Another idea (repair drones)
Post ideas and suggestions on new features or improvements here.
posted on July 6th, 2011, 12:01 pm
I was thinking that instead of a repair beam, have repair drones, kind of like fighters or the construction drones, with a medium range radius but slightly slower repair speed. also since it would be a toggle ability, the ship would become stationary and then the drones would deploy. It would be more realistic and in my opinion, would look cooler too. Any ideas on how someone would go about doing that? (As soon as they create the constellation class, I'm turning it into a combat capable repair ship)
Well, I might as well say it, I'm not shutting up about it untill it happens. lol...
Cross race textured mixed tech. A federation k'tinga with fed weapons, fed textures, and fed engine glows. or a romulan excelsior with rom weapons, textures, and engine glows...Think about it
Well, I might as well say it, I'm not shutting up about it untill it happens. lol...
Cross race textured mixed tech. A federation k'tinga with fed weapons, fed textures, and fed engine glows. or a romulan excelsior with rom weapons, textures, and engine glows...Think about it

posted on July 6th, 2011, 12:04 pm
Building other races ships was asked for before, a couple of times I think. Repeatedly got shot down as an unrealistic event no race would lower themselves to taking part in, aside from the TOS Romulans who likely had no choice.
Unique Ships made with alien tech was to replace that concept.
Unique Ships made with alien tech was to replace that concept.
posted on July 6th, 2011, 12:09 pm
repair drones is interesting as well as the beam
maybe 1 ship from another race could get repair drones.
your mixed tech ideas are colourful, but i dont think they should be in the game, maybe a mod.

