Flopsmanager - A New moddding-tool
I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on September 15th, 2012, 5:30 pm
Last edited by Ketracel Junkie on September 16th, 2012, 4:47 pm, edited 1 time in total.
Hi guys!
Because I had much too much time during the past few months, I decided to write a software that should simplifys the modding of the awesome Fleetops-Mod.
I considered editing the tooltips as the hardest issue so I mainly focused on that. But thats not all:
Here's a short overview of the features of my program:
- each tooltip can be viewed and edited in an special window
- automated calculation of Offensive, Defensive and System Values
- implemented a ship-overview window where you have an overview of all ranks of a ship, including their weapons and most important attributes
- a tool to modify multiple ODFs at once
- you can set hotkeys for a ODF if its classlabel is inherited from "gameobject" or from "weapon"
Features in progress:
- An advanced text-editor for ODFs:
* you can expand and collapse large commands like the damagelist of an ordnance
* all commands are sorted in categories
* other ODFs are displayed as links: you can click on them and the editor will instantly open it
- Templates for tooltips - details when finsihed
- a feature to display and change sprites and images used by a ship (build-buttons, background, weapon-icons...)
The requirements:
- all ODFs have to be extracted from the ODF.fpq-container to \Data\odf\system
- Net-framework v4 - (if you don't have it, the installer should show you a link to download the correct version)
The basic features are explained in the guide.pdf
NOTE:
This is anything but a final version, it might still be buggy and crash sometimes, so make sure to save your changes regulary and to create a backup of your Fleetops-files
YOU USE IT AT YOUR OWN RISK. IF ANYTHIG GETS DAMAGED IT IS YOUR OWN FAULT. I WILL NOT ASSUME THE COST OF ANY NECESSARY REPAIR OR CORRECTION
YOU ARE NOT ALLOWED TO DISTRIBUTE ,UPLOAD OR EVEN SELL THE PROGRAM WITHOUT MY PERMISSION
To the fleetops-developers:
- is there any way for me to load the ODFs directly from the ODF.fpq container? It could highly speed up the loading-time of my programm.
maybe I can get some code (prefered C++ or C#) to decode the fpq-file or is there a way to use FPQEdit.exe to get the Content of any ODF on demand.
- Did I something wrong with the calculation of the Offensive-Value?
my calulation works like this:
1. calculating a single Offensive value for each wepon seperately: (Damage per second devided by a constant, that depends on the type of the ordnance)
2. adding these single values and round to the next integer
Well, It is obvious that this calculation cannot be applied on some ships due to their specials or passives, but for example the fed_defiant elite-rank is calculated far too high.
Because I had much too much time during the past few months, I decided to write a software that should simplifys the modding of the awesome Fleetops-Mod.
I considered editing the tooltips as the hardest issue so I mainly focused on that. But thats not all:
Here's a short overview of the features of my program:
- each tooltip can be viewed and edited in an special window
- automated calculation of Offensive, Defensive and System Values
- implemented a ship-overview window where you have an overview of all ranks of a ship, including their weapons and most important attributes
- a tool to modify multiple ODFs at once
- you can set hotkeys for a ODF if its classlabel is inherited from "gameobject" or from "weapon"
Features in progress:
- An advanced text-editor for ODFs:
* you can expand and collapse large commands like the damagelist of an ordnance
* all commands are sorted in categories
* other ODFs are displayed as links: you can click on them and the editor will instantly open it
- Templates for tooltips - details when finsihed
- a feature to display and change sprites and images used by a ship (build-buttons, background, weapon-icons...)
The requirements:
- all ODFs have to be extracted from the ODF.fpq-container to \Data\odf\system
- Net-framework v4 - (if you don't have it, the installer should show you a link to download the correct version)
The basic features are explained in the guide.pdf
NOTE:
This is anything but a final version, it might still be buggy and crash sometimes, so make sure to save your changes regulary and to create a backup of your Fleetops-files
YOU USE IT AT YOUR OWN RISK. IF ANYTHIG GETS DAMAGED IT IS YOUR OWN FAULT. I WILL NOT ASSUME THE COST OF ANY NECESSARY REPAIR OR CORRECTION
YOU ARE NOT ALLOWED TO DISTRIBUTE ,UPLOAD OR EVEN SELL THE PROGRAM WITHOUT MY PERMISSION
To the fleetops-developers:
- is there any way for me to load the ODFs directly from the ODF.fpq container? It could highly speed up the loading-time of my programm.
maybe I can get some code (prefered C++ or C#) to decode the fpq-file or is there a way to use FPQEdit.exe to get the Content of any ODF on demand.
- Did I something wrong with the calculation of the Offensive-Value?
my calulation works like this:
1. calculating a single Offensive value for each wepon seperately: (Damage per second devided by a constant, that depends on the type of the ordnance)
2. adding these single values and round to the next integer
Well, It is obvious that this calculation cannot be applied on some ships due to their specials or passives, but for example the fed_defiant elite-rank is calculated far too high.

