Nebula Torpedo Refit balanced?
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on July 18th, 2010, 8:24 pm
Dominus_Noctis wrote:Over the course
Well sure 3 proximity torps is powerful, but this isn't exactly a unit you can spam like Monsoons. That's 40 seconds and it's easy for the ability to be mostly wasted if combat is over too soon. The regen rate isn't spectacularly powerful.
I do think a cooldown should be put on it so it can't be done continuously. Maybe 15 or 20 seconds would do it.
posted on July 18th, 2010, 8:47 pm
Myles wrote:So i just wanted to gauge opinion on the new torp neb.
I think "It's quite a bit too strong"
my reasoning is that for a small cost of supply (which feds seem to have plenty of) it can launch precise volley, which is awesome. combine that with its good all round stats it is fast replacing the steamy as my favourite warpin.
the purpose of the steamy is artillery attacks, mainly on stuff that cant move closer to attack it, ie structures.
but the torp neb can strip buildings of shields with ease. then pummel them with rapid fire torps. on top of that it has good all round stats so wont die fast like the steamy.
i would much rather get double torp neb than double steamy, as u have to protect the steamy, the neb protects itself.
i propose a solution: maybe have the remore's level 1 ability be vector calc, and precise volley be level 2 or 3. so that a research is needed to use precise volley on the neb just like trico and proxy torp. or have it's version of precise volley be less effective than the remore's as it isnt a support ship, it might be less able to scan for the weak points in shields.
on a related point i feel like torp nebs seem to be very common, its easily possible to amass 4 of these. maybe a chance reduction might be in order.
i haven't tested 3.13 and if star trek has taught me anything and from the observation you made, i will point out one thing.
Nebula class ships were designed for science missions and support duty, they are not designed for combat. only under exceptional conditions are nebula's sent into a warzone when there is no other choice.
posted on July 18th, 2010, 9:39 pm
Last edited by Nebula_Class_Ftw on July 18th, 2010, 9:42 pm, edited 1 time in total.
The Sensor Nebula is definitely a science ship, it's available via Warp-in like the torpedo nebula but it's got a higher system value and no torpedoes. The Torpedo refit is more of a post-Wolf 359 warship (Wolf 359 made Starfleet more militaristic leading to their first true battleship-the Defiant.) The FO torp Nebula is the one in the shows (the one Data commanded that launched a volley of four torpedoes, not the Phoenix), we didn't see it enuff to really know whether it could defeat a Galaxy-class one-on-one, but judging by how there's the ship itself (basic body of a Galaxy just shorter) and there's an added on pod just for torpedoes, that's gotta be some good firepower.
Btw: I would love to see a torpedo special like what Data did while in command of that Nebula, it would certainly help fed cloak-detect. Maybe if it was a passive that deactivates while the torpedo pod is active, so that it's a strategic choice between cloak-detect and awesome abilities.
Maybe call it "Tachyon Marking Torpedoes."
If that would be unbalanced maybe it could go to the Remore or another Fed support ship.
Btw: I would love to see a torpedo special like what Data did while in command of that Nebula, it would certainly help fed cloak-detect. Maybe if it was a passive that deactivates while the torpedo pod is active, so that it's a strategic choice between cloak-detect and awesome abilities.
Maybe call it "Tachyon Marking Torpedoes."
If that would be unbalanced maybe it could go to the Remore or another Fed support ship.
posted on July 18th, 2010, 9:45 pm
Canny wrote:Nebula class ships were designed for science missions and support duty, they are not designed for combat. only under exceptional conditions are nebula's sent into a warzone when there is no other choice.
The only Starfleet class that fits that is the Oberth Class, the rest are rather well armed and intended for front-line combat as well as exploration.
Starfleets design philosophy has always been to build ships that can multi-task, combat is a standard (and very important) secondary design focus for starships.
posted on July 19th, 2010, 1:06 am
I think the term "Torpedo-Refit" really sum that one up.
posted on July 19th, 2010, 1:10 am
Sums what up? That the Sensor pod Nebula is a competent fighter?
posted on July 19th, 2010, 3:54 am
Canny wrote:i haven't tested 3.13 and if star trek has taught me anything and from the observation you made, i will point out one thing.
Nebula class ships were designed for science missions and support duty, they are not designed for combat. only under exceptional conditions are nebula's sent into a warzone when there is no other choice.
#1: This is a "balance" thread, not a "how well can I link canon to something in the game" thread.
#2: Before you throw in your two cents, maybe you should try it

