A new economy style
Post ideas and suggestions on new features or improvements here.
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posted on February 2nd, 2010, 4:19 pm
Hi there!
For a few days I'm having this idea now and it seems to me it needs to be posted here. It is an idea about a new kind of economy, so probaly applicabe to a race in Fleetops 5.
We usually have really powerful fractions in FO that deploy a task force in a sector that is completly autarchic from their race's imperium. But what if that was different - the admiral was an explorer committed this mission only in prospect of supplying the mother-empire with resources. Thus upkeeping production at a yard becomes impossible in th early stages of th game.
If your economy can sustain the demands of the empire you will gain "reputation"-points similar to the borgs "priority". But i don't want them to decrease when you are building ships. These points give you access to higher quality technologies and ships (in contrast to most other races not just bigger ships, but ships with a better cost-performance-ratio). Of couse the "reputation" will go down if you cannot provide the resources for your empire. So do not spend all your resources at once but keep a safty stock.
Besides reputation you will also get some reinforcements from time to time, if you are good at paying the taxes. This should not at all be as effective as a federations warpin. When you manage to survive until you can afford a yard and some ships you will of course will be rewarded with latest tecnology, which is equally distributed to battleships, cruisers and destroyers (which i always want to see lategame too).
The mining operations are different too. You will have more need for resources than any other race. You will not have the option to build mining-stations like the others, as your main base will fulfill that role. You will not be able to produce ships on your own in the beginning of the game, thus having no miners too. The good news, all your battleships cargo-bays can be outfitted to transport ore, and the tractor beams refitted for mining purposes. So swarm out to a moon fill all storages as fast as possible and return to your base.
Of course the mining-refits are not the best fighting vessels at all and horribly slow too, so there will be a refit center where all ships, can exchange modules (I've suggested such a system once before). Besides the mining modules there might be support-modules, weapon-modules, troop-tramsport-modules, fighter-modules ans so on. The fleet may consist of the oldest clunker the empire may give away, but its adapted best to the enviromnent.
To be continued ...
For a few days I'm having this idea now and it seems to me it needs to be posted here. It is an idea about a new kind of economy, so probaly applicabe to a race in Fleetops 5.
We usually have really powerful fractions in FO that deploy a task force in a sector that is completly autarchic from their race's imperium. But what if that was different - the admiral was an explorer committed this mission only in prospect of supplying the mother-empire with resources. Thus upkeeping production at a yard becomes impossible in th early stages of th game.
If your economy can sustain the demands of the empire you will gain "reputation"-points similar to the borgs "priority". But i don't want them to decrease when you are building ships. These points give you access to higher quality technologies and ships (in contrast to most other races not just bigger ships, but ships with a better cost-performance-ratio). Of couse the "reputation" will go down if you cannot provide the resources for your empire. So do not spend all your resources at once but keep a safty stock.
Besides reputation you will also get some reinforcements from time to time, if you are good at paying the taxes. This should not at all be as effective as a federations warpin. When you manage to survive until you can afford a yard and some ships you will of course will be rewarded with latest tecnology, which is equally distributed to battleships, cruisers and destroyers (which i always want to see lategame too).
The mining operations are different too. You will have more need for resources than any other race. You will not have the option to build mining-stations like the others, as your main base will fulfill that role. You will not be able to produce ships on your own in the beginning of the game, thus having no miners too. The good news, all your battleships cargo-bays can be outfitted to transport ore, and the tractor beams refitted for mining purposes. So swarm out to a moon fill all storages as fast as possible and return to your base.
Of course the mining-refits are not the best fighting vessels at all and horribly slow too, so there will be a refit center where all ships, can exchange modules (I've suggested such a system once before). Besides the mining modules there might be support-modules, weapon-modules, troop-tramsport-modules, fighter-modules ans so on. The fleet may consist of the oldest clunker the empire may give away, but its adapted best to the enviromnent.
