet can also be equipped with orbital batteries and can do one special order per race:
Every planet can build a reserve-construction ship that is able to build a single outpost (and nothing more)
- Federation: Launch fighters
A Huge amount of fighters will patrol the planet to a max. of one fighter per thousand colonists. So a large planet may spam up to 50 fighters.
- Klingons: Civilian reserve
Klingons can establish a ground-based shipyard that will help them spam ships with lower costs. Only class one ships (small shipyard type) are avaible
- Romulans
Tal-Shiar Headquarter: This headquarter will give you a HUGE sensor boost around the planet. Every ship that will enter the "planetary sensor range" will be deep scanned so these ships are activly matched by the sensors. Using a K3-computer system, these ships wont be missed by the weapons of romulan ships. So, if an enemy ship is within this critical sensor range, every shot will hit.
Also the damage the romulan weapons dealon SYSTEMS is doubled, because they can easier lock on enemy targets
- Dominion
The Jem'hadar will launch fighters, similar to the federation ships. If a fighter gets close to an enemy ship, this fighter is able to beam over a founder saboteur, that may be able to break through the systems in order to destroy systems, like life support and then, the fighters will beam over capturing teams in order to take over the vessel. Bit, in order to build such a fighter-reserve, you need founders and so, this tactic is limited on the amount of founders you have on the planet. You will have one founder per 10 fighters, so when you got 50 fighters, the bonus will be relativly low so that it wont outbalance against the federation
The dominion got many priorities for system damage. On federation on romulan ships, the founder will try to break the engines and the life support. On borg ships, it will try to deactivate weapons and sensors. On klingon ships, it will deactivate weapons and life support...
- Borg
The borg planet will launch an orbital assimilation beam. This beam will cut through enemy shields and will transfer a huge amount of drones per second.
Sun:
The sun can be harvested with up to 4 solar collector plants. Every plant will give you energy. A plant can be upgradet to be more efficient. Cautioon: These plants are easy to destroy, but you got a special defense system for every race:
- Federation: Solar shield: The plant will go deep into the corona of the sun so that enemy torpedos will meld before they reach the plant.
- Klingon: Cloaking device
- Romulan: Cloaking device
- Dominion: Like the Federation
- Borg: Like federation + tactical armor upgrade
Something like this...
In order to maintain your stations, you need energy. There are some kind of stations, that need no energy, but most do.
An outpost/starbase/Deep Space station got its own main reactor, so it wont need energy.
Planet:
- You can colonize a planet with construction ships like we knew from the vanilla version
A colonized planet will give you a constant flow raw materials and supplies. A planet can also be equipped with orbital batteries and can do one special order per race:
Every planet can build a reserve-construction ship that is able to build a single outpost (and nothing more)
- Federation: Launch fighters
A Huge amount of fighters will patrol the planet to a max. of one fighter per thousand colonists. So a large planet may spam up to 50 fighters.
- Klingons: Civilian reserve
Klingons can establish a ground-based shipyard that will help them spam ships with lower costs. Only class one ships (small shipyard type) are avaible
- Romulans
Tal-Shiar Headquarter: This headquarter will give you a HUGE sensor boost around the planet. Every ship that will enter the "planetary sensor range" will be deep scanned so these ships are activly matched by the sensors. Using a K3-computer system, these ships wont be missed by the weapons of romulan ships. So, if an enemy ship is within this critical sensor range, every shot will hit.
Also the damage the romulan weapons dealon SYSTEMS is doubled, because they can easier lock on enemy targets
- Dominion
The Jem'hadar will launch fighters, similar to the federation ships. If a fighter gets close to an enemy ship, this fighter is able to beam over a founder saboteur, that may be able to break through the systems in order to destroy systems, like life support and then, the fighters will beam over capturing teams in order to take over the vessel. Bit, in order to build such a fighter-reserve, you need founders and so, this tactic is limited on the amount of founders you have on the planet. You will have one founder per 10 fighters, so when you got 50 fighters, the bonus will be relativly low so that it wont outbalance against the federation
The dominion got many priorities for system damage. On federation on romulan ships, the founder will try to break the engines and the life support. On borg ships, it will try to deactivate weapons and sensors. On klingon ships, it will deactivate weapons and life support...
- Borg
The borg planet will launch an orbital assimilation beam. This beam will cut through enemy shields and will transfer a huge amount of drones per second.
Sun:
The sun can be harvested with up to 4 solar collector plants. Every plant will give you energy. A plant can be upgradet to be more efficient. Cautioon: These plants are easy to destroy, but you got a special defense system for every race:
- Federation: Solar shield: The plant will go deep into the corona of the sun so that enemy torpedos will meld before they reach the plant.
- Klingon: Cloaking device
- Romulan: Cloaking device
- Dominion: Like the Federation
- Borg: Like federation + tactical armor upgrade
Something like this...
posted on June 25th, 2009, 7:07 pm
sounds like an interesting concept. For a second, I imagined that the energy resource would be used to restock the special energy of ships. So instead of regeneration, they get a cool down timer to stop overuse and a larger special capacity that can be refilled, after numerous uses, when visiting a shipyard.
posted on June 25th, 2009, 7:09 pm
Last edited by Zebh on June 25th, 2009, 7:13 pm, edited 1 time in total.
This topic is about what bonuses should stations get in certain area, not about new resource types >:(
(please, don't forget the topic, if you would like to post some other ideas that aren't really about this topic, create a new thread)
(please, don't forget the topic, if you would like to post some other ideas that aren't really about this topic, create a new thread)
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