A Little More Trek Realism
Post ideas and suggestions on new features or improvements here.
posted on October 25th, 2006, 2:01 pm
In the next version, I think ALL ships should have a self destruct regardless of size. They don't all have to have as big an explosion (obviously
) but Self destruct is clearly a part of almost ALL ships in trek cannon, and thus ALL ships, including construction ships, scouts etc.. Should have it. I know it makes it harder to capture an enemy ship, but I've done it before. It just takes skills
Also, Most, if not all ships should have tractor beams. Now I'm not advocating ventures towing Negvars, just hear me out. Tractor beams should be attached to size classes.
Thus only a frigate or something larger can tow another frigate.
This is also a major part of trek cannon. And lastly I think it would be more realistic if the Galaxy, nebula Soverign, and Descent had long range probes along with the Caravel.
(because Galaxys and nebulas have had long range probes in Trek episodes, thus Soverign and Descent would too. Logically.
)






posted on October 31st, 2006, 12:02 pm
Maybe a tug should be added to each race that has a tractor beam for tow disabled or derelicts back to base, what do ya folks think?
I think all ships should have self-destruct as well. But just have the special weapon added to the files and players who want it can add it to every ship if they wish. Same with Warp drive - think about it if the team added it as files and graphics, sounds and such you can make the people who keep requesting it to shut up. They can add in to the ships if they want to.
This would make so many more people enjoy the game and word of mouth will spread the mod to new heights. Just my two cents!
I think all ships should have self-destruct as well. But just have the special weapon added to the files and players who want it can add it to every ship if they wish. Same with Warp drive - think about it if the team added it as files and graphics, sounds and such you can make the people who keep requesting it to shut up. They can add in to the ships if they want to.
This would make so many more people enjoy the game and word of mouth will spread the mod to new heights. Just my two cents!
posted on October 31st, 2006, 12:41 pm
well, the tug would be quite useless, since it's not often that a ship is crewless, it usually just gets destroyed.
posted on October 31st, 2006, 2:26 pm
yhea i agree a tug would be prety useless, however a tractor on a con ship has its uses, cuz the odd ship or two does get crewless and with mixed tech could mkae it useful to nick a ship or two without crew
posted on October 31st, 2006, 8:45 pm
Actually, a tug would be useless if ALL ships had tractor beams. UNLESS the tug could tow ANY ship, thus not neccesitatign a Soverign to tow a negvar out of a nebula.
I've already added self destruct to all my ships, but I thought it'd be nice to suggest it as a universal change. 


posted on November 1st, 2006, 10:03 am
And what use do we have out of a self destruct ability for all ships?
You forget that if this should become reality the blowups should have an incredible power to be canon. Result would be a bad RTS because you could simply fly into a base and blow all ships up. Game over.
To fit it into an RTS it mustn't be too strong but that wouldn't be canon then.
We are, again, at the point of conflict between RTS vs canon.
You forget that if this should become reality the blowups should have an incredible power to be canon. Result would be a bad RTS because you could simply fly into a base and blow all ships up. Game over.
To fit it into an RTS it mustn't be too strong but that wouldn't be canon then.
We are, again, at the point of conflict between RTS vs canon.
posted on November 1st, 2006, 8:48 pm
Then to be blunt; make the explosions of reasonable size, and sacrifice the needs of the minor cannon to supply the needs of the major. 

posted on November 2nd, 2006, 10:21 pm
yeah it's a problem, but i still think that all battleships should have self destruct sequence, and the blast shiuld be strong enough to lower the shields on a destroyer.
posted on November 15th, 2006, 9:14 pm
I'd say a tractor beam and self-destruct on all Adv. starships would be good. I think their offensive damage should be minimal, but you should be able to click it before your shields go down so you at least don't give an advanced ship to an enemy.
In stock A2, when you beam over to a new startbase, you can't recrew for about 5 seconds. Do the same for the self-destruct so it can't be turned off within a time by anyone but the original owner's team.
In stock A2, when you beam over to a new startbase, you can't recrew for about 5 seconds. Do the same for the self-destruct so it can't be turned off within a time by anyone but the original owner's team.
posted on November 16th, 2006, 12:29 am
in fact
the only way Self-Destruct would/should be truly damaging
is if you have said ship in a tractor beam.
all Romulan ships should have self-destruct.
the only way Self-Destruct would/should be truly damaging
is if you have said ship in a tractor beam.
all Romulan ships should have self-destruct.
posted on November 16th, 2006, 5:50 pm
all ships should have self destruct and the weapon should be extremely powerful for example
A sov self destruct should destroy anything within close proximity Bar i dont know a BB
A sov self destruct should destroy anything within close proximity Bar i dont know a BB
posted on November 16th, 2006, 8:55 pm
There are 2 precedents I can think of off-hand for self-destructs not being very powerful. The first is in Star Trek III. The BoP is within fairly close range of the Enterprise, yet when it explodes, the BoP isn't noticably damaged. In fact, it still manages to fly across the galaxy, past warp 10 around the sun, and back again afterwards.
The other is in an episode of TNG when the (was it Saratoga?) is destroyed when its anti-matter containment field deteriorates and blows up VERY close to the 1701. Again, little to no damage.
If a BoP was right on top of the ship, fine, it'll be downed, but the damage radius shouldn't be very far. Maybe max it out as 1/4 of the length of the ship (or less). The ship isn't packed like a bomb full of explosives, it's just enough to destroy key systems (or secrets) and let the vacuum of space finish it off.
The other is in an episode of TNG when the (was it Saratoga?) is destroyed when its anti-matter containment field deteriorates and blows up VERY close to the 1701. Again, little to no damage.
If a BoP was right on top of the ship, fine, it'll be downed, but the damage radius shouldn't be very far. Maybe max it out as 1/4 of the length of the ship (or less). The ship isn't packed like a bomb full of explosives, it's just enough to destroy key systems (or secrets) and let the vacuum of space finish it off.
posted on November 17th, 2006, 12:00 am
i'd like it if the self destructs power varied with the size of the ship blowing up - i.e a scout will do minimal damage, a sovergien doing much more to close range ships as they carry quantam torps and normal torps etc these wud make the blast more powerful yeah?
posted on November 17th, 2006, 4:44 am
then again I would like to see the Sovi and others run out of torps, and gain expirience, but... the fact is for the sake of balance, and limitations on the engine
Yeah self destruct does seem logical, but I would rather keep it to the dominion as it seems like on of their tactics.

Yeah self destruct does seem logical, but I would rather keep it to the dominion as it seems like on of their tactics.
posted on November 18th, 2006, 5:39 pm
I'd like to see either tractors or a destruction option (but not both)... Having a capitol ship like an Avalon or V15 or one of the other heavy ships, with all its shields and/or weapons intact fall behind a retreating group because its engines are off line suxors.
Being able to tow these out of harm's way (as must have happened to Ent-E at the end of nemesis to get her back into a starbase) or blow them up once they're surrounded by hostiles would give a better option then just letting them sit out there for 5 minutes until their engines come online or they're set upon by an enemy battlegroup.
Of course, being able to exact a little revenge when you're in an enemy base and all your escorts are gone is just my ebil side talking.
but towing away decrewed enemy ships that have been pummeled but not totally destroyed (rare in FO I know) is nice too.

Being able to tow these out of harm's way (as must have happened to Ent-E at the end of nemesis to get her back into a starbase) or blow them up once they're surrounded by hostiles would give a better option then just letting them sit out there for 5 minutes until their engines come online or they're set upon by an enemy battlegroup.
Of course, being able to exact a little revenge when you're in an enemy base and all your escorts are gone is just my ebil side talking.

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