Fedroll
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
posted on February 16th, 2011, 7:45 pm
Is there any way to balance the fedroll out better? In 1v1s a Fed player can steamroll you even without an exp for most of the game.
I was Rom and had 3 stable moon pairs...the Fed nothing but main and Warpins...
4 Ambrassadors, Galaxies and Monsoon/Intrepid
I had a mixed fleet of Leavhals, Rhienns and 5 Spectres + 1 Norexan. I lost my fleet without even scratching the massive bulk of his fleet. What to do?
I was Rom and had 3 stable moon pairs...the Fed nothing but main and Warpins...
4 Ambrassadors, Galaxies and Monsoon/Intrepid
I had a mixed fleet of Leavhals, Rhienns and 5 Spectres + 1 Norexan. I lost my fleet without even scratching the massive bulk of his fleet. What to do?
posted on February 16th, 2011, 7:50 pm
the next patch will include some adjustments to the early game stages. we are currently testing the balancing adjustments 

posted on February 16th, 2011, 7:54 pm
Drrrrrr wrote:Is there any way to balance the fedroll out better? In 1v1s a Fed player can steamroll you even without an exp for most of the game.
I was Rom and had 3 stable moon pairs...the Fed nothing but main and Warpins...
4 Ambrassadors, Galaxies and Monsoon/Intrepid
I had a mixed fleet of Leavhals, Rhienns and 5 Spectres + 1 Norexan. I lost my fleet without even scratching the massive bulk of his fleet. What to do?
In fact, game was not so simple as you described. U should won that one, but you let me win the main battle jut to try to proove something
posted on February 16th, 2011, 8:01 pm
No way...you had a bigger fleet than I had even without any exp for the whole game! I lost my small stuff because of Proxy and Fast raiding ships...and I lost multiple miners...
posted on February 16th, 2011, 8:26 pm
Last edited by Boggz on February 16th, 2011, 8:28 pm, edited 1 time in total.
Well Drrrr... something tells me that you may have not taken advantage of your position very well. I wasn't there, but even with warpins I feel that you should have easily been able to overpower him.
EDIT: To add, as a general rule --> the Feds get stronger the longer the game goes on. The Romulans do to a certain extent, but they do best in the beginning when they are unlikely to lose ships before they can cloak retreat. The longer the game goes, the more frequently you are going to take losses as your opponent can focus-fire down ships before they can escape (guaranteeing losses).
EDIT: To add, as a general rule --> the Feds get stronger the longer the game goes on. The Romulans do to a certain extent, but they do best in the beginning when they are unlikely to lose ships before they can cloak retreat. The longer the game goes, the more frequently you are going to take losses as your opponent can focus-fire down ships before they can escape (guaranteeing losses).
posted on February 16th, 2011, 8:54 pm
I dont think iv ever lost to feds in a 1v1 in the current patch, you likely didnt micro your ships during this battle like cloaking and going to repair. Warpins are not that strong in fact they are all very weak.
The ambasador gets battered by medium range ships, the galaxy by long range ships, anything goes for the excell, and intrepids are beaten very quickly by lehevals.
The ambasador gets battered by medium range ships, the galaxy by long range ships, anything goes for the excell, and intrepids are beaten very quickly by lehevals.
posted on February 16th, 2011, 8:57 pm
i dont think warpins are weak at all. the only way to let an ambassador die to non special weapon fire is to be asleep on your keyboard 

posted on February 16th, 2011, 9:25 pm
Vessels having counters is one thing, not all vessels actually fall to their counters as easily as others.
posted on February 16th, 2011, 9:38 pm
Myles wrote:i dont think warpins are weak at all. the only way to let an ambassador die to non special weapon fire is to be asleep on your keyboard
HA a couple of vorcha eat those punny vessels whole.
Vessels having counters is one thing, not all vessels actually fall to their counters as easily as others.
True but as long as you micro its all good.
posted on February 16th, 2011, 9:43 pm
Kestrel wrote:HA a couple of vorcha eat those punny vessels whole.
i'll give u 3 vorchas against my 1 ambas and you will never kill it

