1337 Wish list.....
Post ideas and suggestions on new features or improvements here.
posted on October 27th, 2009, 1:04 pm
Last edited by 1337 64M3R on May 14th, 2010, 1:20 pm, edited 1 time in total.
Ummm... okay, I guess nobody minds if I try to take a crack at this. I am just going to plainly state ideas that I wish to have implemented.
Federation:
- 24th Century Star Empire (Federation) Class Refit
Purpose: This will act as a heavy cruiser designed for quick strikes on the enemy.
- 'Isper' Class TMP Cruiser (for reference see further down this post)
Purpose: This vessel acts as a light destroyer for the Mason Avatar. This vessel unlike other refitted TMP era ships fullfills 2 different roles thanks to your ability to reasearch refits for the differing roles.
- Defiant MK III (Borg Mixed Tech)
Purpose: I believe a Defiat would deserve better stats, this Defiant will have dual ablative armor, Dual-layered shields, and Graviton loaded pulse cannons.
- Federation Cloaking Device (not for mixed tech)
Reason: I would like some non-mixed tech ship for the 3rd avatar to get a cloaking device, for some reason the Feds should have gotten a chance to reverse engineer a cloaking device by now.
Klingon:
- Negh'Var gets a Medium range
Reason: I believe this is completely outrageous to have a battleship handicapped for a race that appearently doesn't have that much for late game.
- 2 New Lategame ships
- 1 alternative freighter that carries more resource without the ability to shoot its containers off.
Romulan:
- D'Deridex refits
Purpose: This vessel seems to be unable to measure up to its equivilents even if mixed into the fleet. I propose a refit system for this Warbird.
- Shadow Class
Purpose: This can be a late game support vessel armed with various weapons that can greatly twist the pattern of battle. Though I'd like a balanced version of the Holo-Emmiter to be tried.
- 1 new early game vessel
Dominion:
- Strike Cruiser (from STDW)
Purpose: This could fulfill the role as a new mid-game ship. This vessel can be armed with 3 poleron beams and a splitter torpedo that when it hits its first target splits to 2nd stage sending torpedoes to 3 other targets.
- Super Carrier (from STDW)
Reason: I believe this would be a good late game vessel for another avatar.
- Dreadnoughts should not be in every mixed yard
Reason: This can easily tip the game because of the Mixed tech rush specifically for Dominion. Players rush to the mixed yard just to get one in before others get their heavy chassis yard up.
Borg:
- Cylinder Class
Purpose: This vessel was featured in so many other games, I just really want it.
- Cube fusion
Reason: For some reason I believe that this could work. The cubes used for this would be scout cubes with a fusing module installed. All you need is to fuse 64 together to make a 4*4*4 cube which in turn will make the Command cube or collective cube.
Notexer:
- Acid Assaulter
Purpose: This vessel would be spraying acid on the hulls of enemy ships, the tricky part would be to integrate a progressive damage system where the more damage the target has taken, the more damage you deal it.
- Drone Layer
Purose: I also proposed this on the concept thread i believe, basicaly it makes small individual drones that are easy to destroy but yet in large numbers can cause major damage to enemy vessels.
- Physic Attacker
Purpose: This would attack a ship using the ships crew to sabotage and evenutally destroy their own ship.
Iconian:
- All I want is that Defensive Probe that the Iconians used to make that large computer virus put on other ships degrading their systems and operations.
References:
'Isper' Class: A TMP vessel designed where it has 3 Nacelles, the base design is borrowed from the Akula class. The Lower Nacelle has a Torpedo laucher pod attached bearing two forward facing launchers. What is different form the Akula's hull is above it is a the engineering section with the well known Connie-Refit style deflector. In the aft of the engineering section would be another pair of impulse engines instead of a shuttle bay. The other two nacelles will be comming off the engineering section with their pylons slightly angled upwards.
Isper Class Refits: The base vessel just has your basic phaser with a forward arc only torpedo. This short range destroyer will have two refits, a Base Operations refit will equip it with a Tractor beam and sacriices some of its torpedo shot rate for additional shields. The Front Line refit will instead increase its impulse speed because of it being given a new Warp core to better power the ship. Also shield strength will be increased slightly.
