Impressions from a newbie

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on May 20th, 2009, 12:16 pm
The Romulan mixed tech defiant already have cloaking device.
posted on May 20th, 2009, 6:13 pm
Welcome Smittyfiddy!

Yeah, STA2 with FleetOps is almost everything i dreamed about as a kid two decades ago (Star Trek-wise, and game-wise)... And my wish came true :).

Excellent work FO team!
posted on May 21st, 2009, 8:53 am
Hmm, well, I found out that it is at some points not really easy to play the borg. The 'feeling' is lost at some points because they have only a few abilities compared to other races.

For example:
1.) Scout
If you want to scout out enemy terretory, you mostly use scouts. The klingon and romulans have the advantage of the cloaking device. The Feds can later in the game build the Defiant with cloack (but on that level of the game, I think you already know the full map). The Dominion can use the breen crusier (if choosen the breen avatar - I dont like this one) and the borg have their scout cube.

So, for real scout, only klingons and romulans can watch the universe without fearing the vessel to be lost immedeatly by sighting enemy vessels. The dominion can spy with the station and for the feds, well, I dont know.

2.) Fast task Force
I play often with a mixed fleet to have many options avaible. I use small, fast destroyers for taking away enemy fire. The destroyers are fast and they can dodge enemy fire and do by themself a nice job in holding down enemy fleets. In the meanwhile I order my 'crush' fleet to the location to disable the enemy vessels.

The borg dont have such a thing. They have few slow ships and you have to hold them on a special location because they are much too late for interception. They also have only a few weapons on their ships. When I compare the borg ships with a small fleet of enemies for the same costs, the borg have a disadvantage. Also you know, that the borg mostly fight against a large number of vessels with stand-alone ships. So... I like to see the borg vessels with a larger amount of weapons installed, but for balancing, each shot will to less damage so that we have under the line the same damage output like before.

It is kinda creepy to see an assimilator with only one torpedo launcher against a small enemy destroyer not able to get him down in seconds. The assimilator is 5 times larger... Sure, you have your modules installed, but I think, it would be better to reduce the single effectivness of a module but increase the modules avaible for a ship.

Also: The Borg do not have a good 'heavy destroyer'. The adaptor wont do his job for adapting. It is crushed by enemy forces in seconds. The assimilator will loose too much energy in time so you need 3 or 4 ships to assimilate one. For the thing they should do, the borg are kinda... ineffective.

3) High Tech?
The borg do not really have special weapons. They have nanites that wont to real effectivness, only deal a little bit of damage and distub the computer systems. The Sphere gets destroyed rapidly instead to be a 'crusier' against fleets to stop an engage them.

BUT, when you play the borg well, they are extremly deadly. I know it, I have done it myself.
So, when we could add a 'veteran ability' I like to see one that counts for every ship. This ability is called 'adaption' and will cause a higher resistance against weapons that hit the borg ship over the time.

Example: A borg ship gets into fight with a negh-var. The first shots deal max. damage but over the time, the ships gets adapted and the weapons of the Negh-Var do lesser damage.
At full grown ability:
25% of all shots will crush on the adaption shield (passive ability - not really a shield to see but it will glow up when the weapon 'hits') and the ones that go through will deal only 66% of the damage the 'would' do.

In addition to that, the adaptor will get one free adaption module for each exp. shipyard you build and you have then two more slots for 'defensive' options, for example to build in additional modules.

Overall changes:
Instead of building global modules, you have specific modules.
For example: The Scout cube can add two offensive modules, one defensive module and one system module.
The assimilator can add 3 offensive modules, two defensive modules and two system modules.

... and so on.
Sure, you need more time to configure you ships, but the advantage is: You need the same amount on few ships you have until now but they will be more effective for their role.
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