of course it will do half damage back, but thats not relevant, ur statement was that the vorchas kill ambassadors, which they dont. only overwhelming numbers kill a properly microd ambas. fast speed, strong defence and a special that makes it stronger.
losing them is difficult. ambassadors are not puny.
posted on February 16th, 2011, 9:57 pm
If you use the special the Vor'cha will definitely be able to kill it. It drops the Ambassador's speed 

posted on February 16th, 2011, 10:06 pm
Myles wrote:i'll give u 3 vorchas against my 1 ambas and you will never kill itit is way too fast, will outrun vorchas all day.
of course it will do half damage back, but thats not relevant, ur statement was that the vorchas kill ambassadors, which they dont. only overwhelming numbers kill a properly microd ambas. fast speed, strong defence and a special that makes it stronger.
losing them is difficult. ambassadors are not puny.
What ever, i just faced a fed and munched his warp ins with just a couple of vorchas, his ambasador was first and this was before i had poleron, once its shields are down it can run but it wont get far.
posted on February 16th, 2011, 10:09 pm
Was the Ambassadors special on?
posted on February 16th, 2011, 10:33 pm
Dominus_Noctis wrote:If you use the special the Vor'cha will definitely be able to kill it. It drops the Ambassador's speed
i made sure to say without specials earlier as specials are diverse and change many things

doesnt that speed reduction only apply if u get a hit to the engines as it stops the ship cold? if u apply the 1 special then look method and you dont get the engines first time it might get out of range before u can click another vorcha special. if u use several at once it works, but at least then several vorchas are left without polaron

Kestrel wrote:What ever, i just faced a fed and munched his warp ins with just a couple of vorchas, his ambasador was first and this was before i had poleron, once its shields are down it can run but it wont get far.
then your opponent was playing terribly. an ambassador is 120 speed, same as a kvort/kbq and 20 faster than a vorcha. vorchas arent long range, so once the ambas gets out of medium range it is safe unless it was poorly microd and decides to stop.
its replaceweapon has a long duration and most likely wont cause mishaps.
ambas are well known as a tough nut to crack and i would rather have 2 ambas than 2 galaxies. 2 galaxies have higher general stats, but dont last as long. if u have to retreat from combat, galaxies will be slower than your chassis 1 ships and will probably lose you around 30 supply each. while the ambas may do slightly less damage than the galaxy in general, its ability to escape and repair from taking loads of fire make it more useful as it means the enemy wastes firepower on something they dont really have a hope of killing unless they have overwhelming numbers (in which case you didnt really stand a chance lol) or invest in really nice specials. (in which case you forced them to buy something they may not have wanted to)
the only thing its lacking is the ability to separate

posted on February 16th, 2011, 10:40 pm
The only reason I mentioned that Myles was because you said
Before you only said
So nothing about not using the Ambassador's special.
The Ambassador's special reduces its speed
In any case, a 20 speed difference still might not be enough to stop three (3!) Vor'cha from killing it before it can run. If we are just talking about a race, sure the Ambassador will win, but if the Vor'cha use their cloak, physics block, and enumerable other micro tricks, I am fairly certain the odds of the Ambassador getting away are slim.
Myles wrote:fast speed, strong defence and a special that makes it stronger.
Before you only said
Myles wrote:the only way to let an ambassador die to non special weapon fire is to be asleep on your keyboard
So nothing about not using the Ambassador's special.
The Ambassador's special reduces its speed

In any case, a 20 speed difference still might not be enough to stop three (3!) Vor'cha from killing it before it can run. If we are just talking about a race, sure the Ambassador will win, but if the Vor'cha use their cloak, physics block, and enumerable other micro tricks, I am fairly certain the odds of the Ambassador getting away are slim.
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