Federation:
- 24th Century Star Empire (Federation) Class Refit
Purpose: This will act as a heavy cruiser designed for quick strikes on the enemy.
- 'Isper' Class TMP Cruiser (for reference see further down this post)
Purpose: This vessel acts as a light destroyer for the Mason Avatar. This vessel unlike other refitted TMP era ships fullfills 2 different roles thanks to your ability to reasearch refits for the differing roles.
- Defiant MK III (Borg Mixed Tech)
Purpose: I believe a Defiat would deserve better stats, this Defiant will have dual ablative armor, Dual-layered shields, and Graviton loaded pulse cannons.
- Federation Cloaking Device (not for mixed tech)
Reason: I would like some non-mixed tech ship for the 3rd avatar to get a cloaking device, for some reason the Feds should have gotten a chance to reverse engineer a cloaking device by now.
Klingon:
- Negh'Var gets a Medium range
Reason: I believe this is completely outrageous to have a battleship handicapped for a race that appearently doesn't have that much for late game.
- 2 New Lategame ships
- 1 alternative freighter that carries more resource without the ability to shoot its containers off.
Romulan:
- D'Deridex refits
Purpose: This vessel seems to be unable to measure up to its equivilents even if mixed into the fleet. I propose a refit system for this Warbird.
- Shadow Class
Purpose: This can be a late game support vessel armed with various weapons that can greatly twist the pattern of battle. Though I'd like a balanced version of the Holo-Emmiter to be tried.
- 1 new early game vessel
Dominion:
- Strike Cruiser (from STDW)
Purpose: This could fulfill the role as a new mid-game ship. This vessel can be armed with 3 poleron beams and a splitter torpedo that when it hits its first target splits to 2nd stage sending torpedoes to 3 other targets.
- Super Carrier (from STDW)
Reason: I believe this would be a good late game vessel for another avatar.
- Dreadnoughts should not be in every mixed yard
Reason: This can easily tip the game because of the Mixed tech rush specifically for Dominion. Players rush to the mixed yard just to get one in before others get their heavy chassis yard up.
Borg:
- Cylinder Class
Purpose: This vessel was featured in so many other games, I just really want it.
- Cube fusion
Reason: For some reason I believe that this could work. The cubes used for this would be scout cubes with a fusing module installed. All you need is to fuse 64 together to make a 4*4*4 cube which in turn will make the Command cube or collective cube.
Notexer:
- Acid Assaulter
Purpose: This vessel would be spraying acid on the hulls of enemy ships, the tricky part would be to integrate a progressive damage system where the more damage the target has taken, the more damage you deal it.
- Drone Layer
Purose: I also proposed this on the concept thread i believe, basicaly it makes small individual drones that are easy to destroy but yet in large numbers can cause major damage to enemy vessels.
- Physic Attacker
Purpose: This would attack a ship using the ships crew to sabotage and evenutally destroy their own ship.
Iconian:
- All I want is that Defensive Probe that the Iconians used to make that large computer virus put on other ships degrading their systems and operations.
References:
'Isper' Class: A TMP vessel designed where it has 3 Nacelles, the base design is borrowed from the Akula class. The Lower Nacelle has a Torpedo laucher pod attached bearing two forward facing launchers. What is different form the Akula's hull is above it is a the engineering section with the well known Connie-Refit style deflector. In the aft of the engineering section would be another pair of impulse engines instead of a shuttle bay. The other two nacelles will be comming off the engineering section with their pylons slightly angled upwards.
Isper Class Refits: The base vessel just has your basic phaser with a forward arc only torpedo. This short range destroyer will have two refits, a Base Operations refit will equip it with a Tractor beam and sacriices some of its torpedo shot rate for additional shields. The Front Line refit will instead increase its impulse speed because of it being given a new Warp core to better power the ship. Also shield strength will be increased slightly.
posted on October 27th, 2009, 1:09 pm
copy cat
you even used my color coordination. though i do like the cylinder idea, however not the one from A2 files because its not very good IMO. However it is one shape that is missing.

