Vista Support?

Program aborts? Network configuration? Graphic errors? Bugs? Post your question here.
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posted on October 18th, 2006, 3:07 pm
i was just wondering if you plan on supporting VISTA at any point, i have tested stock STA2 on vista and it installs and works fine, but FO crashes on the install, when the Audio decoder comes up it crashes on the "Borg.wav" saying its already in use..
if i copy and paste FO from my XP Partition i get an isntant crash before its even started from vista.
posted on October 18th, 2006, 4:07 pm
yes, i am working on vista support. the loader seems fine in the newest dev build. the problem with the decoder is known and being worked on.
posted on October 18th, 2006, 11:24 pm
any idea why the game doesn't work on a copy and paste, i got the installation to finish by forcing the decoder to end at the stuck point, then the install continued on as normal, i copy and pasted what was missing after but still an instant crash, oh and im using build 5744 also known as RC2, which is very stable to be honest
posted on October 19th, 2006, 7:43 am
Last edited by DOCa Cola on October 19th, 2006, 7:43 am, edited 1 time in total.
i have no idea yet as i had not yet the chance to run a debug session on rc2
posted on October 19th, 2006, 7:08 pm
Good thing I'm not planning on upgrading my computer 'till Halo 3 comes out for PC (not 2, 3). Or RE4
posted on December 17th, 2006, 10:10 am
i hope there is a vista patch or something soon as for me the game doesn't work at all on vista.

i go to start fleet ops and get the error:

Armada 2: Armada2.tgt - Application Error
The instruction at 0x00174a3f referenced memory at 0x00000000. The memory could not be read.

Click on OK to terminate the program

I've tried reinstalling and have done this on a fresh Vista Ultimate RTM install. I would try making the armada2.tgt file run in xpsp2 compatiblity mode as it really is an .exe renamed but you can only make .exe files run in xp compatibilty mode. :(
posted on December 22nd, 2006, 2:28 am
That's a bummer but it sounds like they're fixing it. Also, there'd be a spam bot in the technical thread's foremost thread if someone didn't post here, and I can't stand 'em.
posted on December 22nd, 2006, 3:35 am
That's a bummer but it sounds like they're fixing it. Also, there'd be a spam bot in the technical thread's foremost thread if someone didn't post here, and I can't stand 'em.

yeah. i wish there'd be a patch for the current fleet ops v3 beta everyone has so i can play it some more. but i'm sure it'll be fixed by the next big release.
posted on December 22nd, 2006, 12:48 pm
no worries, the current development build including the decoder now works without any issues under vista rc2 as far as i can see.
also we have advanced armada to be compatible with new vista's uac and of course the new gamebrowser.
posted on December 25th, 2006, 11:50 pm
no worries, the current development build including the decoder now works without any issues under vista rc2 as far as i can see.
also we have advanced armada to be compatible with new vista's uac and of course the new gamebrowser.

thats great news. :D

thanks!
posted on December 26th, 2006, 2:56 am
What about a pach that will let Bata2 work in vista for those how mite wont to play it.

Mirosoft Vista Image You meen MAC OSX. all most all fichers stoling from MAC grrr. Well sorry had to vent!
posted on December 26th, 2006, 6:36 pm
Ah, a patch. . . which might as well contain some extra pre-release content. . .
posted on December 27th, 2006, 10:25 am
no further patch is currently planned for 3 PR
posted on December 27th, 2006, 5:26 pm
no further patch is currently planned for 3 PR

Does that mean that v3 full is coming out soon? :D
posted on December 27th, 2006, 11:45 pm
as soon as possible ;)
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