Romulans at the moment
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on January 25th, 2010, 6:35 am
Jamess14 wrote:Great posts Mal, nice way to hijack the thread and make it better![]()
On other things....Eresis. You know that song War? 'What is it good for...absolutely nothing' I always hear this song when I mention it
And Radiation Array...if it does anything please someone inform me.
And Leahval...Short range + too slow(for range) + plastic hull + bug...veteran can't use Advanced Energy Reeling...a consistent bug for me. (Yes M. Disruptor is strong...when you get to use it)
At the moment the Leahval is one of the main reason the Rommies can stay competetive. They are FAST and loaded with firepower. The metaphasic disruptor is usable several times in quick succession. It's hull is at least strong enough to absorb a few hits while cloaking on their way out of combat.
If you're losing Leahval's early game, try and send them away to repair when they hit about 1/4 shields. Then if they lose shields during that time cloak them. Early game it is very hard for any race to chase them down while they cloak.
posted on January 25th, 2010, 7:07 am
Last edited by Jamess14 on January 25th, 2010, 7:15 am, edited 1 time in total.
It seems we're not using the same ship. It's hull is plastic, really is
If it was atleast medium ranged it's chances to survive would improve considerably. Thing is that losing even one hurts a lot economically since it's quite expensive(530,250) And when you talk about early game, it's not a very accurate description since Leahval takes awhile to produce and costs a lot, it's bound to be chronically outnumbered. M. Disruptor is 2 shots per battle, the battle will end one way or another before the 3rd shot, especially now that A.E. Reeling is pretty good.
Have you tried making Griffins instead of Leahvals, I had a much better experience with them. It's like 80 dil more but offers much more defensively wise and control wise. The things you need in the current early game. With Griffins I found you can actually go through fights in a good shape, only thing I hope it gets some passive to justify the high cost.
P.S. I'm kinda of a RPG powergamer and one thing you learn playing D&D and such is you should never put offense before defense. More offense is not that great when you're retreating to repair or cloaking after your first two shots.
P.P.S. And Griffins work great with Borg aswell, so first you spamm some griffs and then make some supports to shut down the whole low numbered borg fleet. Obviously this isn't as great with spammers like the dom or klingons

Have you tried making Griffins instead of Leahvals, I had a much better experience with them. It's like 80 dil more but offers much more defensively wise and control wise. The things you need in the current early game. With Griffins I found you can actually go through fights in a good shape, only thing I hope it gets some passive to justify the high cost.
P.S. I'm kinda of a RPG powergamer and one thing you learn playing D&D and such is you should never put offense before defense. More offense is not that great when you're retreating to repair or cloaking after your first two shots.
P.P.S. And Griffins work great with Borg aswell, so first you spamm some griffs and then make some supports to shut down the whole low numbered borg fleet. Obviously this isn't as great with spammers like the dom or klingons

posted on January 25th, 2010, 7:39 am
Jamess14 wrote:P.S. I'm kinda of a RPG powergamer and one thing you learn playing D&D and such is you should never put offense before defense. More offense is not that great when you're retreating to repair or cloaking after your first two shots.
I've always liked RPG's but I'm an RTS gamer through and through. RPG"s make me too anal-retentive because if I place a skill point somewhere by accident I feel I have to start all the way over.
I disagree respectfully about defense over offense. Offense combined with speed always trumps Defense and slow speed. The Leahval is expensive, yes, but so are all the other Rommie ships. The Griffin to me is much weaker defensively as it is slower than the Leahval, has no repair special, and does no direct damage (not to mention only Helev can use it).
Maybe you're just not using it the way I do, but the Leahval is the only FAST ship the Rommies have early game and they strike HARD. The meta disruptor can be used twice indeed but with Energy Reeling active it does more damage. Being able to decloak, Reeling, meta-Disruptor, then run adn re-cloak is a major boon. If you're playing the AI then I don't know quite what to tell you as you will ALWAYS be outproduced and the tactics therefore change.
All Rommie ships are spendy

I dunno ... if you like the Griffin more then by all means - use them!