posted on October 27th, 2009, 1:14 pm
Dircome wrote:copy cat
I guess mine is too similar.... though I did switch some colours around. At least I'm no exact copy. Because then it would be entirely freaky if we both had the same wish list.

posted on October 27th, 2009, 1:26 pm
that would be a little odd...
posted on October 27th, 2009, 3:19 pm
Whats wrong with the D'deridex?
Not 'measuring up' is a matter of opinion...
Not 'measuring up' is a matter of opinion...
posted on October 27th, 2009, 3:33 pm
Romulan:
- D'Deridex refits
Purpose: This vessel seems to be unable to measure up to its equivilents even if mixed into the fleet. I propose a refit system for this Warbird.
Whats wrong with the D'Deridex? It's my favourite warbird, does exactly what I want it too, makes a great patrol ship.
- D'Deridex refits
Purpose: This vessel seems to be unable to measure up to its equivilents even if mixed into the fleet. I propose a refit system for this Warbird.
Whats wrong with the D'Deridex? It's my favourite warbird, does exactly what I want it too, makes a great patrol ship.
posted on October 27th, 2009, 3:46 pm
Federation:
- 24th Century Star Empire (Federation) Class Refit
Purpose: This will act as a heavy cruiser designed for quick strikes on the enemy.
Hmm sounds a bit too intimidating, I know a few of my friends kicked up an uproar at the release of the descent, and that was primailrity a defensive ship...
- 24th Century Star Empire (Federation) Class Refit
Purpose: This will act as a heavy cruiser designed for quick strikes on the enemy.
Hmm sounds a bit too intimidating, I know a few of my friends kicked up an uproar at the release of the descent, and that was primailrity a defensive ship...
posted on October 27th, 2009, 3:53 pm
All you need is to fuse 64 together to make a 4*4*4 cube which in turn will make the Command cube or collective cube.
You make it sound easy, and I believe the Command Cube (soon to be released) will be a unit of it's own not requiring you create 64 scout cubes
You make it sound easy, and I believe the Command Cube (soon to be released) will be a unit of it's own not requiring you create 64 scout cubes

posted on October 27th, 2009, 3:59 pm
Last edited by quaddmgtech on October 27th, 2009, 4:02 pm, edited 1 time in total.
Captain Proton wrote:All you need is to fuse 64 together to make a 4*4*4 cube which in turn will make the Command cube or collective cube.
You make it sound easy, and I believe the Command Cube (soon to be released) will be a unit of it's own not requiring you create 64 scout cubes
Please no fusion cubes... I believe the Devs chose to leave out this ridiculous aspect of stock A2 for a reason. When was this ever seen or talked about anywhere other than A2?
Edit: Sorry if it seems like we're tag teaming you. Guess Captain Proton and I share the same concerns...
posted on October 27th, 2009, 8:59 pm
I believe that Optec has no plans to make the Command Cube a fusion cube like beta 2 
Negh'var will be staying short range, but it's speed will be about 120 (about as fast as a Rhienn, Bug, Saber are currently)

Negh'var will be staying short range, but it's speed will be about 120 (about as fast as a Rhienn, Bug, Saber are currently)

posted on October 27th, 2009, 9:07 pm
1337_64M3R wrote: - Federation Cloaking Device (not for mixed tech)
Reason: I would like some non-mixed tech ship for the 3rd avatar to get a cloaking device, for some reason the Feds should have gotten a chance to reverse engineer a cloaking device by now.
They could quite easily build ones that put the Romulan Military's cloaks to shame (even doing a better job with a Phase cloak than the Romulans...), but your ignoring the Treaty of Algeron.
As Memory Alpha put's it: The treaty also expressly prohibited the development or use of cloaking device technology by the Federation.
posted on October 27th, 2009, 9:15 pm
Yup, and I believe the Devs with stick with that ruling 
Although, I believe one of the Fed avatars might get some trickier stuff in the future, I can't remember exactly

Although, I believe one of the Fed avatars might get some trickier stuff in the future, I can't remember exactly

posted on October 27th, 2009, 9:16 pm
Quote from: 1337_64M3R on Today at 02:04:28 PM
- Federation Cloaking Device (not for mixed tech)
Reason: I would like some non-mixed tech ship for the 3rd avatar to get a cloaking device, for some reason the Feds should have gotten a chance to reverse engineer a cloaking device by now.
They could quite easily build ones that put the Romulan Military's cloaks to shame (even doing a better job with a Phase cloak than the Romulans...), but your ignoring the Treaty of Algeron. As Memory Alpha put's it: The treaty also expressly prohibited the development or use of cloaking device technology by the Federation.
yh i was gonna say that. although i'm sure that they could renegotiate the treaty a bit
posted on October 27th, 2009, 9:17 pm
Dominus_Noctis wrote:Yup, and I believe the Devs with stick with that ruling
Although, I believe one of the Fed avatars might get some trickier stuff in the future, I can't remember exactly
Low energy recon mode or something like that.
posted on October 27th, 2009, 9:24 pm
Blade wrote:yh i was gonna say that. although i'm sure that they could renegotiate the treaty a bit
When the Dominion were a major threat, the Romulans allowed the use of 1 Romulan cloak with 1 Romulan officer to oversee it.
What are the chances that they could renegotiate the treaty to allow Starfleet-designed cloaks to become routine and run rampant on-board Starfleet ships?
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