your mixed tech ideas are colourful, but i dont think they should be in the game, maybe a mod.
posted on July 6th, 2011, 12:18 pm
Well, that could be cool if they made all new ships for it...But I still want my idea to happen. Somehow, some way. (I'll prolly have to get really good at modding and do it myself) or pay for it.
That would work, I'm not to sure who else would get repair ships though, romulans maybe?
Oh, I forgot to post another idea...The borg have the cube and are soon to have an even more powerful one, the dominion have the dread...The romulans have the tavara. Where is the klingon powerhouse? I don't consider the negh'var on the same level as the ones previously stated, same with the feds...the teutoburg is awsome, but it can't hope to beat the cube or dread. the feds and klingons need their own super ship.
That would work, I'm not to sure who else would get repair ships though, romulans maybe?
Oh, I forgot to post another idea...The borg have the cube and are soon to have an even more powerful one, the dominion have the dread...The romulans have the tavara. Where is the klingon powerhouse? I don't consider the negh'var on the same level as the ones previously stated, same with the feds...the teutoburg is awsome, but it can't hope to beat the cube or dread. the feds and klingons need their own super ship.
posted on July 6th, 2011, 12:21 pm
The Klingon powerhouse is the BortaS Class, better known as the flying Ion Storm.
The Federation version is the Descent Class, a primarily defensive supership as would be expected of Starfleet.
The Federation version is the Descent Class, a primarily defensive supership as would be expected of Starfleet.
posted on July 6th, 2011, 12:24 pm
The bortaS? that has even less hp and shields then the negh'var...if i remember right.
I accidently said teutoburg, I meant descent, it's great, but it will die against a cube or dread
I accidently said teutoburg, I meant descent, it's great, but it will die against a cube or dread
posted on July 6th, 2011, 12:32 pm
The BortaS doesn't have the highest defense around, but that means nothing when the enemy fleet or expansion has 3 full-sized Ion Storms suddenly appear out of nowhere in the centre and the enemy fleet hits after they dissipate. Then when it happens again because the ships can cloak without being harmed by the Storm.
Descent isn't supposed to win battles; it's a defensive ship. It fully restores shields, imagine it on a fleet of turrets or Starbase. Doesn't need monster conventional weapons to be a supership.
Descent isn't supposed to win battles; it's a defensive ship. It fully restores shields, imagine it on a fleet of turrets or Starbase. Doesn't need monster conventional weapons to be a supership.
posted on July 6th, 2011, 12:56 pm
just because rom/dom/borg have super ships doesnt mean the feds/klinks need one. feds dont build much for wars, and smaller ships are more cost effective anyway, and are less risk, and can explore better.
the klinks build ships for killing and for honour, there is no honour on a giant ship where you are a tiny part of the whole. there is little honour on a ship as big as a neggie, thats why its so rare. individual houses build smaller ships (field/battle yard ships) while the empire chips in to make sure some big ships get built (imperial yard stuff).
the roms have their ship because a lot of their strategy is about psyching the enemy and putting on a show. thats what the tavara is, a showpiece, something fancy for fed redshirts to say: omg the roms have such a huge ship, we dont have anything like it, we should be scared.
the dominion dread is silly in canon, they always spam spam spam spam spammed massive fleets, but suddenly they have a dread. for no reason. they could have probably made a thousand bugs with the same money.
the borg have the cube, because resistance is futile. and the borg work on a bigger scale than other races and are more unique.
big ships arent even the be all and end all. in general they get gang raped by loads of interceptors and controlled by specials (eg critical shot)
comparing the descent to the dread/cube is a bad choice. the descent is available much earlier and isnt meant to be the endgame ship. its quite useful and does admiral damage to big ships.
same as comparing neggies to cube/dread is wrong. in fact neggies will do awesome against dreads, but you will need more than 1, have a few around/
obviously by the time of cubes/dreads you will already have a fleet, its not gonna be neggie spam vs cube spam.
if u wanna kill a cube make e2/sang for torp spam, vorcha/qawduj for polaroid goodness, vutpa to dodge huge graviton torps, a couple intreps to take a hit with adai then escape with better speed. charghs/sovvies to stop them runing. defiants to stop them shooting. seriously you have a lot of choices and ways to control a cube. torps are always a good bet.
the bortas isnt a super ship in the sense of a dread, but it is awesome, it has an advanced cloak, and can drop nasty turrets anywhere (say behind an enemy fleet that is trying to retreat, or at an enemy expansion), and of course it can ion storm entire fleets/expansions away. and ion storm can do a large amount of damage to cubes before you main fleet decloaks with far less work to do to destroy the cube.
the klinks build ships for killing and for honour, there is no honour on a giant ship where you are a tiny part of the whole. there is little honour on a ship as big as a neggie, thats why its so rare. individual houses build smaller ships (field/battle yard ships) while the empire chips in to make sure some big ships get built (imperial yard stuff).
the roms have their ship because a lot of their strategy is about psyching the enemy and putting on a show. thats what the tavara is, a showpiece, something fancy for fed redshirts to say: omg the roms have such a huge ship, we dont have anything like it, we should be scared.
the dominion dread is silly in canon, they always spam spam spam spam spammed massive fleets, but suddenly they have a dread. for no reason. they could have probably made a thousand bugs with the same money.
the borg have the cube, because resistance is futile. and the borg work on a bigger scale than other races and are more unique.
big ships arent even the be all and end all. in general they get gang raped by loads of interceptors and controlled by specials (eg critical shot)
comparing the descent to the dread/cube is a bad choice. the descent is available much earlier and isnt meant to be the endgame ship. its quite useful and does admiral damage to big ships.
same as comparing neggies to cube/dread is wrong. in fact neggies will do awesome against dreads, but you will need more than 1, have a few around/
obviously by the time of cubes/dreads you will already have a fleet, its not gonna be neggie spam vs cube spam.
if u wanna kill a cube make e2/sang for torp spam, vorcha/qawduj for polaroid goodness, vutpa to dodge huge graviton torps, a couple intreps to take a hit with adai then escape with better speed. charghs/sovvies to stop them runing. defiants to stop them shooting. seriously you have a lot of choices and ways to control a cube. torps are always a good bet.
the bortas isnt a super ship in the sense of a dread, but it is awesome, it has an advanced cloak, and can drop nasty turrets anywhere (say behind an enemy fleet that is trying to retreat, or at an enemy expansion), and of course it can ion storm entire fleets/expansions away. and ion storm can do a large amount of damage to cubes before you main fleet decloaks with far less work to do to destroy the cube.
posted on July 6th, 2011, 1:40 pm
Last edited by JR_109 on July 6th, 2011, 1:51 pm, edited 1 time in total.
Can't argue with anything you just said, there are plenty of cost effective ways to counter the big ships. I'm still learning but, I'll get the hang of it eventually. I mispoke earlier, it's more of a want then a need really. To me, Having the option of a giant steamroller of a ship at my disposal, even if it's hard to get, like the dread and cube, is awsome. But I like playing as the klingons, so not having the "dreadnaught" option frustrates me.
What about the vor'cha upgrade though? That could add to the gameplay without throwing off balance right?
Also, thank you both for the input, I really appreciate the knowlege
Edit: ok, found the picture
What about the vor'cha upgrade though? That could add to the gameplay without throwing off balance right?
Also, thank you both for the input, I really appreciate the knowlege
Edit: ok, found the picture
posted on July 6th, 2011, 1:56 pm
I think I've seen that idea before (and used it in stock), the Vor'cha head looks like it can be replaced. If it's a refit version similar to the Nebula instead of a replaceable pod (preferably with an actual purpose in game), it probably could be made to fit balance.
An ECM refit could probably go well on the Fed Mixed-Tech Vor'cha.
An ECM refit could probably go well on the Fed Mixed-Tech Vor'cha.
posted on July 6th, 2011, 2:05 pm
Kind of like the rhienn, only less weapon oriented in the refits...though a refit that makes the vor'cha's weapon long range would be nice. the klingons are rather limited in that area. here's some refit ideas
-ecm refit
-multitargeting short range disruptors
-heavy shield refit
long range refit
the poleron torpedo could be standard but would be removed when refitted
-ecm refit
-multitargeting short range disruptors
-heavy shield refit
long range refit
the poleron torpedo could be standard but would be removed when refitted
posted on July 6th, 2011, 2:06 pm
I agree Tyler - changes like these could go well for mixed-tech models :thumbsup:
posted on July 6th, 2011, 2:43 pm
So would that mean the vor'cha would be in multiple mixed tech yards?
Actually, while we're on the subject, What is the FO team's plans for mixed tech?
Actually, while we're on the subject, What is the FO team's plans for mixed tech?
posted on July 26th, 2011, 2:16 pm
wait! coming back to big ships, there is a non canon Fed ship called the Excalibur. it would have been built around FO timeline, and it is in loads of mods for ST games ie: practically canon
. It was designed to be a great big ship with loads of torpedoes and phasers but really easy to take down with smaller ships but it anailates anything bigger then a eg: chassis lv 3 for the feds.
Built after the dom war to keep others minding their own business (psicological effect) but also supposed to be an all-round ship for exploration and science.
the stats I would give
off: ~70
def: ~50
sys: ~30
medium range
speed: 60
crew: 800-900

Built after the dom war to keep others minding their own business (psicological effect) but also supposed to be an all-round ship for exploration and science.
the stats I would give
off: ~70
def: ~50
sys: ~30
medium range
speed: 60
crew: 800-900
posted on July 26th, 2011, 2:26 pm
Last edited by Tyler on July 26th, 2011, 2:28 pm, edited 1 time in total.
There seems to be mixed opinions about the Excalibur (the real one that is). Unfortunatly, the Devs will probably side with the haters as they're likely the majority.
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