Unusual Warp-In

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posted on June 30th, 2009, 12:41 pm
For some reason, everytime the AI in my uses the Warp-In, at least one of the ships doesn't come active (stays in the background and isn't selectable) and instead of Warping out, just shadows one of their Mining frieghters around. It happens no matter how many they warped in before, even if it is their first use but only happens with the AI.

Once, they even got a Galaxy and Prometheus that were fused together...and moved together.

Attachments

Creepy new Hybrid....png
posted on June 30th, 2009, 12:47 pm
i don't know about this issue, i see it for the first time. however the warp in team change bug is going to be fixed with the next patch anyway...
posted on June 30th, 2009, 1:16 pm
I have the same roblem some time that on or more Warp In Ships dont become active. But it only happens when max. WarpinLimit is reached
posted on June 30th, 2009, 1:33 pm
i'll put a todo up to take a look at what the ai is doing. thanks for reporting
posted on June 30th, 2009, 7:43 pm
i've got a warp in problem also: sometimes the ships warp to the location i selected the first time.
posted on June 30th, 2009, 7:49 pm
Yup, I get that too: even though I select a new location, the warp-ins go to the old location... caused many many troubles for me in the past, but I thought it was user error  ^-^
posted on June 30th, 2009, 7:53 pm
yep, Happens all the time.
posted on July 1st, 2009, 6:05 am
I kind of like the New  Hybrid  ship, call it  The Galametheus class. :woot:
posted on July 2nd, 2009, 11:02 am
anyone has a way or idea how to reproduce the 'previous location' issue? are locations from the regular/descent warpin mixed too? where do you click on when this issue occurs. maybe a vessel or station?
posted on July 2nd, 2009, 1:07 pm
Happens rougly 1 out of 3 times for me: to reproduce, just merely click on a new location after the first warp-in I think ... a lot of the times, the ships don't go there at all :(

Doesn't seem to be related to any particular vessel or station, as normally I am controlling my fleet at the time and really need warp-in to appear there....  ^-^
posted on July 2nd, 2009, 1:29 pm
the workaround until the next patch is pretty simple: don't target a station or vessel when calling warp-in with your mouse cursor
posted on July 2nd, 2009, 1:45 pm
Ok, thank you  :thumbsup:
posted on July 2nd, 2009, 2:35 pm
also could you fix it so you can warpin vessels inside a nebula? Target a nebula now and its hard saying where they might warp to.
posted on July 2nd, 2009, 3:18 pm
warp-in vessels may only warp to an open spot - as intended :)
posted on July 2nd, 2009, 3:58 pm
Galaxeus Class? :ermm:

Created by the Federation to function as an all-purpose battleship with the ability to sustain a large civilian population should the need arise. The Galexeus was intended to act as a mobile hub for humanity in the event that the Borg assimilate Earth, carrying large numbers of humans while maintaining the ability to defend itself rather well. The Galexeus Class is a rare sight among the fleet, mainly due to the fact that Starfleet realised pretty quickly that it was just a Prometheus rammed up a Galaxy's jaxie. Starfleet officially removed this class from service when they realised that it would make The Federation grossly overpowered. :rolleyes:

Offense: 256
Defence: 512
Range: Artillery and then some

Special ability - Multi Vector Assault Mode +1 (splits into 5 smaller units that all have dual targeting)

Takes up 1 special slot.
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