A Couple Suggestions...

Post ideas and suggestions on new features or improvements here.
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posted on April 18th, 2007, 1:59 am
you just choose to use it: its not automatic
posted on April 18th, 2007, 9:27 pm
Red,
think of the Iwo Jima in A2 that setting.


lol, I hated the Iwo Jima.


you just choose to use it: its not automatic


That, on the other hand, is much better.
posted on April 18th, 2007, 10:17 pm
the iwo jima was TERIBLE!  what could you do with it?  is was almost as weak as a venture.  a sb would pick of 3 fleets before its shields were even down!  not to metion the 500 crew per ship!
500!?WTF?
posted on April 18th, 2007, 11:02 pm
Even the design sucked.

I'm so glad the FO team ditched that hunk of scrap...
posted on April 18th, 2007, 11:04 pm
it looked like a reverse saber.
and it had the weapon values of 2 ventures
(some of you may think that was a joke...it wasn't)
posted on April 18th, 2007, 11:08 pm
And it was tiny.  I think they packed the marines in two-inch cubes...
posted on April 18th, 2007, 11:10 pm
how may crew did a defiant have?  well it was smaller than that
posted on April 18th, 2007, 11:13 pm
It actually had 40 crew; 80 in the game I think...
posted on April 18th, 2007, 11:17 pm
so thats like 6 people in an iwo jima to the space of 1 in a defiant?
damn
that suks
posted on April 19th, 2007, 2:01 am
25 people share a sonic shower.
posted on April 19th, 2007, 10:38 am
your complaining about the crew count on it? its a ship of friggin marines ::) if it were any smaller a number you'd be complaining about it not having enough crew to take over anything.

Yes the design was sucky, and yes it was scaled wrongly but same could be said about most things ingame. I mean the you wanna complain about crew costs, the cube had just 600 drones for crying out loud. You'd be justified in complaining about that, hell id complain with you. But dont start with something that was clearly done for functionality.
posted on April 19th, 2007, 6:43 pm
Two reasons:

1) Because the ship is so small.  It makes no sense.

2) Because of the obnoxiously high crew cost required for such a stinky ship.
posted on April 20th, 2007, 10:31 am
Last edited by Cpt Ryan on April 20th, 2007, 10:33 am, edited 1 time in total.
1) scale was done all wrong across the board, and FYI the Jannisary was even smaller yet the same crew.

2) Its not obnoxiously high for a ship supposedly full of marines

also note that the high crew cost can be accounted for the (relatively) small length of time each ship would be deployed for, before it comes back to base/drydock.
posted on April 20th, 2007, 8:11 pm
I was speaking from a realistic viewpoint in the first observation, but a gameplay viewpoint on the second.  I believe that you have been coming from the exact opposite viewpoint on each.

Therefore, a misunderstanding.
posted on April 21st, 2007, 11:53 am
i personally would not like to board every ship, i think boarding became a little to important in armada. i like it the way it is now. you can board a ship if you are lucky, but basically they are your opponent.. and who wants picard sitting on the bridge of a vorcha :)
to compensate this we added the techtrade and mixed-tech to add a real goal to boarding - catching constructors - and to gain the advantages in multiplayer by trading with your friends.
there will of course still be special ships - like the Tavara - which will be a real help in boarding units.. or the Borg if course, where assimilation is a key playstyle feature.
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