To be continued ...
posted on February 2nd, 2010, 5:33 pm
Sounds like an interesting idea, but if it happened exactly as you described i can see the game lasting for several hours, which isnt best suited to the Armada series.
posted on February 2nd, 2010, 10:40 pm
Quite an interesting idea Mimesot - not sure exactly where it would fit (maybe part could be coopted for an NPC [not as fulfilling obviously], or for the Iconians... or something else), but its an interesting twist on warfare 

posted on February 2nd, 2010, 10:51 pm
Nice Imperialism at work.
posted on February 3rd, 2010, 12:05 pm
The iconians ... then it would need some adaption. "Reputation" would change the chiptypes sent to you OR wide the ships you can choose to be sent to you. The Iconians would not need any resources for the expedition-team but sending everythinh home.
But as far as I know the iconians should not utilize any resources, right? In that case this could pnly be applied to a completly new race.
Perhaps some Pirate-Style empire? Something with large scale political hierarchy.
Perhaps a race on the run? Or a race that faced an economica desaster.
But as far as I know the iconians should not utilize any resources, right? In that case this could pnly be applied to a completly new race.
Perhaps some Pirate-Style empire? Something with large scale political hierarchy.
Perhaps a race on the run? Or a race that faced an economica desaster.
posted on February 4th, 2010, 10:19 am
Last edited by Anonymous on February 4th, 2010, 10:25 am, edited 1 time in total.
Speaking of mining refits: Wouldn't it improve the Borg "Perfect Logistics" ability, if it would turn the resource gatherer in a movable mining platform, so that it doesn't have to return to the resource node? Or to equip the resource gatherers with a module system as well? I thought something like that was mentioned before ...
posted on February 4th, 2010, 2:31 pm
There's nothing illogic about having a cibe mine dilithium. Not sure if the mods would appreciate that. 
What modules for a freighter would you suggest?

What modules for a freighter would you suggest?
posted on February 4th, 2010, 2:40 pm
stuff like tractor module, defense module, attack module(can't actually mine, just looks like a mining ship) and speed modules would be cool
posted on February 4th, 2010, 2:42 pm
A miner that transwarps away on case of being attacked would be awesome.
posted on February 4th, 2010, 3:12 pm
"hahah, I will destroy your mining se...Hey!!! Where the heck did it go!! Darn you Transwarp miners!!!!!"
posted on February 4th, 2010, 4:57 pm
Well ... a miner with mining module (for mining) and a beam module (for early defense against destroyers) would be nice. Or a mining module with a processing module (no need to drop of ressources) or two mining modules for faster gathering ... something like that ...
posted on February 10th, 2010, 2:32 am
I like the idea or a refinery ship where u dont need a mining platform to refine the ore.....just mine and process all in the same construct. That would be an intersting feature for one of the upcoming new races.
posted on February 10th, 2010, 7:59 pm
RYDERSTORM wrote:I like the idea or a refinery ship where u dont need a mining platform to refine the ore.....just mine and process all in the same construct. That would be an intersting feature for one of the upcoming new races.
I like that idea, too. Still it sounds similar to the collective feature that uses up to four miners to get resources over time, but as a stand-alone mining-concept it's new.
posted on February 16th, 2010, 7:45 pm
Another suggestion: Could one add a "deploy module" which serves as a secondary building unit (turrets and sensor stations) for the scube or the sphere? Since you rarely build more than one constructor and its rather slow the Borg could get some sort of frontline fortification ... multiple modules could allow for stronger defense turrets. Would consume ressources and special energy (as substitute for buildtime)
One Module - Beam turret
Two Modules - Graviton turret
One Module - Beam turret
Two Modules - Graviton turret
posted on February 25th, 2010, 11:32 am
Hmmm ... I thought about "perfect logistics" again. Sad that the random module selection has gone. But hey: What about giving the adaptor a self-randomizing special ability for supply costs only exchangig one of its modules (even built-in one) to something else? Like its inital torpedo module into a beam module?
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