Warp Marker Questions

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on April 5th, 2011, 3:15 pm
Why is there a warp marker being added to the minimap?  Such a marker would upset the balance of the game.  And is it possible for it to be disabled by the ODFs?
posted on April 5th, 2011, 4:07 pm
what marker are you referring to?
posted on April 5th, 2011, 4:15 pm
He's referring to the "Incoming Warpin" marker listed in the Project Progress section.


  It's not going to upset the Balance  :rolleyes:.  Since you're such a fan on canon reasons and logic, don't you think that a sector would be able to project the course and heading of incoming ships?  :whistling:
posted on April 5th, 2011, 4:25 pm
Yes.  But what if the ships mask their warp trail?  Only the allies will know that they are comming, right?
posted on April 5th, 2011, 4:28 pm
Masking the trail prevents people from telling where they've been, not where they're going. The others can still detect their presence and predict the target.
posted on April 5th, 2011, 5:01 pm
Tyler wrote:Masking the trail prevents people from telling where they've been, not where they're going. The others can still detect their presence and predict the target.


yup thats correct, we have seen single ships able to detect other ships lightyears away. an entire base and a fleet of ships could easily detect incoming ships.

also warpin will still be strong, just now there will be a little more risk with using warpins offensively, as the enemy will know they are coming.
posted on April 5th, 2011, 5:04 pm
I understand.  But can the supply penalty be reduced slightly to compensate for this?  Say by 10 or 15%?
posted on April 5th, 2011, 5:09 pm
TChapman500 wrote:I understand.  But can the supply penalty be reduced slightly to compensate for this?  Say by 10 or 15%?


im against this. i like the current supply loss. the warpins have high def, but its worth it putting in the time and effort to kill them.
posted on April 7th, 2011, 5:03 pm
I agree. I think warp in is quite balanced right now. I don't think that marker would change a lot, since you rarely see warp in raid attacks in 3.1.5(which usually lead to their destruction). I can imagine that it can be pretty nice when you fight the Feds and see ther warp in marker. At that point you may decide whether you can fight 3additional vessels or better run.
posted on April 11th, 2011, 4:45 am
I'll like it, as it'll decrease the fedroll a tiny smidge. Which is good as a fed player I'll miss the unknowing enemy stumbling into my trap. Its a fair trade off.
posted on April 11th, 2011, 4:49 am
Supply loss from Warpins is still not a major penalty if you play intelligently.
posted on April 11th, 2011, 6:50 am
I'm in favour of the warp-in marker.  Feds can use it as intimidation against raids and enemy resource expansions.  Non-Feds could use it to estimate the warp-in ships travel route to the main fed fleet, hit them at a weak point in the route and prevent the fed roll.
posted on April 11th, 2011, 9:35 pm
Awe so much for sneaking my warpin raiders to an expo while I attack another one
posted on April 11th, 2011, 9:52 pm
Not necessarily Fa11out.  The constructors/miners just get a 10 second headstart.  ^-^
posted on April 11th, 2011, 10:00 pm
Yea that is huge, 10 seconds for bad guy ships to get there and kill them. By the way nice avatar  :thumbsup:
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