Feds build to fast
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on December 27th, 2008, 7:58 pm
When ever I play a game as the feds as the enemy when I have my fleets build up there fleet its almost always 4 times the size. possibly making bigger ships cost more may help this.
To illustrate the problem I was playing a game with me as the dom pulse one allied "dom (medium)" the enemy was "2 fed computer appoints (easy)" how ended up wiping the map with us this should not happen with easy players....
e~
To illustrate the problem I was playing a game with me as the dom pulse one allied "dom (medium)" the enemy was "2 fed computer appoints (easy)" how ended up wiping the map with us this should not happen with easy players....
e~
posted on December 27th, 2008, 8:05 pm
You noticed that too ? I already said that the feds are overpowered, they spam ships like there's no tomorrow. When I play with feds I almost never run out of supplies, witch means that they are very eficient, or their ships are too cheap. I'm sure Optec will look into this and ajust thing if necessary. 

posted on December 27th, 2008, 10:29 pm
Yeah the feds do build fast.
i was playing as the roms agains one of each race in a FFA. The feds just spammed Intrepids and Sabers intil they got Akiras and Sovvys. At That time there fleet mutilated a two borg cubes destroyed the borg base and then procceded to destroy everyone.
i was playing as the roms agains one of each race in a FFA. The feds just spammed Intrepids and Sabers intil they got Akiras and Sovvys. At That time there fleet mutilated a two borg cubes destroyed the borg base and then procceded to destroy everyone.
posted on December 28th, 2008, 8:41 am
I agree that the Feds build fast; they don't need to build as many yards or structures for research as other races. Early in the game they are very strong, but late in the game they suffer against the other races. For example, once you get your priority up high enough for the Borg you only need 1 or 2 tactical cubes to take out the Feds.
The Klingons are also very powerful late in the game. They strike fast and fight to the bitter end just like in the series.
This more than makes up for the Feds ability to build fast early in the game. If I were to change anything I'd say have Borg ships be built at a yard instead of a node because once their priority is high enough they are unstoppable.
The Klingons are also very powerful late in the game. They strike fast and fight to the bitter end just like in the series.
This more than makes up for the Feds ability to build fast early in the game. If I were to change anything I'd say have Borg ships be built at a yard instead of a node because once their priority is high enough they are unstoppable.
posted on December 28th, 2008, 9:00 am
Last edited by Tyrel on December 28th, 2008, 9:02 am, edited 1 time in total.
In my opinion the klingos build a lot faster.
The shipyards and other stations are quickly complete with the feds, that is true, but then, their ship building times are awesomely long. It takes like a year to build a sovie and such.
As for the klingons, they may have some difficulties to build up their base, but once finished, they can create fearsome fleets within a couple of minutes.
The borg is fine as they are, they just need something what costs priority...
Anyways, the feds don't have any really cool endgame ships like the Tavara. They do have the Descent which has some nice defensive capabilities but it's seriously outgunned against others...
This leads to the feds having to count on their numbers, which is not right in my opinion. In most of the ST series the federation has quite few combat capable ships, but those few are worthy. Here, you have huge armadas of common space debris...
I do agree that the federation ships should not have high offensive values as most of them are not even designed for combat (primarily), but i think they should have better defensive capabilities...
The shipyards and other stations are quickly complete with the feds, that is true, but then, their ship building times are awesomely long. It takes like a year to build a sovie and such.
As for the klingons, they may have some difficulties to build up their base, but once finished, they can create fearsome fleets within a couple of minutes.
The borg is fine as they are, they just need something what costs priority...
Anyways, the feds don't have any really cool endgame ships like the Tavara. They do have the Descent which has some nice defensive capabilities but it's seriously outgunned against others...
This leads to the feds having to count on their numbers, which is not right in my opinion. In most of the ST series the federation has quite few combat capable ships, but those few are worthy. Here, you have huge armadas of common space debris...

