Are the Klingons in FO lacking...?
Post ideas and suggestions on new features or improvements here.
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posted on July 24th, 2009, 6:43 pm
Although it has been talked about before, I really would like to have some major attention given to the Klingons as I feel that in their current state they just don't have that unique character that I get from playing, for instance, the Romulans (I mean, that faction gets tons of hit and run type abilities).
As already suggested, perhaps the idea of something honor related could come into play: maybe Klingon vessels would get a honor resource, or a fire boost against ships that have higher offensive/defensive values then them. Perhaps they get a "loner warrior" benefit, where if they are in groups of 3 or lower, the vessels get greatly improved firepower. Note this is primarily about introducing a new gameplay feature for the faction, and less about balance etc. Please speak your minds and let me know if you are of the same opinion. I know I don't get much satisfaction out of hit and run attacks--killing defenceless miners. Where's the honor in that? Qapla!
As already suggested, perhaps the idea of something honor related could come into play: maybe Klingon vessels would get a honor resource, or a fire boost against ships that have higher offensive/defensive values then them. Perhaps they get a "loner warrior" benefit, where if they are in groups of 3 or lower, the vessels get greatly improved firepower. Note this is primarily about introducing a new gameplay feature for the faction, and less about balance etc. Please speak your minds and let me know if you are of the same opinion. I know I don't get much satisfaction out of hit and run attacks--killing defenceless miners. Where's the honor in that? Qapla!
posted on July 24th, 2009, 7:15 pm
Last edited by Zebh on July 24th, 2009, 7:31 pm, edited 1 time in total.
... the true Klingon engineering. The weapon systems could work in the opposite way to the romulan weapons. The Klingon disruptor banks and torpedoes should do more damage as the battle goes on and the weapons (and the weapons officer) warm up. (Similar thing with combustion engines, they work better when they are warmer.)
posted on July 24th, 2009, 7:27 pm
That seems like a really neat idea actually! The weapons crew feels the heat of battle and puts more power into the offensive capabilities 

posted on July 24th, 2009, 7:58 pm
Speaking about weapons getting better through the battle, why not put the Klingons back to the more realistic stock low crew priorities; firing faster at the expense of other systems.
Klingon priorities would focus more on the weapons.
Klingon priorities would focus more on the weapons.
posted on July 24th, 2009, 8:03 pm
Last edited by Zebh on July 24th, 2009, 8:16 pm, edited 1 time in total.
I think that Klingons do not want to work any more than nescessary with systems that are not essential in battle, so their ship's subsystems should be really robust. And when the sensors, weapons, or shields broke up, they really broke up and shouldn't be able to be repaired in reasonable time without yard visit (where they quickly replace the old system with new one from factory
).

posted on July 24th, 2009, 8:13 pm
Agreed, plus most of their designs are ancient and so you'd expect them to have been thoroughly reworked--not to mention customized (think back to DS9 with the modification of Klingon warp intermix...)
posted on July 24th, 2009, 8:36 pm
I almost feel like i opened Pandoras box.
Nice ideeas
... for now i'll just listen 
Nice ideeas


posted on July 24th, 2009, 9:20 pm
a larger balancing change we are currently discussing might also change much für the klingons, introducing new unit profiles. we want to make an individual ship more unique and give the different races a better personality. We will continue to add new features to the existing races. For example we plan to add a multislot construction for other Klingon yards, in order to give them more unique features. We are always looking for new ideas 

posted on July 24th, 2009, 9:37 pm
I would like the Bloodwine upgrade for individual ships 

posted on July 25th, 2009, 1:28 am
Thank you so much Optec, I'm sure that you will choose something that will capture the Qo'noS spirit well 

