borg shielding and transporting - adaptive?

You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on August 3rd, 2009, 4:48 pm
hello

I was wondering about the lack of borg shielding and its resistance to boarding parties, from what I understand of the ST episodes I've seen they do actually put up shield walls and isolate sections, in their slow and adaptive way, which protects sections and forces boarding parties another way etc

so I was thinking it would be cool to have adaptive damage reduction and transport protection (if possible)

basically it would just reduce the incoming damage by 2% or so if the ship is at 50% or less hitpoints, and reduce damage by 5% if at 10% hitpoints remaining (representing the last few important internal sections being shielded)

the same calculation could be done to incoming transport/takeover speed, say 5% reduction at 70% and
10% reduction at 30%


the values may obviously not be balanced and can be modified, I just wanted to get the core idea posted.
posted on August 3rd, 2009, 4:54 pm
Borg shield have been mentioned a couple of times, and even though Shields for some ships is canon, it has been said just as often that the Borg are balanced to be Shieldless.
posted on August 3rd, 2009, 5:59 pm
Tyler wrote:Borg shield have been mentioned a couple of times, and even though Shields for some ships is canon, it has been said just as often that the Borg are balanced to be Shieldless.



It has also been mentioned in canon that borg vessels have 'unknown' shielding. which means it could just as easily be some sort of structural integrity field that plays a part in hull regeneration, not necessarily typical shielding one would expect from any of the other races.
posted on August 3rd, 2009, 6:06 pm
yes please read the post back, i didnt say normal shielding, i said a 'shielding like effect' essentially damage reduction
posted on August 3rd, 2009, 6:11 pm
disorder wrote:yes please read the post back, i didnt say normal shielding, i said a 'shielding like effect' essentially damage reduction


correct me if i'm wrong but isn't that what regeneration module is for? And as far as resistance to boarding parties. 10,000 drones isn't enough? I don't think anyone playing this game has ever captured a cube via brute boarding.
posted on August 3rd, 2009, 6:14 pm
Last edited by disorder on August 3rd, 2009, 6:16 pm, edited 1 time in total.
regen module, heals HULL , not 'shields from damage as the ship takes more damage' :rolleyes:

the levels of drones is quite high and can be reduced
posted on August 3rd, 2009, 10:34 pm
disorder wrote:regen module, heals HULL , not 'shields from damage as the ship takes more damage' :rolleyes:


As of the newest version there are no shields on the borg vessles. so, might there be a reason why the regen module heals only hull and not shields ???

disorder wrote:the levels of drones is quite high and can be reduced


WHY? the level of drones is very acurate when compared to the show! I know numbers are mentioned in voyager but I don't know them off the top of my head. but, I do know that they are well in to the tens-of-thousands and sometimes even in to the hundreds-of-thousands!

as far as shields, the borg don't have them ever in the show. they do have an energy field around the ship. and it's main function is to prevent transport on to the ship, allthough is it by no means 100% fool proof. I do think that the energy field can be adapted to diffrent kinds of weapons (Please note that this is simulated by the borg adaptor) but it can only be adapted to one 'race' type of weapon at a time. and if the ship firing at a borg rotates the weapon frequency then the adaptation is less effective (hence why the adaptor is only 25% or %50 damage reduction, all the other races in fleet ops have met the borg before and know this weakness so, of corse, they take advantage of it).

So I say that the borg should not have Shields added because it would make this game increadably inacurate and if you start messing with the drone levels your are essentualy makeing the borg the way they were in armada I and II.
posted on August 4th, 2009, 12:42 am
the borg do have shields in the voyager episode dark frontier when the borg assimilate that planet they were attacked by 39 ships which had pulse weapons that penetrated their shields till 7 of 9 helped them adapt
posted on August 4th, 2009, 12:45 am
When Seven of Nine briefly returned to the Borg Collective in 2375, a fleet consisting of the Borg Queen's ship and two cubes left the unicomplex to assimilate Species 10026. Upon arrival they were attacked by 39 vessels armed with pulse weapons, which could penetrate their shields. With the unwilling help of Seven of Nine, the Borg were able to adapt and assimilated almost the entire species. (VOY: "Dark Frontier") 

i got this info from memory alpha
posted on August 4th, 2009, 3:38 am
I belive that the shields are the energy field surounding the cube, however it is posible that the vessles do have shields. I belive that this is a rare case because the vessles were dispaced from the unicomplex. Vessles at the unicomplex are probably more advanced then the vessles that would exest in the alpha quadrent, partly because they need to be better equiped to protect the complex and partly because they are at the unicomplex and are therefore better able to incorperate new technologys and have the faclitiys to construct more complex technologys into the vessles there.

I still belive that the borg vessles in fleet ops should not have shields
posted on August 4th, 2009, 9:41 am
Last edited by disorder on August 4th, 2009, 9:48 am, edited 1 time in total.
again and please please read this carefuly. its not a shield, its a damage reduction when the ship is at lower HP values and only then


again to reiterate
NO: shields
YES:   script based damage reduction based on the ships current hull HP level,


I'm a programmer and a scripter and I know what I'm talking about. even if you dont

please dont say again that the 'borg needs no shields' this is not shields

my system is a representation of the slow, adaptive shielding techniques used by the borg in the series, it is a technical representation of ' internal shields'

by simply reducing the damage the ship receives by a small amount as the ships hull drops below a certain threshold, this is 'mimicking' the adaptive behaviour of borg
posted on August 6th, 2009, 11:32 am
i am sure the borg use some kind of shield or 'super hull polarisation'. however we never saw a shield bubble onscreen when a borg vessel is attacked but usually direct hull impacts. that's why we decided to use the 'shield-less' approach. the hull hitpoints are set accordingly to represent that.
posted on August 6th, 2009, 4:19 pm
its not shields, its just a damage reduction  :blink:

borg ships will all still remain unshielded, the idea was to mod the incoming damage at certain HP amounts
posted on August 6th, 2009, 4:29 pm
which equals to a higher defensive value :) thats what we have at the moment
high system values are ment to show the borg flexibility and regeneration
posted on August 6th, 2009, 4:48 pm
a 'adaptive' damage reduction is currently not possible but of course would be an interesting feature. we don't have a way to modify individual incoming damage yet.
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