I do agree that the federation ships should not have high offensive values as most of them are not even designed for combat (primarily), but i think they should have better defensive capabilities...
posted on December 28th, 2008, 3:17 pm
By 'not have high offensive values', I hope your not including the Nebula, Galaxy & Sovereign.
Starfleet Science ships are stronger than most races warships (USS Phoenix Vs Cardassians?).
Starfleet Science ships are stronger than most races warships (USS Phoenix Vs Cardassians?).
posted on December 28th, 2008, 11:04 pm
I think the Intrepids need to be less powerful and build a little slower. And the sabre... whilst obsolete in later games is so cheap to produce that they can get spammed from the word go, and 5 of them can take out a scoutcube and anything the other races have, that are more expensive.
I do Think however that the sovvy and galaxy need to be more powerful, and mabye there should only be experiamental ships from the the SFC and buildable galaxies, nebulas and steamrunners.
I do Think however that the sovvy and galaxy need to be more powerful, and mabye there should only be experiamental ships from the the SFC and buildable galaxies, nebulas and steamrunners.
posted on December 28th, 2008, 11:57 pm
All the Borg vessels all of the Borg vessels, excluding the scoutcube, should subtract from priority instead of give it. I mean, by building strong ships you get enough priority to build stronger ships? That goes against the basis of the Borg: the pursuit of perfection! By building stronger ships the Queen gets scared for the Uni-Complex's health? WRONG! She would divert the resources of the Collective to other sources! Any full-fledged TNG/TNG Movie Trekkie would know that! By the way, it took 8 fleets of Sabers to bring down the cheapest Cube possible, and it took me around 3 minutes to get that many.
posted on December 29th, 2008, 1:30 am
Think about it this way... if you need a bigger ship, you have higher priority (aka: I need a cube to deal with this, thus I have a higher priority than some minion that only needs a sphere).
Not sure what you are trying to prove witht he 8 fleets thingy though... are you saying the cube is too powerful or not powerful enough?
Not sure what you are trying to prove witht he 8 fleets thingy though... are you saying the cube is too powerful or not powerful enough?
posted on December 29th, 2008, 2:22 am
Last edited by Anonymous on December 30th, 2008, 1:37 pm, edited 1 time in total.
This leads to the feds having to count on their numbers, which is not right in my opinion. In most of the ST series the federation has quite few combat capable ships, but those few are worthy. Here, you have huge armadas of common space debris...
I agree with Tyrel here. The Feds seem more like the Ferengi now because they must rely on strength in numbers except their cost production is through the roof and their build times aren't any better.
Federation ships should receive a small boost in offensive value and a bigger boost in defensive value. Ship production time should also be decreased by 10-15% and some ships should have their production cost decreased for better game balance late in the game.
I spend 5000+ dilithium and tritanium on research and building ships, and then the Borg came. They showed me if there's one constant in this universe; it's time. It's like a predator that stalks you.
posted on December 29th, 2008, 2:29 am
Thanks for reminding me to go blow that star up so the predator has no teeth.
And I agree whole-heartedly with Constellations whole post.
And I agree whole-heartedly with Constellations whole post.
posted on December 29th, 2008, 2:59 am
Slow build time? Personally I don't have too much of an issue with that. I just don't like how slow the Starfleet ships themselves are.
posted on December 29th, 2008, 3:25 am
The game seems fine in concept to me. Anyone who thinks the Federation is overpowered should check out the Klingons or the Borg Assimilation Rush.
And anyone who thinks they are underpowered should try a Descent Rush.
And anyone who thinks they are underpowered should try a Descent Rush.
posted on December 29th, 2008, 7:27 am
I honestly think the power of the race depends on the person playing as them. I've had fed's stomp me, and yet I've faced several fed players with giant fleets and managed to completely devastate them with Breen battleships and the shield disruptor. The same goes for the other races as well. In all honesty I think the sides are closely balanced, and if you keep losing to a particular side then you just need to practice the game more, or stick with my strategy and mass Breen Battleships 

posted on December 29th, 2008, 7:40 am
My strat in a 4 player game can get me cubes in around 10-15 min. Between then im spamming assimilators.
But as for the strongest race.... i would say the strongest ship per ship wise and the ability to put out numbers is the Kingons.
But as for the strongest race.... i would say the strongest ship per ship wise and the ability to put out numbers is the Kingons.
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