space bodies

Talk about anything related to old versions of Armada.
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posted on November 30th, 2007, 5:11 am
oh I dont know but I was showing all the rest of the members as well ^-^
posted on November 30th, 2007, 4:23 pm
Why are you against planets? Star Trek had planets, they played a pretty big role with orbital weapons platforms and shipyards. There was even a legitimate planet killer! The Species 8472 Frigate. Anyway, I think Praetor defiant would be up in arms prior to allowing the Eclipse in this mod, don't worry :P.
posted on December 2nd, 2007, 4:47 pm
Last edited by Ozymandias on December 2nd, 2007, 5:02 pm, edited 1 time in total.
Why should planets be disableable they are already in A2 so they should be in the patch project aswell. (i do agree they shouldn't be in fleet ops in the same aspect they are in A2 and the patch project).

Anyway I think this idea is cool. it would be also be nice if different asteroids do different things e.g.

standard asteroids : tractorable and destroyable
mineral asteroids: mineable, tractorable and destroyable
nebula asteroids: have gasses trapped in them that are released when destroyed, also towable
explosive asteroids: explode when destroyed also towable.

asteroids also have momentum so you could throw an explosive one into an enemb base then shoot it to cause massive damage
posted on December 2nd, 2007, 11:08 pm
Wouldn't that kind of unbalance the game? I mean, if you just kinda grabbed an asteroid with a ship early on in the game, threw it at yur enemy's base, then blew it up once it got there? I like the idea of somehow interacting with planets and asteroids, but the blowing up thing seems...unbalanced to me. Though, I'm not a dev on any game...
posted on December 2nd, 2007, 11:50 pm
when in star trek was an asteroid ever tractored? seriously thats just stupid...

yhea they shoudl be interactie like buildng a structure on them or mining them and build a small defense, but actually tractor them, no way, its not even slightly realistic...

i know, next why don't we just tractor comets to and redirect them at the enemy, be like a giant plasma canon...
posted on December 3rd, 2007, 1:26 am
I'm sure i remember an asteroid being tractored, anyway I was thinking only big ships as small ships wouldn't have the engine power to move an asteroid very quickly and also it also poses the disadvantage that if the asteroid is blown up en route it will destroy any ship near it on either side. I was thinking only having 1 or less of these special asteroids on the map anyway. anyway i dont think it matters if it unbalances the game as every modder has their own ideas it just matters whether there are enough modders who want this added to the patch project and also whether its do-able.
posted on December 3rd, 2007, 2:25 am
oh ya and in an asteroid filed with exploding ones there would be a chain reaction and they would all blow up than the field would be pointless yaya ::)
posted on December 3rd, 2007, 2:38 am
plus an steroid is mainly rock, so doesn't really spontaneously combust, if your tractoring it and the strain from the tractor causes it to collapse it would be a force outter heading inwards so it would actually explode but more implode so it wouldnt hurt any ships??? which means you prob couldnt have an exploding field either, now a nebula is a gas so that could technicalyl have an exploding chain reaction something belive armada can already do...
but the whole idea of exploding asteroids and chain reactions is just silly...
the most you could do is grab a small one with a big ship and throw it like a sling shot at something...

in terms of Armada, make an asteroid sod... make it be a ship.. make it with engines that are always disabled... then it can be tractorable, when you tracotr things a natural iniature is in play anyway so when you stop it carrys on... not sure how you would make it a weapon or get it to hurt stations...

or maybe their is some crafty way of using some species 8472 code when it requires a set of ships to fire a special?
posted on December 3rd, 2007, 5:49 am
I'm not sure you guys are really listening, apart from normal and mineral asteroids, im suggesting a few large special asteroids would be quite cool, e.g. a map with an asteroid belt running through the middle of it with say an exploding one at the very centre that could be tractored, there would be a fight for it probably then one player could try and use it on the other by "throwing" it into the other players base, of course the other player could destroy it first which would probbably blow up a few ships of the player trying to tractor it.

Anyway it's a request because I think its a nice idea to have more options with space bodies such as asteroids and any modder who doesn't wish to use that feature of the patch project doesn't have to (assuming its added).

As to the fact that asteroids don't explode, why can't one be rock filled with pockets of a volatile substance that would explode quite violently when hit with weapons fire.

Hope this clears up what im trying to suggest  :)
posted on December 4th, 2007, 3:10 am
As a note, u guys remember Praxis? That was the Klingon moon filled with dilithium. It exploded, b/c of the dilithium that was on it. Now, tell me if I'm mislead, but isn't A2 filled with dilithium moons?
posted on December 4th, 2007, 4:17 pm
yep. But none of them are as large that they hold mining facilities on the surface.
posted on December 4th, 2007, 4:30 pm
In that regard Serpicus... everything is out of scale in A2 (aka planets, wormholes, blackholes, stars, nebulas, even starbases). That is more a limitation of game engine... I think auxillo's got the right idea here though. It could be feasible
posted on December 9th, 2007, 3:56 am
That sounds quite interesting... though I don't know about do-able. Lets see what the game designers have to say about this  :D
posted on December 9th, 2007, 8:49 pm
I agree with Dominus.
posted on December 9th, 2007, 9:44 pm
Too many spices will eventually spoil the taste of a dish.

The game is evolving as it should. These weird permutations with map objects including the ones with the nebulae are a little far flung.
Why have classes of ships at all. Let's all have tractors to throw asteroids into enemy bases, research that negates the tactical importance of map landscape, and asteroid mines that explode once the resource is depleted.
Would we be left with Star trek strategy or pinball meets tetris?
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