Of Borg and Optimization
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on March 7th, 2009, 6:45 pm
I think that compared to Assimilation the Borg don't get enough. I mean the recyclers nice but... Maybe some optimizing upgrades for ships like:
Improved Design protocols- X Ship(s) get +1 module slots.
Resource Gathering Protocols v1- increase resource gathering speed
Resource Gathering Protocols v2- Multiple ships may mine moon simultaneously.
Enhanced Collective Logistics- For supply all modules for the ship will be chosen Randomly.
On another note I think that there should be a Holding beam upgrade for stations to increase the number or drones transported, perhaps by +1 per upgrade.
Thanks For Reading
Improved Design protocols- X Ship(s) get +1 module slots.
Resource Gathering Protocols v1- increase resource gathering speed
Resource Gathering Protocols v2- Multiple ships may mine moon simultaneously.
Enhanced Collective Logistics- For supply all modules for the ship will be chosen Randomly.
On another note I think that there should be a Holding beam upgrade for stations to increase the number or drones transported, perhaps by +1 per upgrade.
Thanks For Reading
posted on March 8th, 2009, 11:52 am
Semi-related, but the borg really need technology assimilation again... I really miss that feature.
The optimization avatar is nice for getting your priority up really, really quickly. Basically it's a sphere rush... then a cube rush when I play optimization.
I generally only choose optimization though if I know I'm playing against a borg enemy, as against another borg enemy assimilation is useless
A bonus to resource harvesting WOULD be nice.
The optimization avatar is nice for getting your priority up really, really quickly. Basically it's a sphere rush... then a cube rush when I play optimization.
I generally only choose optimization though if I know I'm playing against a borg enemy, as against another borg enemy assimilation is useless

A bonus to resource harvesting WOULD be nice.
posted on March 9th, 2009, 5:15 pm
I am not sure why the borg have avatars because they would always use the same strategy.
posted on March 10th, 2009, 3:53 am
Maybe because one avatar is lame and a game with one Borg fighting another Borg is boring if they try to assimilate eachother. 
Don't mess with the Borg! Ph34r th31r av4tars!


Don't mess with the Borg! Ph34r th31r av4tars!



posted on March 10th, 2009, 2:58 pm
The Borg have 3 strategies that I can see from watching the shows, movies, and reading the books. The first two avatars are right on the correct road so far.
1 - Low numbers, maximum effeciency - This is the 'Optimized' assault. I do think that perhaps Optimize should get something more, because while the sphere prime modules are wonderful against fed and klingons by stopping those special weapons, it pales in comparison to the Pyramid, remote-recrew, and assimilation beams maxed out with 2 modules.
2 - Assimilate everything. There's the Assimilate avatar. Shiny, nasty, and effective.
3 - Maintain the Collective - This would be 'Adapt', when effeciency and expansion go out the window because the Collective is under extreme threat, and they start using shit they normally wouldn't. The time-travel attack on earth in First Contact would be an example of 'Adapt'. Turning on the shields would be another example.
1 - Low numbers, maximum effeciency - This is the 'Optimized' assault. I do think that perhaps Optimize should get something more, because while the sphere prime modules are wonderful against fed and klingons by stopping those special weapons, it pales in comparison to the Pyramid, remote-recrew, and assimilation beams maxed out with 2 modules.
2 - Assimilate everything. There's the Assimilate avatar. Shiny, nasty, and effective.
3 - Maintain the Collective - This would be 'Adapt', when effeciency and expansion go out the window because the Collective is under extreme threat, and they start using shit they normally wouldn't. The time-travel attack on earth in First Contact would be an example of 'Adapt'. Turning on the shields would be another example.
posted on March 10th, 2009, 10:33 pm
Last edited by Anonymous on March 10th, 2009, 10:43 pm, edited 1 time in total.
why is that post so resoundingly bowel intensive lol
what's the borg designation for Dulcolax?
silent93 wrote:.
1 - Low numbers, maximum effeciency - ... should get something more.
2 - Assimilate ... Shiny, nasty, and effective.....
3 - under extreme threat, and they start using shit they normally wouldn't.
what's the borg designation for Dulcolax?
posted on March 10th, 2009, 11:05 pm
Ferengi, I think.
posted on March 10th, 2009, 11:09 pm
lol 

