borg...
You feel like a battlecruiser is too weak or a race too strong? Go ahead and discuss it here :)
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posted on February 22nd, 2011, 5:22 pm
Last edited by Anonymous on February 22nd, 2011, 5:26 pm, edited 1 time in total.
Is it just me or are the borg simply gimp for multiplayer, i mean how can you survive contant hit and run attacks when they run back and repair over and over and your ships just take more and more dmg and never regen fast enough, there really is no point in playing borg.
Oh the other problem iv got is with em scubes, for some odd reason I never detect cloak... ever. Nothing ever shows up. ( yes i made sure its em scube )
Oh the other problem iv got is with em scubes, for some odd reason I never detect cloak... ever. Nothing ever shows up. ( yes i made sure its em scube )
posted on February 22nd, 2011, 6:46 pm
What sort of build order are you doing, and what is your playstyle? 
The EM Scubes ability makes up to 4 units visible (for 6 seconds) every second, with a failure rate of 10%, so it's not unfathomable that you would something not detect anything
. You are using it in combat I presume? 

The EM Scubes ability makes up to 4 units visible (for 6 seconds) every second, with a failure rate of 10%, so it's not unfathomable that you would something not detect anything


posted on February 22nd, 2011, 7:10 pm
Dominus_Noctis wrote:What sort of build order are you doing, and what is your playstyle?
The EM Scubes ability makes up to 4 units visible (for 6 seconds) every second, with a failure rate of 10%, so it's not unfathomable that you would something not detect anything. You are using it in combat I presume?
We had a 1on1, I was romulan.
He started out with an Assimilator and prevented me from expanding, while I was fielding A Griffin, a Leahval and a Rhienn and then some additional Leahvals one after the other.
When the Assim was around 40% hull strength I spotted a Scoutcube escorting the Assim while I hunted it down with cloack-attack-repair-cloak and attack again-tactics.
The Scoutcube didn't detect anything (I had five ships out then).
posted on February 22nd, 2011, 10:55 pm
was the scube actually firing, it only works when the scube fires i believe. assim is long range scube is short.
also borg ships can regen fast if u choose regen modules if available. several sphere module combos have regen as their main thing.
also borg ships can regen fast if u choose regen modules if available. several sphere module combos have regen as their main thing.
posted on February 23rd, 2011, 1:08 am
Have you talked to Facist lately? We were testing klingon vs borg the other day and he may disagree with you 
Borg balance IS a bit difficult right now and the devs acknowledge this, which is why the next patch is being delayed in order to release a full borg faction redo. Happy?
As for EM scubes, they work but only when you're RIGHT on top of the target. As a result, they really aren't useful except in a group of scubes, otherwise they're hard to micro with your bigger ships.

Borg balance IS a bit difficult right now and the devs acknowledge this, which is why the next patch is being delayed in order to release a full borg faction redo. Happy?
As for EM scubes, they work but only when you're RIGHT on top of the target. As a result, they really aren't useful except in a group of scubes, otherwise they're hard to micro with your bigger ships.
posted on February 23rd, 2011, 1:12 am
Tryptic wrote:Borg balance IS a bit difficult right now and the devs acknowledge this, which is why the next patch is being delayed in order to release a full borg faction redo. Happy?
The patch is not being delayed to release a full Borg faction redo.
posted on February 23rd, 2011, 10:27 am
True, the full redo requires some additional content I'm working right at the moment 
But the next patch will include some first bits from the Redo to make Borg early game a bit more interessting and fun

But the next patch will include some first bits from the Redo to make Borg early game a bit more interessting and fun
posted on February 23rd, 2011, 4:56 pm
Last edited by Anonymous on February 23rd, 2011, 5:11 pm, edited 1 time in total.
Right so in order to detect a cloaked ship i need to be firing on the cloaked ship to use my cloak detect... hmmm
anyway thanks for being honest red, sorry i threw a flakey.
The only reason its difficult is there lack of regen, the ability to fast repair at a shipyard or the lack of stopping the enemy running. Even a tractor beam scube could be an option. I can understand the problem tho since the borgs regen is passive so it would be difficult to balance that properly but because of the tools other players use they might as well have massive regen on there ships when used correctly ( which aint to hard to do
)
@ Myles You mentioned the spheres regen... thats probably the only decient regen compaired to a shipyards regen... if you catch my drift. Obviously im not saying all borg should have sphere regen just that maybe the borg should have a repair dock of somekind or maybe a mobile healer.

