The Dominion Dreadnought... redo!
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on September 15th, 2009, 2:10 am
Saehir isn't Klingon + Romulan?
Leet Gamer was playing Fed, so I gave him a few Fed MT examples...
Anyways, the point was showing that if you know MT units, you usually get powerful units early game if you start allied, not just the Dominion and the Dreadnoughts.
The only ones that get "cheated" in MT are the borg. Their shipyards only repair. Their MT "benefit" is a module for the Adaptor (and the Adaptor only) that provides resistance to X's weapons. And we all know what the borg think about resistance.
Leet Gamer was playing Fed, so I gave him a few Fed MT examples...
Anyways, the point was showing that if you know MT units, you usually get powerful units early game if you start allied, not just the Dominion and the Dreadnoughts.
The only ones that get "cheated" in MT are the borg. Their shipyards only repair. Their MT "benefit" is a module for the Adaptor (and the Adaptor only) that provides resistance to X's weapons. And we all know what the borg think about resistance.

posted on September 15th, 2009, 4:18 am
On the plus side for Borg...they have no other repair yards. On the downside, they can't issue a repair order to their actual ships, only to assimilated vessels. Though it is kinda fun to gimp the AI by assimilating a Descent (not easy to do with that thing's crew count. I had to use Uni-Complex to do it, and it took forever) let them beat it to near-death, and start it's repairs. The AI will just keep shooting it, giving you enough time to assimilate or destroy their entire fleet.
However, one really nice fed one is the Akira with the improved torps. I think that one is Fed+Klingon. And I -think- there's an Intrepid with better guns from the Borg. Or is that a Monsoon? I haven't played with an ally or snagged any construction ships in a while.
However, one really nice fed one is the Akira with the improved torps. I think that one is Fed+Klingon. And I -think- there's an Intrepid with better guns from the Borg. Or is that a Monsoon? I haven't played with an ally or snagged any construction ships in a while.
posted on September 15th, 2009, 9:44 pm
If you want, you can just sneak a peak at the guide. All the mixed tech units and their various bonuses are listed 
I believe the extra torp for the Akira comes from the Dominion mix
The Borg Intrepid gets a graviton loaded tricobalt torpedo which does 3x damage against structures. The Borg Monsoon gets tactical armor which has beam weapons doing much less damage

I believe the extra torp for the Akira comes from the Dominion mix

The Borg Intrepid gets a graviton loaded tricobalt torpedo which does 3x damage against structures. The Borg Monsoon gets tactical armor which has beam weapons doing much less damage
posted on September 16th, 2009, 1:52 am
This strategy may not be very fair but it is valid. The problem I have with the dominio is ram. I have been feds before and sent warpins to try and destroy the yard before completion of the dread, but they ram my ships. You cant easily destroy a dreadnaght as you can a warpin wit ram. I know that is gonna be fixed, but dreads realy suck when ur romms. They can ram a rein, griffin, or laheavel and the dreads can retreat quite easily. And these ceaters like to have a Borg ally too so they can assimilate yous ships they dont ram, and get easy experience with the dread so they can promote to a veteran and kill your base very easy. Not very honorable and very abusive. I think dreads will be more balanced in the next patch when all the other bugs from the game are removed.
posted on September 16th, 2009, 2:26 am
Ram doesn't work well on a fresh Descent. It -scratches- her shields, and shuts off her engines for a bit. That's all. You'd have to ram a Descent A LOT to kill her. And since the AI will sometimes build bugs just to ram you with them (I had it happen earlier today. Lost 11 Borg-Mixtech B'rel that were all double-gold with 4 Veterans to that little stunt. Regeneration just doesn't help a B'rel getting rammed.) it's easy enough to get a test going to see how tough a Descent really is. If you're after the Dommies early, warp in the Descent, not the normals. They can't take a ram. Big Mama Shield-Whore can.
posted on September 16th, 2009, 10:04 am
Correct me if i'm wrong but i thought ramming did direct hull damage.
posted on September 16th, 2009, 1:30 pm
It does do direct hull damage, ignoring the Shields.
posted on September 16th, 2009, 2:54 pm
Didn't when my Descent got rammed. That, or the amount of Hull damage done was unnoticeable.
posted on September 16th, 2009, 3:47 pm
damage varience? 

posted on September 16th, 2009, 4:06 pm
I know I didn't have any Newtons even built, much less nearby, so it can't be that I didn't notice them suddenly repairing her.
Is there a huge variance on the damage from Ram? Is the Descent's defence too high for the little bugship's ram to really effect? Did I find a bug in the game? I'm all sorts of curious now.
Is there a huge variance on the damage from Ram? Is the Descent's defence too high for the little bugship's ram to really effect? Did I find a bug in the game? I'm all sorts of curious now.
posted on September 16th, 2009, 5:16 pm
Now that I think about it...... a ram should knock out a Descent (at least that is what happens with me, hopefully I'm not isolated). Could it be possible that someone forgot to put in the 'ship-specific' damage line in the ramming odf? 

posted on September 16th, 2009, 5:21 pm
Last edited by Tyler on September 16th, 2009, 5:25 pm, edited 1 time in total.
The Kamikaze from 1 Bugship should remove sligthly less than half the total Hull-points from a Rank 1 Descent. The ship-specific line is there, but there isn't one for everything, only specific targets.
posted on September 16th, 2009, 5:25 pm
first of all, i want to argue the number guys complaint about the dominion dread. it is about the ONLY thing the dominion has going for it. not to sound line one of those :crybaby: , but the feds are too powerfull, and it is about time someone found a way to really stick it to them :thumbsup:
as for the ram, appeareantly (in my personal experiences) ram damage is dependent on the angle in which you do it, AND the size of the target.
Ramming a cube will not do anything (nor should it, except kill the engines for 2 seconds)
were as ramming a scout will kill it no matter what.
as for the ram, appeareantly (in my personal experiences) ram damage is dependent on the angle in which you do it, AND the size of the target.
Ramming a cube will not do anything (nor should it, except kill the engines for 2 seconds)
were as ramming a scout will kill it no matter what.
posted on September 16th, 2009, 5:30 pm
Look, it has been said that there will be additional delays stacked on those things for the sake of balance. As for the ramming, it should matter where it hits because if the ship was hit at a critical point than it is dead regaurdless. I don't know who'd want to ram a scout though... 

posted on September 16th, 2009, 5:32 pm
AFAIK Armada can't even base damage off the angle that you ram.
And Baleful, Dominion is currently stronger than Federation at the moment, if you use everything to its full potential, you can't lose.
But excessive ramming and cascade feedback are considered exploitative.
And Baleful, Dominion is currently stronger than Federation at the moment, if you use everything to its full potential, you can't lose.
But excessive ramming and cascade feedback are considered exploitative.
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