Bring back self destruction

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on January 14th, 2009, 5:38 am
ray320 wrote:what about all ships with ramming?


oh no. that would kill off an specialty in the jem scarab ships
posted on January 14th, 2009, 5:40 am
well you could make there rammign ability more special, like causes alot of damage or somthing or instant kill on any ship whoes defensive value is below 20 or somthing
posted on January 14th, 2009, 5:41 am
Shockwaves never seem to do much on my game, thanks to the arrow formation often staying ahead of it. Sure hurts the smaller ships if they get hit, though.
posted on January 14th, 2009, 5:42 am
Tyler wrote:Shockwaves never seem to do much on my game, thanks to the arrow formation often staying ahead of it. Sure hurts the smaller ships if they get hit, though.


yeah. so with the SD you would like the shockwave too right?
posted on January 14th, 2009, 5:46 am
Enough to hurt, but not enough to take out about half the fleet like most SD mods do.
posted on January 14th, 2009, 5:55 am
actually shockwave was kinda cool, but it was needed to for armada 2 cus eveyone had there special, no im not say we need the shockwave, but ramming is cannon, everyone does it, i mean look at nemesis, the enterprise rammed the other ship, i just think ramming would be cool,
posted on January 18th, 2009, 1:01 pm
ray320 wrote:actually shockwave was kinda cool, but it was needed to for armada 2 cus eveyone had there special, no im not say we need the shockwave, but ramming is cannon, everyone does it, i mean look at nemesis, the enterprise rammed the other ship, i just think ramming would be cool,


that one was more tactical as a last ditch attempt once the bridge, and weapons were out. plus picard rammed with the intention of leveling the playing field as it were. not to blow the enterprise up and take the scim with it.

the self-sacrificing kamakaze style is purely dominion. the enterprise style would not be fun in gameplay.
posted on January 18th, 2009, 2:24 pm
serpicus wrote:the self-sacrificing kamakaze style is purely dominion. the enterprise style would not be fun in gameplay.


Self-sacrifice isn't exacly alien to the Klingons, either.
posted on January 26th, 2009, 11:27 pm
"Prepare for ramming speed!" as Worf said in First Contact ;). Self destruct is a must in my opinion. Would be so cool if you could do some optional 30sec or even 60sec delay silent countdown and then all of a sudden the newly captured vessel explodes right in the midst of your fleet :D. Plus it should have a little shockwave effect.
posted on January 27th, 2009, 12:45 am
Last edited by Anonymous on January 27th, 2009, 12:49 am, edited 1 time in total.
Tyler wrote:Self-sacrifice isn't exacly alien to the Klingons, either.


yeah. but other than the few excerpts of klingon honor and "prepare for ramming speed", there arent wide usages of kling rams for the heck of it
that is purely Dominion as the Dom jem'hadar are selfless; they live and die for the dominion. Ramming was their trait.
If we scrutinize each instance, tehn we might as well give sovs the ramming ability citing Nemesis - come on m8.
Ramming is classic dominion. No other race employed it as an actual stratagem. the others only used it as a last ditch attempt.
So given that distinction, it should be a unique ability for the Dominion.

Self-destruct on the other hand will do well for sovs and the others.
posted on February 11th, 2009, 11:21 pm
Actually I remember quite a few occasions in the show where federation ships were willing to ram into a target only to be saved by some miracle which allowed them not to have to ram, TNG comes to mind quite a few times. As for nemesis Picard did it hoping to destroy the scimitar so there is no way he intended to just get stuck.

Klingon ramming seems very very likely with the way they are, To die in battle is the greatest honour so ?
posted on February 18th, 2009, 6:27 pm
Last edited by KINKi on February 18th, 2009, 6:38 pm, edited 1 time in total.
How about self-destruct and variations being a passive ability? Trainable from various stations, having a succes rate of about 50%, increasing to 100% when rank increases.

* Players can't ruin your game by childishly blowing up their entire fleets when outnumbered.
* No-one with superior economy can build "kamikaze fleets".

Federation:
- Ship self destructs when captured, but the explosion does no additional damage to avoid damaging friendly vesels.
- Ship self destructs when taking critical damage (below 5%) and tries to beam it's remaining crew onto a nearby friendly ship.
or
- Ship launches escape pods which 'refill' friendly ship crews if you order them to dock.

Klingon:
- Ship self destructs when captured, leaving destruction in it's wake (more damage if the ship is larger).
- Ship automatically tries to ramb an enemy ship when health falls below 5%.

Romulans:
- Ship blows out all it's systems when captured, leaving the enemy with a derelict in need of repairs.
- Ship boosts it's shields when below 5% but blows out it's weapons array.

Dominion:
- Small ships try to ramb when being captured or when health is below 5%. They do significantly more damage then klingon rambing ships due to rambing being standard procedure against larger ships.
- Larger ships self destruct when captured.

Borg:
- When the ship is prone to capture, it destroyes all it's subsystems or blows up.
- When a ship is below 2% it tries to beam a percentage of it's crew to all enemy ships which have no shields up simultaneously.
posted on February 19th, 2009, 10:59 pm
There are some really good suggestions there. Maybe with the Borg beaming one, make it beam a certain percentage of its crew at once, so it has a chance of taking over a nearby enemy ship, rather than just whittleing down the crew a teeny bit.

This way there would be a chance of seeing a sped up version of what happens in FC, albeit more successful (from the borgs point of view :borg:
posted on February 20th, 2009, 12:30 pm
KINKi wrote:How about self-destruct and variations being a passive ability? Trainable from various stations, having a succes rate of about 50%, increasing to 100% when rank increases.

* Players can't ruin your game by childishly blowing up their entire fleets when outnumbered.
* No-one with superior economy can build "kamikaze fleets".

Federation:
- Ship self destructs when captured, but the explosion does no additional damage to avoid damaging friendly vesels.
- Ship self destructs when taking critical damage (below 5%) and tries to beam it's remaining crew onto a nearby friendly ship.
or
- Ship launches escape pods which 'refill' friendly ship crews if you order them to dock.

Klingon:
- Ship self destructs when captured, leaving destruction in it's wake (more damage if the ship is larger).
- Ship automatically tries to ramb an enemy ship when health falls below 5%.

Romulans:
- Ship blows out all it's systems when captured, leaving the enemy with a derelict in need of repairs.
- Ship boosts it's shields when below 5% but blows out it's weapons array.

Dominion:
- Small ships try to ramb when being captured or when health is below 5%. They do significantly more damage then klingon rambing ships due to rambing being standard procedure against larger ships.
- Larger ships self destruct when captured.

Borg:
- When the ship is prone to capture, it destroyes all it's subsystems or blows up.
- When a ship is below 2% it tries to beam a percentage of it's crew to all enemy ships which have no shields up simultaneously.


That would be awesome!  :thumbsup:
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