The only reason its difficult is there lack of regen, the ability to fast repair at a shipyard or the lack of stopping the enemy running. Even a tractor beam scube could be an option. I can understand the problem tho since the borgs regen is passive so it would be difficult to balance that properly but because of the tools other players use they might as well have massive regen on there ships when used correctly ( which aint to hard to do

@ Myles You mentioned the spheres regen... thats probably the only decient regen compaired to a shipyards regen... if you catch my drift. Obviously im not saying all borg should have sphere regen just that maybe the borg should have a repair dock of somekind or maybe a mobile healer.
posted on February 23rd, 2011, 5:28 pm
Proper docks don't really suit Borg ships that well, since they don't really use yards at all. Even ships with regen modules but not enough for the special ability can still regen pretty fast compared to other races.
Allowing the Probes and Detectors to repair at the Adaption Matrix may not be too far-fetched, but could you imagine a dock big enough to fit a Cube being viable in the game?
Allowing the Probes and Detectors to repair at the Adaption Matrix may not be too far-fetched, but could you imagine a dock big enough to fit a Cube being viable in the game?
posted on February 23rd, 2011, 5:33 pm
Malloch of Borg wrote:@ Myles You mentioned the spheres regen... thats probably the only decient regen compaired to a shipyards regen... if you catch my drift. Obviously im not saying all borg should have sphere regen just that maybe the borg should have a repair dock of somekind or maybe a mobile healer.
pyramid has regen special too. have 2 regens and at least 1 holding and u can use a double vinca dodeca to recharge it making it really strong.
cubes with holding modules and regen module get increased system value and hence regen faster. works with assims too, if u put in regen and stuff that boosts system value.
a regen scube can usually be ready before the next battle in an average paced game.
if all the borg ships could regen faster it would make them too strong as their ships are already strong hitpoints wise, they also very rarely suffer from losing subsystems. ships from other races are weak compared to the borg, they use higher numbers,
posted on February 23rd, 2011, 6:07 pm
Last edited by Anonymous on February 23rd, 2011, 6:16 pm, edited 1 time in total.
its all fine and well having lots of hitpoints but when you have medum hitpoints and an area when you can top up to full early mid and late game with no penilty and no means to stop you getting there apart from lag vs a race that cant except with 2 late game ships its pretty much easy pickings... especially for cloaked vessels which you will basically never detect unless your already under attack.
posted on February 23rd, 2011, 6:16 pm
sphere isnt late, its mid, sometimes u can rush up to sphere and make it your first ship.
pyramids can be rushed to in team games, but usually they are mid to late.
pyramids can be rushed to in team games, but usually they are mid to late.
posted on February 23rd, 2011, 6:19 pm
I would love to know how you can sphere rush by the time of which the enemys probably killed your mining and has expansions + a giant fleet. I can defo assim rush but its still pretty obsolete and slow to get out of danger so it gets harried over and over till its doomed. But yea sphere rush?
posted on February 23rd, 2011, 6:30 pm
Check the guide, it has numerous strategies listed: Early Sphere
posted on February 23rd, 2011, 6:32 pm
Malloch of Borg wrote:I would love to know how you can sphere rush by the time of which the enemys probably killed your mining and has expansions + a giant fleet. I can defo assim rush but its still pretty obsolete and slow to get out of danger so it gets harried over and over till its doomed. But yea sphere rush?
Well it's not in the guide anymore but yes it can be done. In fact it's not uncommon at all. You can get a mis-mash sphere with odd modules out the fastest, but will not have the game-ending power that a Prime or Torpedo Sphere has.
I believe the fastest sphere possible is between 5 minutes 30 seconds and 6 minutes while the fastest "streamlined" sphere is around 7-8 minutes. Someone who plays Borg help me out here.
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