posted on July 25th, 2009, 6:19 pm
Necrorubi wrote:I would like the Bloodwine upgrade for individual ships
I think that the crews of Klingon vessels have the bloodwine supplied via extend supply routes ...
posted on July 29th, 2009, 12:42 am
That would actually make a good Veteran or Officer ability.
Bloodwine Supplies: As a glorious victor, this vessel has been granted a large stockpile of bloodwine casks. High morale causes a 10% improvement in all parameters.
Bloodwine Supplies: As a glorious victor, this vessel has been granted a large stockpile of bloodwine casks. High morale causes a 10% improvement in all parameters.
posted on July 29th, 2009, 1:19 am
Beserk mode.....When enabled greatly enhances offensive abilty while drasticly reducing defensive abilty...also increase in speed.....That sounds very klingon to me.
posted on July 29th, 2009, 1:20 pm
RYDERSTORM wrote:Beserk mode.....When enabled greatly enhances offensive abilty while drasticly reducing defensive abilty...also increase in speed.....That sounds very klingon to me.
Isn't Beserk mode the normal Klingon battle style? All they need to be 'Klingon' is fast firing weapons and friendly-fire (since they are they only Trek race seen to hit their own ships).
posted on July 29th, 2009, 2:10 pm
Here is my solution : best for B'rel - K'vort
Bird of Prey - 2 fire modes - medium range whit 90% damage ( only pulse ), but whit the need to close in to prey on its target a.k.a short range whit 110 % damage (rapid fire heawy pulse), as seen on screen with the movable wings ( no graphic represantation needed, but would be nice ), also more hull strenght + 5 - 10 %, more speed + 5 %, and what i call saber dance :
- B'rel fires on medium range 90% dmg
- B'rel fires on short range 110 % dmg
- B'rel turns and fakes a run
- B'rel turns rapidly ( still drifthing in the direction, but now facing the opponent)
- B'rel fires at maximum weapon energy + 15% dmg and a bonus to score critical hits (10%)
- drawback is no shield recharge and weapons need to cool down ( say 5-8 seconds, depending on xp - lvl )
K'vort is bigger and slower but could also have some similar features
I suggest this specialy for the Martok avatar as his B'rels are much weaker, but not exclusively to him
One more if implimentable - today is a good day to die
- Klingon wessel is being beaten in battle, loses shields, hull is lower than 35%, its about tho blow
- the commander gives the order - ramming speed
- if the wessel is not shot down it rams doing some damage ( not as bug ) to hull and shields
- it triggers automatically but has a chance to be stopped as the hull is only at 34-35% HP and no shields - so a good nicro can stop it
these are just some ideeas, but seem to be more klingon to me at least
- face death rather than dishonor
- it is a good day to die ( honor )
- the way of the warrior ( bushido
- samurai in space
)
hope its not to confusing, and it ads "flawor" to klingon play
P.S.: Sorry for spelling errors
Bird of Prey - 2 fire modes - medium range whit 90% damage ( only pulse ), but whit the need to close in to prey on its target a.k.a short range whit 110 % damage (rapid fire heawy pulse), as seen on screen with the movable wings ( no graphic represantation needed, but would be nice ), also more hull strenght + 5 - 10 %, more speed + 5 %, and what i call saber dance :
- B'rel fires on medium range 90% dmg
- B'rel fires on short range 110 % dmg
- B'rel turns and fakes a run
- B'rel turns rapidly ( still drifthing in the direction, but now facing the opponent)
- B'rel fires at maximum weapon energy + 15% dmg and a bonus to score critical hits (10%)
- drawback is no shield recharge and weapons need to cool down ( say 5-8 seconds, depending on xp - lvl )
K'vort is bigger and slower but could also have some similar features
I suggest this specialy for the Martok avatar as his B'rels are much weaker, but not exclusively to him
One more if implimentable - today is a good day to die
- Klingon wessel is being beaten in battle, loses shields, hull is lower than 35%, its about tho blow
- the commander gives the order - ramming speed
- if the wessel is not shot down it rams doing some damage ( not as bug ) to hull and shields
- it triggers automatically but has a chance to be stopped as the hull is only at 34-35% HP and no shields - so a good nicro can stop it
these are just some ideeas, but seem to be more klingon to me at least
- face death rather than dishonor
- it is a good day to die ( honor )
- the way of the warrior ( bushido


hope its not to confusing, and it ads "flawor" to klingon play
P.S.: Sorry for spelling errors
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