FlopsManager.rar
- The lates version including a small guide (guide.pdf in the instalation-folder)
- (812.42 KiB) Downloaded 446 times
posted on September 15th, 2012, 5:38 pm
this is very nice to hear.
while i cannot comment on the actual tool due to not being a modder, your effort is very commendable. i wish you the best of luck getting things working.
while i cannot comment on the actual tool due to not being a modder, your effort is very commendable. i wish you the best of luck getting things working.
posted on September 15th, 2012, 6:30 pm
This is one of the best tools I have seen and used for Armada 2 modding so far.
It was a pleasure being part of the development as a beta tester and idea sponsor
I hope you guys like it that much as I do!
It was a pleasure being part of the development as a beta tester and idea sponsor

I hope you guys like it that much as I do!
posted on September 15th, 2012, 7:03 pm
there was/is an excel calculator for offensive/defensive and system values you could look at it
posted on September 16th, 2012, 12:23 am
Looks like a nice start
Unfortunately the program crashes for me after starting it, so I cannot check how your calculations were set up. I noticed a lot of things taken from the guide, so I presume you are working with those formulae already
. I am not sure if you have programmed in defaults - from the XML files I could only see command names. In the last few months I've gone back and checked/expanded some of those, so if you want me to keep track of changes in the future, please let me know
.
Weapons are a bit tricky - I simplified stuff quite a lot on the guide and for Blade's Unit Value Calculator. I can write up a more complex and in depth explanation for the next release of Fleet Ops, but for 326 I don't have the source scripting files.



Weapons are a bit tricky - I simplified stuff quite a lot on the guide and for Blade's Unit Value Calculator. I can write up a more complex and in depth explanation for the next release of Fleet Ops, but for 326 I don't have the source scripting files.
posted on September 16th, 2012, 4:53 pm
Now there's a installer available. (Updated attachment in first post)
try to install it.
If you dont have the correct version of NET. Framework the installer should open a web-page to download it.
Maybe there can occur problems, if you have win-XP, but if not, it should work.
try to install it.
If you dont have the correct version of NET. Framework the installer should open a web-page to download it.
Maybe there can occur problems, if you have win-XP, but if not, it should work.
posted on September 21st, 2012, 4:07 pm
I bow down and kiss the round. This editor will surely spare a lot of time for me 

posted on September 23rd, 2012, 9:34 pm
this keeps crashing for me
posted on October 2nd, 2012, 2:09 pm
Are you sure to have installed .NET Framework v4?
Are there some Error-Details?
What Operatin System?
I've tested it with multiple PCs, one with XP, one with Win7 and it works flawless after downloading and installing .NET.
maybe there are some optional windows-updates available that concern .NET.
If nothing helps, i'm afraid you have to wait for the new version (in a few days) ) and hope that it works then.
Are there some Error-Details?
What Operatin System?
I've tested it with multiple PCs, one with XP, one with Win7 and it works flawless after downloading and installing .NET.
maybe there are some optional windows-updates available that concern .NET.
If nothing helps, i'm afraid you have to wait for the new version (in a few days) ) and hope that it works then.
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