borg shielding and transporting - adaptive?
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on August 6th, 2009, 5:16 pm
I think gamer was asking about the same thing for another race, cept he seems to be trying to do it with shot reflection, and reflected weapons fire modifiers. Its a cool Idea, but I don't think he ever got it working.
posted on August 6th, 2009, 5:52 pm
I understand trying to simulate Borg adaptation to weapons by making the borg ships harder to destroy the more a certain weapon is thrown at it... but cmon, are Borg cubes really not hard enough to destroy already?
posted on August 6th, 2009, 5:55 pm
quaddmgtech wrote:but cmon, are Borg cubes really not hard enough to destroy already?
This is a thread about adaption, do you really want an answer?
posted on August 6th, 2009, 6:02 pm
Tyler wrote:This is a thread about adaption, do you really want an answer?
hmm... yes because isn't the point of increased adaptation to make something harder to destroy?
posted on August 6th, 2009, 6:09 pm
That was a rhetorical question.
Your question is just like asking 'Why do we always come back to making the Sovereign stronger?'
People have ideas on a potential way to improve something and they voice them.
Your question is just like asking 'Why do we always come back to making the Sovereign stronger?'
People have ideas on a potential way to improve something and they voice them.
posted on August 6th, 2009, 6:11 pm
Tyler wrote:That was a rhetorical question.
Your question is just like asking 'Why do we always come back to making the Sovereign stronger?'
People have ideas on a potential way to improve something and they voice them.
Sure but sometimes it just feels like dead horses get loaded in a torpedo shot at the genesis planet, beamed back aboard and beaten to death again...

posted on August 6th, 2009, 6:30 pm
Remember all the Federation threads there were when the forum went it's Federation-phase? Almost all with ideas to improve the pretty much perfectly balanced Federation.
posted on August 6th, 2009, 6:34 pm
Tyler wrote:Remember all the Federation threads there were when the forum went it's Federation-phase? Almost all with ideas to improve the pretty much perfectly balanced Federation.
Indeed.

posted on August 6th, 2009, 6:41 pm
When we take in this feature, it must be outbalanced. The borg are actual the strongest fraction so when we add the "damage reduction" from enemy fire through adaption, the borg are getting even stronger.
Example: When you play the dominion or the klingons, you can research the "stronger weapons" technology, that will increase the damage you make. With a higher damage resistance from the borg, this technology would become obsolete when fighting against borg.
The next point is, that the damage reduction from such a feature can also be rebalanced with a faster hull regeneration. If you take less damage or repair you hull faster, it is the same. Only another factor in the game with the same effect. But now: We already have an outbalanced hull-regeneration system for the borg, so the comes the question: What for?
What I really would like is to make the adaptor to a real cruiser ship with one torpedo and one beam weapon and the ability to reflect a large amount of damage from a specific race.
So you can choose between the assimilator or the adaptor. Both ships should have the same resistance under the line against a certain race WHEN the adaptor got the technology for it.
But the problem is: The Adaptor dont really makes damage. I like this ship but it is obsolete. In Fleetops, I only use tactical cubes, assimilators and spheres.
The point is: When the adaptor would have to fight against another species that the specified for this ship, his defense capability will go down to a value, that makes him dead in a few shots. But with a battle against the specific enemy, his abilities should be like the assimilator.
Example: When you play the dominion or the klingons, you can research the "stronger weapons" technology, that will increase the damage you make. With a higher damage resistance from the borg, this technology would become obsolete when fighting against borg.
The next point is, that the damage reduction from such a feature can also be rebalanced with a faster hull regeneration. If you take less damage or repair you hull faster, it is the same. Only another factor in the game with the same effect. But now: We already have an outbalanced hull-regeneration system for the borg, so the comes the question: What for?
What I really would like is to make the adaptor to a real cruiser ship with one torpedo and one beam weapon and the ability to reflect a large amount of damage from a specific race.
So you can choose between the assimilator or the adaptor. Both ships should have the same resistance under the line against a certain race WHEN the adaptor got the technology for it.
But the problem is: The Adaptor dont really makes damage. I like this ship but it is obsolete. In Fleetops, I only use tactical cubes, assimilators and spheres.
The point is: When the adaptor would have to fight against another species that the specified for this ship, his defense capability will go down to a value, that makes him dead in a few shots. But with a battle against the specific enemy, his abilities should be like the assimilator.
posted on August 7th, 2009, 8:15 am
But then the idea of learning to adapt by 'needing' the mixed tech plant first is a bit stupid, Borg always adapted on their own and in due time. They had knowledge of all species through assimilation.
Needing to share a tech plant, and then only having damage reduction based on which tech you borrow/learn is a bit un-borg-like
The borg 'does NOT work' with other races, unless absolutely necessary (ie "Scorpion" Voyager ep)
I would much rather see a script based damage adaption on the fly(or more emphasis on the system protection. you can move the mixed tech adaption ability to the ships themselves (but then add a really long cool down, like 5 minutes, making quick adapting/exploiting impossible)
and even if borg ships are altready too powerful, its called tweaking, you can easily adjust a number value
as for low level ships, I only build low level ships if something of mine is being attacked, they are pretty much useless for base assault so technically obsolete by the end of the match
I just go for 3-4 cubes on optimise (which makes them very cheap)
Needing to share a tech plant, and then only having damage reduction based on which tech you borrow/learn is a bit un-borg-like
The borg 'does NOT work' with other races, unless absolutely necessary (ie "Scorpion" Voyager ep)
I would much rather see a script based damage adaption on the fly(or more emphasis on the system protection. you can move the mixed tech adaption ability to the ships themselves (but then add a really long cool down, like 5 minutes, making quick adapting/exploiting impossible)
and even if borg ships are altready too powerful, its called tweaking, you can easily adjust a number value
as for low level ships, I only build low level ships if something of mine is being attacked, they are pretty much useless for base assault so technically obsolete by the end of the match
I just go for 3-4 cubes on optimise (which makes them very cheap)
posted on August 7th, 2009, 1:33 pm
I just go for 3-4 cubes on optimise (which makes them very cheap)
Try that in any multiplayer game and you will most certainly die before you can even get 130 Collective Connections

posted on August 8th, 2009, 11:04 am
how about borg experience being included but instead of destroying ships you have to assimilate ships and send them to a technology centre where they are analyzed to lvl up and each time you lvl up you get a damage reduction to a certain race or type of weapon
posted on August 8th, 2009, 2:57 pm
That has already been suggested before, however this would only really benefit Assimilate, and the Devs have already said they are not fond of this style of "Borg experience".
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