posted on July 19th, 2010, 6:51 am
...Sums up Neb's point about the TORPEDO POD-REFIT Being a "competent fighter," whereas he was tearing up canny's... well, we can't call that much of a point.
posted on July 19th, 2010, 5:01 pm
hm, the more i think of it: i gues it just beats the galaxy, because the galaxy misses a usefull special. I hope that it gets reworked someday. *looks with puppy eyes at optec*
But: i think that the chance to get nebulas might be decreased a bit. So far i had no warp in at all without nebulas. I get them more often than the crappy old dominionwar-spam-ship excelsior. That seems a bit unrealistic, specally because the nebula is still a not very comon ship.
But: i think that the chance to get nebulas might be decreased a bit. So far i had no warp in at all without nebulas. I get them more often than the crappy old dominionwar-spam-ship excelsior. That seems a bit unrealistic, specally because the nebula is still a not very comon ship.
posted on July 19th, 2010, 6:14 pm
Brother Gabriel wrote:But: i think that the chance to get nebulas might be decreased a bit. So far i had no warp in at all without nebulas. I get them more often than the crappy old dominionwar-spam-ship excelsior. That seems a bit unrealistic, specally because the nebula is still a not very comon ship.
Last game.
8 Galaxis, 3 Excelsiors, 1 Steami, 3 Ambassadors, 2 Sesor Nebulas... And 1 torp Nebula who warped away...
Is that better?
posted on July 19th, 2010, 6:26 pm
Last edited by Nebula_Class_Ftw on July 19th, 2010, 6:29 pm, edited 1 time in total.
Brother Gabriel wrote:hm, the more i think of it: i gues it just beats the galaxy, because the galaxy misses a usefull special. I hope that it gets reworked someday. *looks with puppy eyes at optec*
But: i think that the chance to get nebulas might be decreased a bit. So far i had no warp in at all without nebulas. I get them more often than the crappy old dominionwar-spam-ship excelsior. That seems a bit unrealistic, specally because the nebula is still a not very comon ship.
The Galaxy special is very useful for harassment or against small ship spam. Galaxy special could use a buff tho.
The chances are fine actually. As both me and Dominus explained in other posts, Torp Neb chances are 33% in the Galaxy/Nebula slot, and 10% in the all-ships slot, whereas the Excelsior is 60% in the Excelsior/Ambassador/Steamrunner slot (which is the greatest percent of any ship in any of the three slots) and 40% in the all-ships slot (most likely ship to come in that slot as well, making it the most likely ship for two slots out of three and the most likely double.) If you're getting more Torp Nebs than Exclesiors you're just very lucky, unless the percents on the guide's database are wrong.
posted on July 19th, 2010, 7:22 pm
Last edited by Brother Gabriel on July 19th, 2010, 7:23 pm, edited 1 time in total.
3 torp nebulas, 3 sensor nebulas, 1 ecelsior, 5 galaxys, 3 flying torpedeos batteries 
wait ... those numbers of galaxys ... ?

wait ... those numbers of galaxys ... ?
posted on July 19th, 2010, 8:33 pm
You need to get a larger sample to get something stastically accurate. 5 warp-ins is only about one match worth.
posted on July 19th, 2010, 9:12 pm
The numbers are correct 
replacement0class0 = "fed_nebulaW"
replacement0class1 = "fed_galaxyW"
replacement0class1randomweight = 3
replacement0class2 = "fed_nebula_torpW"
replacement0class2randomweight = 2
replacement1class0 = "fed_excelsiorW"
replacement1class0randomweight = 3
replacement1class0position = 0,0,200
replacement1class1 = "fed_steamrunnerW"
replacement1class1position = 0,0,200
replacement1class2 = "fed_ambassadorW"
replacement2class0 = "fed_excelsiorW"
replacement2class0randomweight = 8
replacement2class0position = 0,0,-200
replacement2class1 = "fed_steamrunnerW"
replacement2class1randomweight = 4
replacement2class1position = 0,0,-200
replacement2class2 = "fed_nebulaW"
replacement2class2position = 0,0,-200
replacement2class3 = "fed_nebula_torpW"
replacement2class3randomweight = 2
replacement2class3position = 0,0,-200
replacement2class4 = "fed_galaxyW"
replacement2class4randomweight = 2
replacement2class4position = 0,0,-200
replacement2class5 = "fed_ambassadorW"
replacement2class5randomweight = 3

replacement0class0 = "fed_nebulaW"
replacement0class1 = "fed_galaxyW"
replacement0class1randomweight = 3
replacement0class2 = "fed_nebula_torpW"
replacement0class2randomweight = 2
replacement1class0 = "fed_excelsiorW"
replacement1class0randomweight = 3
replacement1class0position = 0,0,200
replacement1class1 = "fed_steamrunnerW"
replacement1class1position = 0,0,200
replacement1class2 = "fed_ambassadorW"
replacement2class0 = "fed_excelsiorW"
replacement2class0randomweight = 8
replacement2class0position = 0,0,-200
replacement2class1 = "fed_steamrunnerW"
replacement2class1randomweight = 4
replacement2class1position = 0,0,-200
replacement2class2 = "fed_nebulaW"
replacement2class2position = 0,0,-200
replacement2class3 = "fed_nebula_torpW"
replacement2class3randomweight = 2
replacement2class3position = 0,0,-200
replacement2class4 = "fed_galaxyW"
replacement2class4randomweight = 2
replacement2class4position = 0,0,-200
replacement2class5 = "fed_ambassadorW"
replacement2class5randomweight = 3
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