posted on March 10th, 2009, 11:10 pm
personally, i think borg seem fine for the begining, they can easily blocakde somone from there moons, making it impossible for them to win, mainly the feds, because there early ships are very easily assimilated
posted on March 11th, 2009, 1:56 am
Hmm, I wonder, perhaps Assimilate should get weak assimilator's on Spheres (imagine, multi-targeting assimilators), or perhaps scout cubes, or perhaps... wait for it... resource collectors (making them more resistant to attack).
By the way, was boarding fixed for Borg (aka, the special ability of transporting drones through enemy shields)?
By the way, was boarding fixed for Borg (aka, the special ability of transporting drones through enemy shields)?
posted on March 11th, 2009, 2:49 am
Dominus_Noctis wrote:By the way, was boarding fixed for Borg (aka, the special ability of transporting drones through enemy shields)?
Hm, haven't seen that one in the patch notes.
btw: Does anybody use the transwarp special ability? I can't figure out why I should use it. It costs 8 slots / credits (in 3.0.4, didn't checked in 3.0.5) but only applies to scout cubes and probes.
And on 8 player maps you can not even travel far enough it could give you significant strategical advantages. Yes, you can retreat much faster, or hunt down retreating hostile ships which are faster than you scout cubes - but, scout cubes are weak especially in mid and late game. There is no need to build them.
I hope someone can explain the advantages of the transwarp upgrade to me. I just don't get it.
posted on March 11th, 2009, 3:19 am
Several reasons why transwarp is useful. One, many ships have a much greater firing distance than Borg, and thus transwarping into their fleet of rhienn's is excellent if you want to eliminate them with slicers. Two, if you are ambushed at a mining facility, scubes transported there by transwarp are going to hold off the enemy fast enough to send that slow as &*# sphere that happens to be a screen away from the facility.
Those are the only two reasons I use it however...

Those are the only two reasons I use it however...
posted on March 11th, 2009, 9:12 am
also good for making sneaky attacks on your enemies mining then transwarping out when their fleet arrives, or transwarp to their other mining, all good fun...
posted on March 11th, 2009, 5:46 pm
Last edited by Anonymous on March 11th, 2009, 5:47 pm, edited 1 time in total.
For the record, I do like these ideas.
At the moment the Borg are a pain for placing stations around their moons.
As a work around, Ive been suggesting we eliminate the need for a docking station. Instead we have a minter orbit a moon. collect resources till it get filled, and then commit that collection to the resource pool once the miner is full.
this would eliminate the need for having a miner need to do the tango each time it has to dock to unload.
It would also fulfill a quasi orbiting station role.
Your ideas would be cool where multiple miners would mine the moon based on the priority or research level reached and accordingly provide more resources for the borg to actually commit to the growth of its fleet instead of getting mired down in battles of attrition where due to resource shortages they get stymied from reaching cubes if kept under perpetual attack and forced to create more lesser ships to compensate for losses while the feds/klings get to spam the borg - and now have additional defense turrets that pack more of a punch.
At the moment the Borg are a pain for placing stations around their moons.
As a work around, Ive been suggesting we eliminate the need for a docking station. Instead we have a minter orbit a moon. collect resources till it get filled, and then commit that collection to the resource pool once the miner is full.
this would eliminate the need for having a miner need to do the tango each time it has to dock to unload.
It would also fulfill a quasi orbiting station role.
Your ideas would be cool where multiple miners would mine the moon based on the priority or research level reached and accordingly provide more resources for the borg to actually commit to the growth of its fleet instead of getting mired down in battles of attrition where due to resource shortages they get stymied from reaching cubes if kept under perpetual attack and forced to create more lesser ships to compensate for losses while the feds/klings get to spam the borg - and now have additional defense turrets that pack more of a punch.
posted on March 12th, 2009, 2:10 pm
you also could change the way the station is placed by making it so the borg mining vessle builds it but it would be nice if it build very quickly just like the auto placing works
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