But I do think the Leahval is far more useful then you're letting it be.

posted on January 25th, 2010, 9:03 am
I know you to be more xperienced in Fleet Ops so I have no problem thinking that you may have a point. Gonna use Leahvals a bit more and see how it goes.
posted on January 25th, 2010, 9:29 am
Jamess14 wrote:I know you to be more xperienced in Fleet Ops so I have no problem thinking that you may have a point. Gonna use Leahvals a bit more and see how it goes.
Haha well I hope I didn't sound like a jerk

posted on January 25th, 2010, 9:34 am
I think you're talking 2 different things right now. Boggz is describing the fact that leahvals are the only thing keeping romulans even half viable in online multiplayer. But against the AI I haven't found any one particular group of ships all that compelling, save massing generix support. Even that's kind of gimpy. Leahvals worked alright against the AI until I started hitting massive fleets that had many battleships in them. Those poor leahvals kept having to retreat and lick their wounds in a green neb. 

posted on January 25th, 2010, 9:36 am
It would be cool if the levathal had some passive called "afterburner". I would exchange some of the normal speed for a period of really high speed on escaping (e.g. 3 seconds of speed 200).
posted on January 25th, 2010, 2:03 pm
mimesot wrote:It would be cool if the levathal had some passive called "afterburner". I would exchange some of the normal speed for a period of really high speed on escaping (e.g. 3 seconds of speed 200).
This would not be a passive ability, more an active one like the hyper-impulse for the Saber.
Besides that, that ship already has the a self-repair special weapon, and since the patch on the first upgrade instead of the second.

posted on January 25th, 2010, 10:12 pm
I am always out of special energy die to energy reeling and metaphascs so i cant repair anyway. To be useful to me it would need to have a cooldown only but no special-energy costs. But maybe i could improve my microing. 

posted on January 25th, 2010, 10:24 pm
mimesot wrote:I am always out of special energy die to energy reeling and metaphascs so i cant repair anyway. To be useful to me it would need to have a cooldown only but no special-energy costs. But maybe i could improve my microing.
Normally what I do (this will go in the analysis at a later point) is hit metaphasic on all ships but the one that is being attacked. On that ship I hit repair. Also, hitting metaphasic in groups of three does best I find, as that kills most opponents without massive overkill.
However... metaphasic has a tendency to target stations when you are near ships, and fighters when you are near carriers. Both INCREDIBLY frustrating target priorities. >:(
posted on January 25th, 2010, 10:46 pm
Meaning i have to select all ships and deselect one of them. Hard task to hit the right one in time, especially when they are whirling one over the other. I can manage that at speed 1, but not at speed 3 or 4. How much do you practice a day?
posted on January 25th, 2010, 11:19 pm
mimesot wrote:Meaning i have to select all ships and deselect one of them. Hard task to hit the right one in time, especially when they are whirling one over the other. I can manage that at speed 1, but not at speed 3 or 4. How much do you practice a day?
Hit 1 or 2 or 3 or whatever fleet they are in, look at the lineup to see which is dying, shift-click it's icon and hit metaphasic. Then hit 1/2/3 again and select it for repair. Yes, it's a bit of a hassle and requiers you to be VERY fast, but that's easier than trying to pick it out of the group.
posted on January 25th, 2010, 11:23 pm
Ninja'd by Boggz 
I play between 1-2 games a day when I have the time - only online though :sweatdrop: . When the patch first came out I played around 6 games a day for a few days but many were very short - most just to figure out much of the balance ... once we got that, the number of games dropped a lot....
. Usually I'm not as precise as that - for battleships I try to select about 5 leahvals at a time to kill them, or cruisers and most destroyers, between 1-2. I usually just select them onscreen, or group them in fleets of threes. Oh, and I just look at the one that is being hit or losing shields on the "selected ships list", and that's the one that gets the regen (which I hit just as it begins to lose shields usually) 

I play between 1-2 games a day when I have the time - only online though :sweatdrop: . When the patch first came out I played around 6 games a day for a few days but many were very short - most just to figure out much of the balance ... once we got that, the number of games dropped a lot....


posted on January 27th, 2010, 12:48 pm
I will try to become little more VERY fast 

posted on January 28th, 2010, 7:47 am
Haha, it's especially hard if your computer doesn't respond immediately. Then you have to start to predict things the way that you know they are going to occur. Sometimes I even have to keep in mind what may come of it.
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