Captured Tech For Borg (and other races)

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on January 10th, 2009, 9:15 pm
I haven't tried this... so don't throw stuff at me yet, but I'm pretty sure you cannot get a special module that gives you "adaption" benefits if you--as Borg--capture another player's Borg construction ship. Thus in mirrors, you cannot gain an advantage against another Borgie by capturing the opposing player's construction ships (thus you are not rewarded for this behavior). However, this is the same in all the mirrors... and although it doesn't make sense storyline wise, does anyone else think that there should be a method to allow capture/use of mirror races to improve fighting against the opposing mirror player for balancing-sake? Hopefully that was clear enough  :sweatdrop:

(first time I tried to capture my friend's construction ship, I was surprised to find this didn't work... and disapointed since I protected that construction ship heavily, with lossses)
posted on January 10th, 2009, 9:40 pm
i think its a great idea... but what bonus would you get cause you already have every thing the other race has unless its a diffrent avatar... then you could get bonus that counters there playing style..

like if your defense and you capture the offensive avatars construction ship it would give you units units with better offensive stuff.....  hope that made sense...
posted on January 10th, 2009, 10:18 pm
In theory that should work however you would be able to build two different types of ship class, one offensive one defensive, to use your example that is. So if your fed playing Mason, if you capture a Rinser construction ship you should be able to build your self a Rinser base, however only yards built by the Mason construction ship would have the Mason advantages and vice versa for Rinser.

Should work.

Anyway to reply to the first post I don't see how it affects game balance as they won't have any advantage against you either.
posted on January 13th, 2009, 5:49 am
"...as they won't have any advantage against you either."

Spot on (that was my thinking originally): however, if you are a better player/mange to capture the other's construction ship I thought there should be some advantage gained by making this difficult play (not just another construction ship gained). Otherwise there is no point to losing ships to capture construction ships in a mirror match (other than gaining that construction ship)
posted on January 20th, 2009, 1:59 pm
Not necessarily mirror match, but if you have one team, of two players, both Federation (1 Risner, 1 Mayson), then they can give each other a construction ship and get some kind of bonus from it...

Though to be honest this would give too much "have your cake and eat it". You have to CHOOSE an admiral for a reason, so you only get SOME advantages, at the expense of others. If you ended up with both, it'd lose flavour. =)
posted on January 21st, 2009, 5:09 pm
I love mixed tech. And I would love the Idea, that you have to steal a construction ship, have it analyzed in one of your facilities in order to gain some experience from it.

This Way feds could research cloaking for some ships, if they captured a rom. More defense if they caputred a Klingon, faster ships, if they captured a dominion, or stronger boarding crew if they capture a borg vessel (haha).

Or does anyone remember the Earth cruisers from babylon 5 with the Shadows technic in them? Nearly undestroyable and pretty dangerous look.

SO:

Caputre a borg vessel if you are fed, grab it with your construction ship, pull it to one of your ship yards (mixed Tech yard?), resarch it, gain a souvereign class with cool attributes, lowered damage taken from borg, some pretty borg stuff attached to it (looks cool) and pay some great deals of ressources, and credits (maybe some that dont come back if your ship get's destroyed?).
posted on January 21st, 2009, 5:12 pm
You cannot transfer Construction ships to other players.
posted on January 22nd, 2009, 1:33 pm
Last edited by Atlantis on January 22nd, 2009, 1:35 pm, edited 1 time in total.
xtlc wrote:Or does anyone remember the Earth cruisers from babylon 5 with the Shadows technic in them? Nearly undestroyable and pretty dangerous look.


Exactly what I'm making with my version of FlOps, putting B5 races into it, including the Shadow Omega =D That was a SICK ship, lol

Mixed teck with the Borg would be a bit more complicated though. I mean, would it really be that simple to use Borg tech on standard race ships? Although, Voyager did use a Borg transwarp drive at some point, didn't they?
posted on January 22nd, 2009, 2:24 pm
It should be easy to
Atlantis wrote:Mixed teck with the Borg would be a bit more complicated though. I mean, would it really be that simple to use Borg tech on standard race ships? Although, Voyager did use a Borg transwarp drive at some point, didn't they?


It should be possible, but more difficult than using another normal race's tech.

Speaking of which, didn't Borg tech play hell with Voyager's systems?
posted on February 17th, 2009, 9:26 am
Hi there ! It´s my first post here, but i´ve been following discussions on his forum for quite some time.
First of all let me say (like everybody else has  :D) how incredible this mod is, thx a lot to the team  :thumbsup:

I had an idea about assimilated ships, i guess that´s sort of mixed tech ;)

It would be nice if assimilated ships gain some of the abilitys all borg vessels have, the regeneration cycle for example or the refill for crew, and maybe a little attribute bonus, say +1 to every attribute for smaller vessels (like Intrepids) and +2 for larger vessels (Sovies....) and maybe even +3 for special vessels. like the dominion dreadnought. Maybe it´s possible to upgrade assimilated ships to their "borg version", this way you´d still have to pay for the bonus (balancing), but those ships would be useful or more useful.

Please let me know what you think and don´t be too harsh with me, i´m just a dreamer ;)
posted on February 17th, 2009, 10:15 pm
I personally would favor this, since once they're borg, no more experience gain.
posted on February 17th, 2009, 11:26 pm
Indeed, that is quite a logical reason silent93!  :thumbsup:
posted on February 18th, 2009, 8:28 am
What you said about experience gave me an idea  :sweatdrop:

Assimilated Ships don´t get anymore experience since they are borg now, thats okay, but maybe the borg as a whole would benefit from the experience of the assimilated crew. You send your new shiny ships to your base and let them be analyzed, the experience levels are then stored somehow, until you reach some cap that gives your units a boost against that race. It wouldn´t be too easy to get, cause you have to assimilate ships with experience, get them to your base safely and they´re gone afterward.

I like this idea but i´m not sure if it´s possible :ermm:
posted on February 18th, 2009, 4:20 pm
The idea of a Collective-wide experience system was shot down the first time it came up. What if the Collective assimilated a Lv5? It is very easy to get high levels this way.
posted on February 18th, 2009, 9:13 pm
Well, but strangely enough assimilated ships keep the stats they had including experience. But the Borg pool all their knowledge, so it doesn´t make much sense that two ships of the same class have different attributes when they get "borged". Experience is not part of a ship but the crew. And why do assimilated ships lose their special weapon ? it´s technology for the most part and that doesn´t dissappear.Thinking logically the two things have to be switched. Assimilated vessels lose all experience benefits but retain their special tech.

Ah hell, why bother assimilating at all, just vaporize those lesser species  :borg:
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